3D World

3D World

September 2021

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

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United Kingdom
Future Publishing Ltd
US$ 6,99
US$ 64,99
13 Números

en este número

2 min.
how can i create a realistic sea?

There are many different ways to create a realistic sea in CGI. Certain processes might start with tools and modifiers, that simplify the process, while other methods require a bit more knowledge. Here I will show you how to tackle the hardest method, but in the easiest way possible. This process, using Blender, is based on a physics simulation, so the final results are accurate and close to real-life water. For the correct creation of realistic fluid, we first have to understand which elements are the most important for our simulation. In this case, the main element to define is the size of the area involved in the simulation. To simplify the calculation I created a portion of the sea, and the ‘diorama’ has been created inside a rectangle which will…

1 min.
technique focus

artstation.com/mb14 Max Bedulenko is a concept artist with over six years’ experience creating weird architectural stuff. TEXTURING My approach is quite simple, but making it can take a lot of time. I usually create textures in the ordinary way, through a mapping node or using Texture Paint mode in Blender. So by having simple textures, I proceed to overpaint in Photoshop. I can spend a lot of time manually working out all the rough edges, emphasising the light and adding more details. After a few days of work, the whole picture looks different, it looks more picturesque and solid. I like it when 3D artwork looks like a 2D piece. Overall, my main suggestion is to put some time and love into your art.…

15 min.
blue zoo

#2 DEVELOPING SHOWS AND UNIQUE LOOKS The production of an animated series wouldn’t be possible without the development process. From pitching and writing scripts to developing a unique look and establishing a target audience, the development process is key to ensuring that production has a strong focus and an animated series is the best it can be. Working with internal or external talent, producers and co-producers to develop an animated project is a key part of Blue Zoo’s creative process, before and after pitching a show to platforms or networks. In this second part of 3D World’s in-depth series on Blue Zoo, we look at how the animation studio develops and pitches animated series based on existing and original IP and get acquainted with its talented look development team. We also explore…

8 min.
xu xiaojun

Studio Gobo, the Brightonbased team of leading interactive designers and game developers, recently announced that Xu Xiaojun will take over as Head of Studio. Founded in 2011 and a part of Keywords Studios since 2018, Studio Gobo works with AAA video games publishers the world over, partnering with companies such as Ubisoft, Disney, Tencent and Warner Bros. Starting with a team of fewer than 20 people, Gobo now has more than 100 highly talented development staff working across multiple platforms and projects. Having joined Studio Gobo soon after it was founded, Xu Xiaojun has been an integral part of growing the design department over the past 10 years, and plans to take on 20-30 new hires by the end of 2021. Best known for his role as game director on high-profile projects…

2 min.
achieve vfx success

Can you tell us about your journey to becoming VFX supervisor at Goodbye Kansas? I’ve always been a generalist, as I tend to want to be able to do everything. At the beginning of my career, when the projects were small, it was a really good opportunity for me to learn all of the different departments and roles in a project. I don’t think there isn’t a role I haven’t done to some degree. As my role grew, so too did the projects, and I’m now the VFX supervisor over most cinematics at Goodbye Kansas. What advice would you give to those looking to have a career in VFX? It might seem a little difficult to initially get in the door, but if you are passionate about having a career in VFX then…

2 min.
add the reflection

STEP BY STEP REPLACE A SCREEN IN A RENDERED ANIMATION 01 RENDER PASS SETUP The most important way to make sure that any potential changes can be easily sorted out, without the need to rerender, is to ensure that there are suitable render passes. For this example of a tablet, which could need its screen content tweaked in the future, I have utilised four render passes: a full-colour Beauty pass; a Cryptomatte that generates colour by material; a specific pass to isolate the screen only; and a Specular layer that only renders the highlights. 02 CINEMA 4D COMPING SETUP Usually Cinema 4D and Adobe After Effects play well together, and a native Cinema 4D scene can be imported without needing to be saved as a ‘Cineware’, which can create a needless version of a file. For…