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category_outlined / Tech & Gaming
3D Artist3D Artist

3D Artist No. 133

3D Artist magazine is a luxury title for fans of 3D software and the phenomenal images that can be created. Each issue is packed with advice and inspiration for 3D devotees, all written by first-class artists. The tutorials give readers valuable insight into the techniques used by 3D professionals, while interviews and features focus on the latest projects being created by commercial studios and freelancers. 3D Artist looks at the entire 3D world, from TV and architecture design, through to film work, concept art and character development. The unique 'Workspace' mini-mag is for people training for a 3D career and shines the spotlight on 3D university and college courses, in addition to specific career advice from experts in the field, interviews with 3D studios and recruitment agencies, plus tips for anyone starting out as a freelancer. Please note: Digital versions of the magazines do not include the covermount items or supplements that you would find on printed editions.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
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IN THIS ISSUE

access_time1 min.
welcome

This month we move our focus from the world of movie visual effects to look at a couple of other areas. We explore the practicalities of working in virtual reality, and also take a look at the fascinating world of CG in music. These cover everything from experimental audiovisual experiences to projects that break exciting new ground for concert visuals. Here at 3D Artist we love to help you learn new skills, so this month we cover how to master your Maya fibre work using Yeti, get you up and running with photogrammetry using Reality Capture, and show you how to create stunning scenes using Pixar’s RenderMan. We finish up the training section with a fantastic look at creating a moody military vehicle render using Cinema 4D, and a guide to…

access_time1 min.
3d artist

Editorial Editor Rob Redman rob.redman@futurenet.com Art Editor Newton Ribeiro Production Editor Rachel Terzian Staff Writer Brad Thorne Acting Group Editor in Chief Claire Howlett Senior Art Editor Will Shum Contributors Martin Nebelong, Phil Nolan, Sefki Ibrahim, Michelangelo Girardi, Simon Edwards, Michael Tschernjajew, Orestis Bastounis, Jeremy Heintz, Arkadiy Demchenko, Lewis Kyle White, Rebecca Smith, Can Büyükberber, Matt Swoboda Photography James Sheppard All copyrights and trademarks are recognised and respected Advertising Media packs are available on request Commercial Director Clare Dove clare.dove@futurenet.com Senior Advertising Manager Mike Pyatt michael.pyatt@futurenet.com 01225 687538 Account Director George Lucas george.lucas@futurenet.com 01225 687331 International Licensing 3D Artist is available for licensing. Contact the Licensing team to discuss partnership opportunities. Head of Print Licensing Rachel Shaw Licensing@futurenet.com Circulation Head of Newstrade Tim Mathers Production Head of Production Mark Constance Production Project Manager Clare Scott Advertising Production Manager Joanne Crosby Digital Editions Controller Jason Hudson Production Manager Frances Twentyman Management Brand Director Matthew Pierce Chief Operating Officer…

access_time2 min.
the expert panel

ARKADIY DEMCHENKO relicts.com Our cover artist Arkadiy is a CG generalist with over ten years of experience in the field, developing his 3D animated short film Relicts. Head over to page 62 for his tutorial on using Yeti in Maya. MICHELANGELO GIRARDI www.spagfortea.com Michelangelo grew up in Lake Garda, Italy. He is a freelance 3D generalist and motion designer now based in the North West of England. Turn to page 38 for his guide to creating vinyl superhero toys. PHIL NOLAN philnolan3d.com After spending 5.5 years in school for art, animation and film, Phil worked as a freelancer for about 16 years. On page 54 he discusses 3D scanning environments for games and animation with Reality Capture. JEREMY HEINTZ jman.artstation.com Formally trained in computer science with a passion for art and film, Jeremy has pursued a career…

access_time1 min.
free with your magazine

Step-by-step tutorial Follow this training to master your RenderMan scenes and create stunning art Three CGAxis premium models Grab these free ornamental plant models for your projects Textures from 3DTotal.com Download a selection of high-quality textures Tutorial files, video files and screenshots Learn the latest techniques and tools from our industry experts Head to bit.ly/3DA-133 to download your files SIGN UP to our newsletter to get the latest news, stories and training from your favourite 3D magazine…

access_time3 min.
the gallery

“My goal for this project was to create something dynamic and with motion. Inspired by two things that I really like, fixed-gear bikes and vegan pizza, I had the idea to create this girl who delivers fast and delicious pizzas. The bike was inspired by my own bike, but my tyres aren’t purple”Lucas Falcão, Bee, 2019 Lucas Falcão blog.lucasfalcao.com Lucas Falcão was born in Porto Alegre, Brazil, and has been working as a full-time freelancer for the past three years. Software Blender, Substance Painter Work in progress… Hadi Shahabi behance.net/hadishahab8511 Hadi has worked as a CG artist for many architectural firms in Iran and internationally, and has five years’ experience in archviz. Software 3ds Max, Corona, Photoshop Work in progress… “It’s been a long time since I started learning Corona Renderer and creating this project. The latest shot for the project…

access_time1 min.
sight and sound

Live music is a big deal. People all over the world flock to see their favourite bands, DJs or solo artists, and from the smallest club shows to supersized stadium sets these artists are looking for new ways to enhance the visual aspects of their performances. This can be through lights, projections and a whole host of digitally rendered visuals. These elements help to create an atmosphere, enhance the live experience and elicit emotions from the audience – in some cases sight is just as crucial as sound. 3D Artist has spoken to experts in the world of audiovisual experience to share their unique insights and practical advice. Creative director Lewis Kyle White talks about crafting visuals for some for the world’s biggest touring musicians, using exciting real-time technology, while multimedia…

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