3D World May 2021

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

Leer Más
País:
United Kingdom
Idioma:
English
Editor:
Future Publishing Ltd
Periodicidad:
Monthly
US$ 6,99
US$ 64,99
13 Números

en este número

1 min.
welcome

COVER ARTIST Diana David SOFTWARE Blender, Photoshop While many of us either enjoy a specific area of CG, or our job dictates that we spend more of our time on one task, it’s becoming increasingly obvious that a more holistic approach to our knowledge and skills is desirable. Many employers now look at new talent that displays a much more generalised skill set. While modelling is often seen as the headline act, lighting plays a huge part in a finished image. So, we invited Diana David, the artist behind this issue’s cover, to return to the pages of 3D World this month to share her expertise. If you are looking for more inspiration than instruction, check out our features. We delve into 3D fashion, go behind the scenes on Disney’s Raya And The Last Dragon,…

f0005-01
1 min.
memories of australia

ARTISTS Andrew Svanberg Hamilton SOFTWARE RealityCapture, Maya, Photoshop, Unreal Engine 4, After Effects Photogrammetry played a big part in this project by Embark Studios’ art director Andrew Svanberg Hamilton. He worked on the project over a few months when time allowed with almost all content starting from a photogrammetry capture from a visit to his homeland of Australia. “The project was built as real-time game art using techniques and tools well known to me during my many years within the games industry,” he tells us, “with the goal of avoiding expensive features or rendering solutions to achieve highly realistic results.” When working with photogrammetry many laborious aspects of the creative process are already taken care of, allowing Hamilton to spend the most time on constructing the scenes themselves. He uses RealityCapture, Maya and Photoshop to…

f0008-02
1 min.
yoda

ARTIST Gregor Ruf SOFTWARE ZBrush, Maya, Mari, Marvelous Designer, Arnold, Photoshop Multimedia artist Gregor Ruf worked on this faithful recreation of Yoda in his spare time, taking him just over a month. When lighting this particular piece he was inspired by the photographer Yousuf Karsh after finding his photographs on Pinterest. To speed up the creation of finer details like smaller wrinkles and pores Ruf used displacement textures from online surface scan marketplace, Surface Mimic. “The problem you get when creating creatures or characters is that it is hard to get wrinkles or scales to follow the flow and direction of your sculpting,” he adds, “and then it often looks patchy and not well integrated.” To overcome this problem, Ruf sculpted bigger wrinkles by hand in ZBrush before exporting the model and a displacement map…

f0010-01
1 min.
moon

ARTIST Charly Amani SOFTWARE ZBrush, Maya, XGen, Mari, Photoshop This expressive piece took character artist Charly Amani around a week and a half to complete. The title Moon was a suggestion from his little sister. “What I enjoyed most about this work was sculpting its expression,” he explains to 3D World. To create the impressive micro details of the character’s skin, Amani used maps from Texturing XYZ. He also utilised ZBrush’s cloth simulation tools for the very first time on this piece. “I first look for references in relation to the work I'm going to do,” Amani continues, “it's a step that I particularly appreciate, it's quite fun.” Once he has all his references Amani begins carving the character in ZBrush, working until he is happy with the result. “I then switch to Maya to…

f0012-01
1 min.
3d city night scene

ARTIST Ümral Ismayilov SOFTWARE Blender 2D and 3D artist Ümral Ismayilov spent two days working on this stylised cityscape with the goal of exploring animation. Ismayilov chose to forgo any complex effects or simulations, modelling and using paid assets to create the scene instead. “Most of all, I enjoyed the atmosphere and vibes that this look gives us as well as a smooth animation,” he tells 3D World. The evenings are Ismayilov’s favourite time to work, as his motivation is higher. “I mainly use ZBrush to sculpt extra detailed models, Substance Painter for textures on the models, and Adobe software for cool effects or 2D design and animations,” he explains. “I also use Blender or Maya for 3D techniques and scene setup, rendering with Cycles, Eevee or Arnold.” When he becomes stuck at a particularly…

f0014-01
1 min.
origin

ARTIST Cedric Seaut SOFTWARE ZBrush, Substance Painter, Marmoset Toolbag, Photoshop Keos Masons co-founder Cedric Seaut spent barely a week perfecting this piece. “I froze the ZBrush camera first to be able to sculpt only what is visible,” Seaut explains, “then I used smart material from my personal library in Substance Painter to come up with the texture, which was really fast, and finally spent some time in Marmoset to get something nice with HDR.” Seaut eschewed any unusual techniques, sculpting by hand in ZBrush using curves to realise the lattices and polishing using HPolish, Clay and Chisel brushes. The rest is mainly thanks to the ZBrush Compositor. “I deeply love that script, it saves a lot of time,” he adds. Playing with the concept, shape, curves, colours and materials was Seaut’s favourite part of the process.…

f0016-01