3D World March 2021

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

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United Kingdom
Future Publishing Ltd
US$ 6,99
US$ 64,99
13 Números

en este número

1 min.

COVER ARTIST Arno Schmitz SOFTWARE Maya, Photoshop, ZBrush, Mudbox, Substance Painter, Marvelous Designer, Marmoset Toolbag We often look to 3D for creating stunning science-fiction images, photorealistc product visualisation work, blockbuster movie visual effects or archviz scenes that set mood and tone – but 3D can also be a wonderful tool for creating art with a more traditional feel. With that in mind take a look at our fantastic fantasy cover art this month. If this kind of thing excites, as it rightly should, then turn to page 42 where the creator, Arno Schmitz, takes you step-by-step through his workflow. Elsewhere this issue we take a look at the VFX of Monster Hunter, teach you how to set up water simulations, render beautiful interior scenes with Epic’s Unreal Engine and bring you the final part…

1 min.
tribute to monkey island lemonade stand

SOFTWARE Maya, ZBrush, Substance Painter, Redshift, Megascans, SpeedTree, Photoshop, Lightroom “I ALWAYS LIKE TO HAVE TOTAL CONTROL OVER THE FINAL RESULT IN PERSONAL PROJECTS WHEN I DON’T HAVE TO FOLLOW A STRICT DEADLINE” Freelance 3D artist Rafael Chies began work on this piece as a live demonstration in May 2020, when the year became so busy that he didn’t have time to finish it until months later. Chies enjoys the entire creative process, with every stage bearing its own pros and cons. “Sometimes I feel like modelling, sometimes I just want to lose myself in ZBrush sculpting tiny details,” he explains, “but seeing everything come together and testing light setups is the most relaxing part in my opinion.” One of the challenges in creating this ode to the Monkey Island adventure games was the creation…

1 min.
ps2 memory cards

SOFTWARE Substance Designer, Marmoset Toolbag Environment and technical artist Rodney Burton particularly enjoyed reliving his early gaming memories when working on this photorealistic render. “Every game written on the tapes I owned and played during childhood,” he explains, “it was fun to include them should anyone see the work and recognise them. The whole thing was a bit of a nostalgia trip and gave me an opportunity to insert my own narrative.” The process begins with a notes page on Burton’s computer, containing random ideas for things he might want to make. “When I want to make something new I block it out in Designer, Maya, or Unreal depending on the idea,” adds Burton. “From there I can judge how interesting or viable it will be and I might pursue it further or…

1 min.
shinobi project sculpt version

SOFTWARE ZBrush, Marvelous Designer, Substance Painter, Maya, Arnold, Photoshop This highly detailed sculpt amounted to two to three months of work for freelance 3D artist Dylan Kowalski. The project provided Kowalski with an opportunity to broaden his ZBrush skill set and hone his high-poly sculpting. “It was a lot of experimentation, testing and of course, a lot of retakes on almost every part,” he explains. Kowalski embraced all of the tricks and techniques in his arsenal for this graceful character. The clothes were created in Marvelous Designer, giving Kowalski a good base to work with in ZBrush. “I decided not to make crazy simulated clothes,” he adds, “it was better for me to build a kind of block mesh that could be detailed later in ZBrush, it took less time and gave me…

1 min.
pixels & flowers

SOFTWARE Cinema 4D, Marvelous Designer, Corona Renderer This inviting visualisation was created by Laura Savelli, of Italian creative studio Lucydreams, over a couple of weeks, from scratch to final render. The title Pixels & Flowers refers to the name of the sofa, designed by Saba. Like most of Lucydreams’ work, this piece was made from scratch with no pre-made assets. Modelling proved to be simultaneously the most enjoyable and challenging part of the process for Savelli. “We work a lot on the texturing and shading process,” she adds. “We love to give our best when working on simple things like choosing the right wood or fabric texture and setting a good projection, getting rid of texture tiling with Corona randomising tools, achieving a good bump or displacement effect, or getting a pleasant photographic…

1 min.
ostaad bheem shing

SOFTWARE Maya, ZBrush, Arnold, Substance Painter 3D generalist Dhanad Islam began working on this piece whilst juggling a full-time job, family life and numerous other projects, all in the midst of the COVID-19 pandemic. He had several goals he wanted to achieve with the character of Ostaad Bheem Shing (Ostaad means captain in Bengali). First, Islam wanted to prepare the character’s base mesh. “This was critical,” he says, “before I began sculpting details I had to do some math which I picked up from Kris Costa’s Digital Portraiture lectures. In order to fully utilise HD Geometry inside ZBrush, I had to layout the UVs in nine UDIMs. The goal was to render out 8K 32-bit displacement maps to capture all the high-frequency details and high-definition albedo maps.” Using ZBrush’s HD Geometry in…