Interplanetary, most extraordinary craft
Remember 2011? Not a bad 12 months for games, that. Big hitters such as Skyrim, Portal 2 and Dark Souls. Indie delights including Bastion and Frozen Synapse, plus Limbo’s arrival on PC/PS3. And not forgetting one of the year’s most singular treats, Superbrothers: Sword & Sworcery EP, a pixel-art fusion of music and interactivity that felt like the arrival of an important new talent on the game-making stage. It took nine long years to find out what Superbrothers would deliver next, when Jett: The Far Shore broke cover as part of Sony’s E3 2020 showcase. And now, a year on, we’re playing the game for the first time, and talking to its developers about navigating “unexplored genre space” during the creation process. As Steven Poole notes elsewhere this issue, humankind…