We want the good stuff but please: not too much of it
In the beginning, bigger was always better, mostly because we had so little to start with. To a kid trying to persuade a computer with 1K of RAM to play games in the early 1980s, 32K felt like an outrageous luxury, 64K almost beyond the realms of understanding. If your machine could display eight colours, you envied the rival with 16, while on the audio side there was little shame to touch that of those with just a solitary blooping channel to their names. It was a numbers game, with entire marketing campaigns built around scale. In 1984, Mike Singleton’s acclaimed strategy adventure The Lords Of Midnight was hailed for the 32,000 possible “views” it was capable of generating. (Just three years earlier the original Donkey Kong’s four unique stages…