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3D Artist3D Artist

3D Artist

No. 132

3D Artist magazine is a luxury title for fans of 3D software and the phenomenal images that can be created. Each issue is packed with advice and inspiration for 3D devotees, all written by first-class artists. The tutorials give readers valuable insight into the techniques used by 3D professionals, while interviews and features focus on the latest projects being created by commercial studios and freelancers. 3D Artist looks at the entire 3D world, from TV and architecture design, through to film work, concept art and character development. The unique 'Workspace' mini-mag is for people training for a 3D career and shines the spotlight on 3D university and college courses, in addition to specific career advice from experts in the field, interviews with 3D studios and recruitment agencies, plus tips for anyone starting out as a freelancer. Please note: Digital versions of the magazines do not include the covermount items or supplements that you would find on printed editions.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
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13 Issues

IN THIS ISSUE

access_time1 min.
welcome

Discover the latest and greatest ZBrush art, starting This issue, on page 30, we take a look at the current state of visual effects in the television industry, from projects such as The Orville, The Flash and Doom Patrol.Elsewhere, in our feature on page 22, we delve into the possibilities of Pixologic’s ZBrush, to check out what it offers the 3D artist, from modelling and sculpting for straight renders to collectible toy production, right through to creating fibres and game assets.While the development of virtual reality has been slower than some predicted, it has certainly been steady and we’ve recently seen some big strides, including Disney releasing their first full VR project, Cycles, which we go behind the scenes of on page 38.Houdini is a hugely powerful application, but…

access_time1 min.
3d artist

Editorial Editor Rob Redman rob.redman@futurenet.comArt Editor Newton RibeiroProduction Editor Rachel TerzianStaff Writer Brad ThorneActing Group Editor in Chief Claire HowlettSenior Art Editor Will Shum Contributors Greg Barta, Ian Failes, Mike Griggs, Dahlia Khodur, Angela Rico, Paul Hellard, Glen Southern, Pablo Munoz Gomez, Dylan Abernethy, Paul Gaboury, Tristan Liu, Rudolf Béres, Maarten Verhoeven Photography James Sheppard All copyrights and trademarks are recognised and respected Advertising Media packs are available on request Commercial Director Clare Dove clare.dove@futurenet.comSenior Advertising Manager Mike Pyatt michael.pyatt@futurenet.com 01225 687538Account Director George Lucas george.lucas@futurenet.com 01225 687331 International Licensing 3D Artist is available for licensing. Contact the Licensing team to discuss partnership opportunities. Head of Print Licensing Rachel Shaw Licensing@futurenet.com Circulation Head of Newstrade Tim Mathers Production Head of Production Mark…

access_time2 min.
the expert panel

PABLO MUNOZ GOMEZ artstation.com/pablander Pablo is a ZBrush artist with an eye for the fun, as well as the beautiful. This issue the founder of ZBrushGuides joins our feature to show the latest and greatest of Pixologic’s much-loved tool. Turn to page 22. DYLAN ABERNETHY artstation.com/tiedie Dylan Abernethy is an environment artist from Canada. He is currently a student studying game development in hopes of becoming a junior in the industry sometime soon. Turn to page 46 to read his Unreal tutorial. GREG BARTA scivfx.artstation.com Greg mixes his passions for art and science to create many amazing renders, with a basis in the real world. This issue he shows you how to add Houdini to your work. Head to page 54 to…

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free with your magazine

Step-by-step tutorial Master creating expressive VR art with this in-depth training Three CGAxis premium models Three models with a medical instrument-based theme Textures from 3DTotal.com Download a selection of high-quality textures Tutorial files, video files and screenshots Learn the latest techniques and tools from our industry experts SIGN UP to our newsletter to get the latest news, stories and training from your favourite 3D magazine Head to bit.ly/3DA-132 to download your files…

access_time3 min.
the gallery

Ilya Shichkin artstation.com/nx74 I live in St. Petersburg and have been in CG since 2011. At the moment I am working in the games industry on AAA projects, as a senior artist. Software Blender, Photoshop Work in progress… “I made this art for the NVIDIA Metropia 2042 ‘Vehicles of the Future’ challenge. I was inspired by modern cyberpunk fashion and the movie I, Robot”Ilya Shichkin, Cyberpunk Truck, 2019 Massimo Righi massimorighi.com Massimo is an award-winning 3D artist. He is involved in various projects across the game and film industries. Software Maya, Arnold, Shave and a Haircut Work in progress… “I’ve always loved wolves. This image is an attempt to recreate a typical pose. The main challenge was to light…

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pro’s guide to zbrush

Whether you’re a veteran of 3D art or a relative newcomer, chances are you’ve used ZBrush, and at the very least you’ve heard of it. Pixologic have been refining their premier digital sculpting tool for two decades and the latest upgrade, ZBrush 2019, might just be their most exciting yet. “ZBrush 2019 continues to build upon the solid functionalities present in previous versions by adding major new features that make it possible for artists to work even faster,” says Pixologic’s 3D product development manager, Paul Gaboury.This time Pixologic have turned their attention to the creation of hard-surface and mechanical shapes, and have been working on how they can help to ease and refine artists’ workflows in this area. Gaboury will run 3D Artist through the most exciting new features…

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