EXPLOREMY LIBRARY
Tech & Gaming
PC Powerplay

PC Powerplay issue 271

PC PowerPlay is Australia's original and best-selling PC games magazine. Offering a mix of games and hardware coverage, the magazine gives a complete picture for the PC entertainment enthusiast. Inside is breaking news of new games, detailed previews of upcoming games, and advice to help readers make sense of the array of hardware and tech products that hit the market each month. PC Powerplay doesn’t just promote tech, it benchmarks and analyses it to help gamers make the most intelligent purchasing decision they can.

Country:
Australia
Language:
English
Publisher:
Future Publishing Ltd
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6 Issues

in this issue

1 min.
really?

“They’re all good dogs, Brent.” Really, Malcolm? That’s the best photo you could find? It’s, like... ten years old. At least! We’re gonna have to talk. Walks down memory lane aside, welcome to my first issue of PC PowerPlay - to say that I’m excited to be sitting here and writing this is bit of an understatement, but before we move on, some thanks are in order. You know that old saying about standing on the shoulders of giants? Well, it applies here, because a lot of smart minds have brought the magazine to this point. I’m taking over from my old friend and colleague Daniel Wilks, and I am hyper-thankful to pick up the reins of such a finely tuned machine, with some fantastic writers that I now get to work even…

5 min.
game news

DARWIN PROJECT GOES FREE TO PLAY But it’s still technically in early access, so your mileage may vary. Survival game meets battle royale title Darwin Project has just announced it’s moving to a free-to-play model to increase its player count. The game is currently in early access on Steam, and while it may have a vocal and passionate community, it is - apparently - a somewhat shrinking one. “We’ve been fortunate to have a core community of players join us at a very early stage, with many still supporting us during Early Access, and the last thing we want to do is let those passionate players down,” said Simon Darveau, Creative Director at Scavengers Studios. “Lately, members of our community have reported longer queue times and difficulty finding matches in lesser populated servers.…

3 min.
tech bytes

LIAN LI REVEALS NEW PC-O11 DYNAMIC CASE It’s blocky, but it’s good! If one tempered glass panel is considered cool - and that’s certainly the current meta when it comes to enthusiast chassis design - then do you know what’s even cooler? TWO TEMPERED GLASS PANELS! That must be the thinking behind Lian Li’s new PC-O11 PC Dynamic case, and to be honest, it certainly looks pretty damn striking. Both the side panel and front panel are tempered glass, allowing you to either show off your cabling and PC building skills with elan, or live with ongoing mockery as all and sundry can see how little you care for neat builds (hint: I am the latter.) The PC-O11 Dynamic uses a multi-chamber design to isolate components and cabling - so maybe even I could build…

4 min.
creature of havoc

“Reality flows from belief, induced from electronic stimulus, infinitely scaleable” In December 2017 Cliffy B’s longtime collaborator Arjan Brussee (Killzone, Jazz Jackrabbit) left the studio they had built together. In January 2018 publisher Nexon wrote off its investment, and in April Boss Key admitted that LawBreakers was such an utter farrago that it wasn’t even worth re-launching as a free-to-play title. At this point a lesser man might’ve quit, but Cliffy B did not. Within four months of the launch of LawBreakers he realised that the only way he could keep the lights on at his studio was to create an entirely new product, and in five short months he did just that. April 10 saw the launch of Radical Heights, a ‘Battle Royale with cheese’ – a direct competitor to the…

5 min.
makin tracks

WHO CAMERON HART & SCOTT MCMILLAN WHERE WARGAMING SYDNEY WHY WORLD OF TANKS 1.0 World of Tanks has gone through a lot of changes, and I’ve been lucky (except for those changes I didn’t like, unlucky, I guess) to see a lot of them. I’ve been playing since the beta days, when Wargaming was just a bunch of ambitious Russians in a cramped flat making solid, if niche, strategy titles. Since then it’s been a weird ride, watching Wargaming grow to become a global juggernaut, swallowing companies whole that once upon a time dwarfed it by entire orders of magnitude. And one of those companies is – or, more accurately, was – Australian massively multiplayer specialist Big World. Big World is now better known as Wargaming Sydney, and I recently got to visit its office,…

4 min.
where’s kevin?

“So I’m learning how to navigate an open Rimworld with a mix of awe & terror” You know how games elegantly signal danger, so that unexpected twists never feel unfair? Into the Breach, which I wrote up in this month’s indie pages, is a masterclass in this method of design. The first time you meet a new boss, you know what terrible things it can do because it’s doing familiar, just bigger, terrible things. And if you’re still not sure, you can select it and read explicit details. Then, at the beginning of every turn, it heralds its next attack perfectly in red, anyway. Theoretically, you could win Into the Breach the very first time you play it. But what about the games that don’t signal danger at all? I’ve written about…