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3D World3D World

3D World

December 2019

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

País:
United Kingdom
Língua:
English
Editora:
Future Publishing Ltd
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ASSINATURA
US$64,99
13 Edições

NESTA EDIÇÃO

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spotlight on our contributors

Donovan Douglas This issue, CG veteran and industry trainer Donovan provides the fourth and final part of his rigging course, this time focusing on animation. www.donoman.com Trevor Hogg Freelance journalist Trevor Hogg is a regular contributor to the mag, and this issue he gets the lowdown on the VFX behind Ad Astra. bit.ly/2llnqV8 Antony Ward Antony has worked for many of today’s top game and VFX studios, and has written three technical manuals and many online tutorials. www.antcgi.co.uk Gustavo Ahlen Gustavo Åhlén is a multidisciplinary designer, instructor and concept artist with more than five years of experience in the CG industry. www.gustavoahlen.com Ian Failes Ian is a regular contributor to 3D World, and in this issue he takes you behind the scenes with CG super studio Milk VFX. www.beforesandafters.com Mike Griggs Mike Griggs is a 3D and visual effects artist with vast experience across the industry,…

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3d world

EDITORIAL EDITOR Rob Redman 3dworld@futurenet.com PRODUCTION EDITOR Rachel Terzian DESIGNER Ryan Wells STAFF WRITER Brad Thorne SENIOR ART EDITOR Will Shum ACTING EDITOR-IN-CHIEF Claire Howlett CREATIVE BLOQ EDITOR Kerrie Hughes CONTRIBUTORS Ian Failes, Mike Griggs, Pietro Chiovaro, Oscar Juárez, Donovan B. Douglas, Ant Ward, Pat Imrie, Drew Turney, Marco Muñoz, Gustavo Åhlén, Trevor Hogg, Orestis Bastounis, Ben Graves, Lorna Burrows COVER IMAGE Blue Zoo ADVERTISING Media packs are available on request CHIEF REVENUE OFFICER Zack Sullivan UK COMMERCIAL SALES DIRECTOR Clare Dove ADVERTISING SALES MANAGER Mike Pyatt ACCOUNT SALES DIRECTOR Matt Bailey ACCOUNT SALES DIRECTOR George Lucas ACCOUNT SALES MANAGER Tom Walsh INTERNATIONAL LICENSING 3D World is available for licensing. Contact the Licensing team to discuss partnership opportunities. HEAD OF PRINT LICENSING Rachel Shaw licensing@futurenet.com SUBSCRIPTIONS EMAIL ENQUIRIES contact@myfavouritemagazines.co.uk UK ORDERLINE & ENQUIRIES 0344 848 2852 INTERNATIONAL +44 (0) 344 848 2852 ONLINE ORDERS www.myfavouritemagazines.co.uk GROUP MARKETING DIRECTOR, MAGAZINES & MEMBERSHIPS Sharon Todd CIRCULATION HEAD OF NEWSTRADE Tim Mathers tim.mathers@futurenet.com PRODUCTION HEAD OF…

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vol’jin

ARTIST Jae Hyun Kim SOFTWARE Maya, ZBrush, Substance Painter, Mari, Ornatrix, Nuke, Arnold Renderer, Photoshop Student Jae Hyun Kim worked on this image for four months alongside his studies. It marked his first time using Ornatrix to plant hair in a model. “It was a great tool,” he adds. “When I first started using it, I had two days of trouble figuring out errors, but I was so happy when the problem was solved in a simple way.” As a lover of the character, Kim enjoyed envisioning the end result of his work on Vol’jin. The process began with four days of searching for useful references, and once he had these Kim spent a month sculpting in ZBrush, very much honing his skills along the way. Texturing of the body was completed in Mari, with…

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the sikh warrior

ARTIST Marco Rizzotti SOFTWARE ZBrush, Substance Painter, Marmoset Toolbag 3, Photoshop, 3DCoat Marco Rizzotti has a background of almost a decade in traditional sculpting. “I love to work on my 3D models in a traditional way,” he says. “Even the alphas are applied one by one and all the folds of the clothes are hand sculpted, but I do finalise my materials in Substance Painter. This allows me to easily adjust them procedurally.” Sculpting faces and clothing is where Rizzotti finds the most enjoyment. “There is a lot to think about with their physics and how different kinds of fabric react to a torsion or applying pressure to an object,” he explains. As a character artist working in the game industry, Rizzotti is inspired by classic interpretations of fantasy worlds. “Every time I see dwarves, paladins,…

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sari

ARTIST Pauline Boiteux SOFTWARE Marvelous Designer, Maya, ZBrush, Substance Designer, Photoshop Freelance material artist Pauline Boiteux challenged herself to do all the texturing for this image in Substance Designer. “I have been asked ‘why?’ a lot,” she admits. “It probably seems like a lot of time and effort for something you could make in ZBrush or Photoshop just as easily. But why do easy when you can do complicated?” Lighting was Boiteux’s first love and remains her favourite part of the process. “Working on it and tweaking the roughness map has that oddly satisfying effect where all the pieces finally make sense and tell a story,” she explains. Boiteux is fascinated by folklore and traditions from around the world. “Behind every final render I put out there's hours of Wikipedia, Google Translate and Pinterest. The tricky…

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retired sailor

ARTIST Nicolas Morel SOFTWARE ZBrush, Maya, Arnold 5.0, Photoshop, Mari, Marvelous Designer, XGen, Nuke French 3D artist Nicolas Morel undertook this project to utilise Texturing XYZ’s new multi-channel displacement map. “I've always been interested in portraits. Especially old people as I find their faces much more expressive,” he adds. Morel has honed his knowledge of anatomy by working on animal projects in ZBrush, an endeavour that landed him a job at MPC. “In ZBrush my workflow was pretty simple,” he explains. “I did all the primary shapes and wrinkles by hand. I applied the displacement in Photoshop, otherwise I would have lost a ton of details. I can import the displacement and visualise it without applying. Then I can use it as a visual reference to get the right flow of shapes in ZBrush.” This…

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