• Art et Architecture
  • Aviation et Bateau
  • Business et Finance
  • Auto et Moto
  • Presse people
  • Comics & Manga
  • Artisanat
  • Culture et Littérature
  • Famille et Éducation
  • Mode
  • Cuisine et Vin
  • Forme et Santé
  • Maison et Jardin
  • Chasse et Pêche
  • Jeunesse
  • Luxe
  • Presse Masculine
  • Film, Télé et Musique
  • Actualité et politiques
  • Photographie
  • Science
  • Sports
  • Tech et Jeux Vidéo
  • Voyages et Plein air
  • Presse Feminine
  • Adulte
 / Tech et Jeux Vidéo
Music Tech Magazine

Music Tech Magazine June 2019

Music Tech is the world's most practical music recording and production magazine. Every issue is packed with hands-on features written by professional producers and engineers, software walkthroughs for all the key packages, Ten Minute Master guides to technologies and techniques, and the very latest product software news and reviews.

United Kingdom
Bandlab UK Limited
Lire plus
7,18 $(TVA Incluse)
44,96 $(TVA Incluse)
12 Numéros


2 min.

THE MUSICTECH EXPERTS ANDY JONES Editor At Large Andy has an MA in Music Technology and has been writing about it for 25 years. He has launched and edited several magazines on the subject and was editor of MusicTech for four years. Naturally, he has far too many synthesisers. DAVE GALE Dave is an award-winning orchestrator, media composer and producer, with a passion for synths and modulars in all their forms, whether software, hardware, vintage or modern. Dave is MusicTech’s resident Eurorack expert, as well as a soundtrack composer. ALEX HOLMES Alex has been an electronic musician for many years and has a passion for beats, bass and all forms of electronic music. He’s currently involved with three different dance-music projects. Alex creates our sample-filled DVD each month. MARTIN DELANEY Martin was one of the first UK Ableton…

1 min.
music tech magazine

BANDLAB UK LIMITED Suite 7, Riverside Court Lower Bristol Road, Bath, BA2 3DZ Tel +44 (0)1225 461932 EDITORIAL MANAGING EDITOR Andy Price EDITOR AT LARGE Andy Jones ART EDITOR John Thackray FEATURES EDITOR Will Betts PRODUCTION EDITOR Owen Bailey MULTIMEDIA EDITOR Alex Holmes Have a story? Email us at editors@musictech.net SALES BUSINESS DEV. MANAGER Di Marsh di.marsh@musictech.net PRODUCTION & OPERATIONS PRINT William Gibbons & Sons Ltd DISTRIBUTION Marketforce (UK) Ltd BANDLAB TECHNOLOGIES CHIEF EXECUTIVE OFFICER Meng Ru Kuok CHIEF OPERATING OFFICER Ivan Chen CHIEF FINANCIAL OFFICER Tom Callahan AVP, WEB TECHNOLOGIES Laurent Le Graverend AVP, COMMS & PARTNERSHIPS Lauren Hendry Parsons SENIOR MANAGER, BRAND STRATEGY Krystle Hall MANAGER, EDITORIAL STRATEGY Iliyas Ong BANDLAB TECHNOLOGIES All content copyright BandLab UK Limited 2019, all rights reserved. While we make every effort to ensure that the factual content of MusicTech is correct, we cannot take any responsibility nor be held accountable for any factual errors printed. Please make every effort to check quoted prices and product specifications with…

4 min.
on your dvd…

Wave Alchemy Hits And Loops The engineers at Wave Alchemy are masters of crafting powerful, usable and unique drum hits and we’ve got a selection of their finest taken from several of their releases. You’ll find a wide range of hits, from saturated, classic drum-machine sounds to modern layered claps and synthesised percussion, all taken from the Tuned Tape Drums and Complete Drums Bundle packs. To top things off, there are also 156 cutting-edge loops covering bass, synths, drums, percussion, piano, arps and more taken from the Berlin Techno, Deep Tech House and Ethereal Electronica packs. Size 372MB Format 24-bit/44.1kHz WAV wavealchemy.com VIDEO FEATURE/17MINS Synth & Sound Design w/D.Ramirez To accompany our review on page 113, here’s a chapter taken from FaderPro’s course, where producer D.Ramirez helps you understand and craft new sounds. Here, Ramirez…

3 min.
in case you missed it…

SCALING THE HEIGHTS Novation has just released its brand-new flagship synth, Summit, at this year’s Superbooth, and a stunning looking thing it is, too. Based on the innovative foundations that made up the company’s acclaimed Peak, Summit boasts deep sound-design capabilities, an intuitive workflow and a huge amount of polyphony. Summit is basically the equivalent of two Peaks in one instrument, combining multi-timbral architecture and 16 voices of polyphony. Novation’s new beast enables two independent patches to be split or layered across the keyboard, or switched between on the fly. Though that’s impressive, Novation has also added per-part dual filters, greatly extended front-panel controls, audio input and the same tactile five-octave keyboard that’s sported by the SL MkIII MIDI controller Deep within Summit, the digital New Oxford Oscillator resides – and three of…

15 min.
the virtual future of music

Making music in the modern age generally requires a lot of intense screentime, but we’re all prone to distractions as we find our music-making workflows getting stale. However, what if you could just ditch the keyboard and mouse completely and dive right inside your DAW with nothing to remind you of the mundanity of the real world? The implications of virtual reality and its related technology on music-making are profound – the total immersion in the creative process and the positional accuracy of Ambisonics will undoubtedly result in greater focus, while the growing popularity of VR media will require greater technical knowledge of mixing for the virtual world. Let’s take a look, then, at how this technology has developed to its current level of sophistication, how it works and how, potentially,…

1 min.
room-scale vr

The Oculus Rift and HTC VIVE both support what’s known as ‘room scale’ VR. This allows the user to move around within a predefined space, and have that movement mapped accurately into the virtual world by sensors located in the room. This leads to more immersive experiences, and can go a long way to alleviating VR-induced motion sickness because visual and balance senses aren’t receiving mismatched inputs. It can also lead to many comedy moments as you trip over the cat as it meanders past, or walk into a wall, although the borders of the ‘play area’ are mapped into the virtual world, allowing a grid or similar barrier to be displayed when you get too close to those borders. Having cables trailing behind you can be a nuisance, but wireless…