EXPLOREMY LIBRARY
Kids & Teens
100 PlayStation Games to Play Before You Die

100 PlayStation Games to Play Before You Die

100 PlayStation Games to Play Before You Die

Sony’s PlayStation revolutionised the videogame industry. It wasn’t the first home console, but it brought gaming to the masses in way few other systems at the time managed to do. Now, more than 25 years after its initial release there are over 10,000 games spanning Sony’s home and handheld consoles, and PlayStation leads the way in console exclusives. With so many experiences and genres to choose from, it can be daunting. But fear not! We’ve compiled 100 unmissable titles that no PlayStation fan’s library should be without. Some titles will challenge you and test your wits, others provide simple escapism. Some will make you laugh, others may make you cry – but each experience will be unforgettable. Inside you’ll also find behind-the-scenes features from the archives of Retro Gamer, EDGE and GamesRadar, giving you insider info on the creation of some of PlayStation’s finest games, most enduring franchises and iconic characters. So, checklists at the ready, dive in to our top 100. Then fire up your consoles and get playing!

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
One-off
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in this issue

27 min.
how the playstation changed gaming

In 2000, some six years after the PlayStation had launched in Japan and with the PS2 finding its way into the sweaty hands of smitten gamers, Phil Harrison, then senior vice president for Sony Computer Entertainment Europe, spoke retrospectively of the ambition of the console brand that shook the dominance of Nintendo and Sega to its foundations. At this point in time, Sega was months off throwing in the towel as its acclaimed yet largely shunned Dreamcast flopped in the shadow of its Sony rival. The Nintendo 64 was about to be set aside in favour of the GameCube. Atari had long been cast into the wilderness as its final console, the Jaguar, was discontinued in 1994 and its name was on the verge of being sold by Hasbro Interactive to…

2 min.
how sony made gaming cool

ADVERTS It used to be that advertising agencies would target the same demographic as toy retailers when producing campaigns for games. But by making interesting and original shorts that broke free from that, Sony’s marketing proved to generate both conversation and interest in the brand. CD FORMAT It used to be that taking a few games around to a friend’s house would involve lugging around a bag full of chunky cartridges. With the rise of disc-based media, one game case could hold a collection, plus the format also allowed for better audio quality than older hardware could manage. NIGHTCLUBS Placing consoles running stylish and exciting games like WipEout in bars and nightclubs taught an entire generation one very important lesson – games aren’t for kids any more, and there’s a lot more to gaming than…

4 min.
the 20 most impoetant moments in playstation history

SONY GOES IT ALONE 1 After talks with Nintendo to develop a disc-based add-on for the SNES, Nintendo shockingly revealed a partnership with Philips, which ultimately came to nothing. Sony’s work was not in vain, however – the groundwork for PlayStation had already been done. ARCADE-PERFECT PORTS 2 Flick through old magazines and you’ll find the term ‘arcade perfect’ applied in so many inaccurate ways. With Ridge Racer and the many coin-op ports that followed, though, it really was true a lot of the time. CD CAPACITY = BIGGER GAMES 3 Cartridges could only allow a certain amount of data to be stored, with no easy way of swapping between them. The compact disc medium changed this, allowing for console games that spanned as many as five discs. PLATINUM PRICING 4 With gaming growing more popular, Sony…

2 min.
launch games revised

LAUNCH GAMES* ▪ A-TRAIN IV EVOLUTION JAPAN▪ BATTLE ARENA TOSHINDEN US/UK▪ CRIME CRACKERS JAPAN▪ ESPN EXTREME GAMES US▪ GOKUJÖ PARODIUS DA! DELUXE PACK JAPAN▪ KILEAK: THE BLOOD US/UK▪ MAHJONG GOKU SKY JAPAN▪ MAHJONG STATION MAZIN JAPAN▪ NBA JAM: TOURNAMENT EDITION US/UK▪ NEKKETSU OYAKO JAPAN▪ POWER SERVE 3D US▪ THE RAIDEN PROJECT US▪ RAPID RELOAD UK▪ RAYMAN JAPAN▪ RIDGE RACER US/UK▪ STREET FIGHTER: THE MOVIE US/UK▪ TAMA JAPAN▪ TOTAL ECLIPSE TURBO US▪ WIPEOUT UK *IT’S WORTH NOTING THAT EVEN SONY UK DOESN’T HAVE COMPLETE aunched a new epoch.” LISTINGS, BUT RESEARCH SUGGESTS THE ABOVE LIST IS CORRECT KILEAK-THE BLOOD This failed to impress gamers 20 years ago, and it’s still a shambles today. The lo-fi visuals and clunky controls are rather charming, but the deathly dull gameplay creates a miserable gaming experience DARRAN STREET FIGHTER: THE MOVIE This…

16 min.
the drift king

Arcade gaming and arcade ports saw something of a renaissance in the Nineties thanks to the arrival of popular coin-ops such as Street Fighter II and Mortal Kombat. Their close relationship went all the way when hardware and software developers began experimenting with comparable arcade and console technology, causing a significant shift to occur as the coin-op and domestic game markets never looking so comparable. Reigniting creativity and imagination as limitations lifted, a raft of popular polygonal 3D games emerged as two of the biggest forces in arcade gaming at the time, Namco and Sega, came to dominate the 3D arcade market, sparking an epic rivalry between the two companies that spilled into our homes. That shift of battlefield came to put a considerable strain on the coin-op market as the…

3 min.
mini making of ridge racer

Where did the concept for Ridge Racer originate? First of all, it’s important to state that Ridge Racer was developed to make use of some newly completed polygon-capable PCB technology, albeit in the form of a proper game. I think it’s fair to say Ridge Racer’s concept was an idea born from polygon PCB technology. Is it true that Ridge Racer was going to use Formula 1 cars? At that time in Japan, the thinking was, ‘If you’re going to make a car racing game, take Formula 1 as a theme’, so at first we considered making Ridge Racer with Formula 1-style cars.” But the result of that consideration was a number of different concepts which informed the final version of Ridge Racer: the game had to be ‘on public roads’, ‘with machines…