Tecnologia & Jogos


March 2020

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

United Kingdom
Future Publishing Ltd
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13 Edições

Nesta edição

2 minutos
nobody’s right if everybody’s wrong

The year is 2020, and the console wars have begun anew. Gaming is seven years older, but seemingly none the wiser: on forums, website comment sections and social media, the same old arguments are being had, as passionate fans of multinational corporations sling strawmen and ad hominems at their supposed opponents. In a way, this is fine – just evidence that the universe is operating as it should, at least in our little corner of it. But those noble footsoldiers are overlooking a vital point: they are fighting the same old battles, not noticing that war has changed. Look at what has happened already this year. Sony pulling out of E3 is disappointing, certainly. But it is hardly a surprise given that the industry at large, Sony included, spent the tail…

1 minutos

EDITORIAL Nathan Brown editor Jen Simpkins deputy editor Andrew Hind art editor Miriam McDonald operations editor CONTRIBUTORS Rob Crossland, Olly Curtis, Edwin Evans-Thirlwell, Samuel Horti, Alex Hutchinson, Phil Iwaniuk, Emmanuel Pajon, Steven Poole, Chris Schilling, Alex Spencer, Alex Wiltshire SPECIAL THANKS Michael Gapper, Chris Thursten, Nathan Vella ADVERTISING Clare Dove commercial sales director Kevin Stoddart account manager (+44 (0) 1225 687455 kevin.stoddart@futurenet.com) CIRCULATION Tim Mathers head of newstrade +44 (0) 1202 586200 PRODUCTION Mark Constance head of production US & UK Clare Scott production project manager Hollie Dowse advertising production manager Jason Hudson digital editions controller Nola Cokely production manager MANAGEMENT Aaron Asadi chief operating officer Matt Pierce brand director Dan Dawkins content director, games & film Tony Mott editorial director, games Warren Brown senior art editor Rodney Dive head of art & design Dan Jotcham commercial finance director…

6 minutos
ode to joy

Attending Las Vegas’ Consumer Electronics Show has always seemed to require a special sort of madness. After all, who in their right mind spends the first week of January – a time, traditionally, of abstinence, or at least a bit of low-key living, after the excesses of Christmas and the New Year – in a city where the party never stops and the dinner buffets stretch off to the horizon? We would, if it’s all the same to you, much prefer to stay in bed. Nor has it typically yielded much of great significance to the videogame industry. It is the tech sector’s measuring contest, a place where fantasy becomes a passably prototyped sort of reality, where expensively developed and tenuously marketable solutions go in search of the their respective problems.…

1 minutos
they might be giants

Brightly coloured raincoats aren’t just about fashion: they’re designed to make you easier to see in the gloom of a heavy storm, too. So it is with Mo, the star of Minute Of Islands, an attractive puzzle-platformer in development at Germany’s Studio Fizbin. The archipelago that serves as the game world is entirely hand-drawn, and Mo’s bright yellow coat ensures she doesn’t get lost in the detailed backdrops. “We decided to give the artists a big part in the level creation for both stylistic and game-design reasons,” the game’s art director Tim Gaedke tells us. “Painting each island individually, with every background a unique work of art, brings about the look that makes this world so rich and explorable.” Mo is a young tinkerer in an unstable world that was once occupied…

1 minutos

“You wouldn’t give your child a bike without providing their helmet and stabilisers. The same applies to videogame consoles and parental controls.”Ex-football person Rio Ferdinand launches a UKIE campaign aimed at getting non-gaming parents more involved with their kids’ hobby (and sending gaming ones scurrying guiltily to the, erm, helmet shop)“I try to stay out of the creative process as much as possible. The last thing our studios need is me coming in.”What then, Matt Booty, does the job of head of Xbox Game Studios actually involve?“It’s a public holiday today and it’s my birthday, can you let me relax?”Game Freak’s Junichi Masuda responds to an online fan complaint – and inspires a new autoresponse for the Edge mailbox, too“There are still more unique elements to PS5 compared to previous…

1 minutos
arcade watch

Game Pong Knock Out Manufacturer UNIS Back in 2017, Gerardo Orioli added a project on Kickstarter with a simple premise: “Play Atari Pong in your coffee table’. His suggestion was pretty much what the headline described: a coffee table whose top folded away to reveal a modern take on the classic Atari cabinet, with one crucial difference: the game was not played on a screen, but using mechanical parts. Three years on, Orioli and his team have unveiled a follow-up. Where do you go after Pong? Why, to Quadra Pong, the fourplayer sequel first made by Atari in 1974. Once again, it’s played from above – but this time, you do so standing up, perhaps in recognition of the greater stakes. Once a player has conceded a certain number of points, they’re knocked…