Tech et Jeux Vidéo
Music Tech Magazine

Music Tech Magazine June 2019

Music Tech is the world's most practical music recording and production magazine. Every issue is packed with hands-on features written by professional producers and engineers, software walkthroughs for all the key packages, Ten Minute Master guides to technologies and techniques, and the very latest product software news and reviews.

United Kingdom
Bandlab UK Limited
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44,60 $(TVA Incluse)
12 Numéros

dans ce numéro

4 min.
on your dvd…

Wave Alchemy Hits And Loops The engineers at Wave Alchemy are masters of crafting powerful, usable and unique drum hits and we’ve got a selection of their finest taken from several of their releases. You’ll find a wide range of hits, from saturated, classic drum-machine sounds to modern layered claps and synthesised percussion, all taken from the Tuned Tape Drums and Complete Drums Bundle packs. To top things off, there are also 156 cutting-edge loops covering bass, synths, drums, percussion, piano, arps and more taken from the Berlin Techno, Deep Tech House and Ethereal Electronica packs. Size 372MB Format 24-bit/44.1kHz WAV VIDEO FEATURE/17MINS Synth & Sound Design w/D.Ramirez To accompany our review on page 113, here’s a chapter taken from FaderPro’s course, where producer D.Ramirez helps you understand and craft new sounds. Here, Ramirez…

15 min.
the virtual future of music

Making music in the modern age generally requires a lot of intense screentime, but we’re all prone to distractions as we find our music-making workflows getting stale. However, what if you could just ditch the keyboard and mouse completely and dive right inside your DAW with nothing to remind you of the mundanity of the real world? The implications of virtual reality and its related technology on music-making are profound – the total immersion in the creative process and the positional accuracy of Ambisonics will undoubtedly result in greater focus, while the growing popularity of VR media will require greater technical knowledge of mixing for the virtual world. Let’s take a look, then, at how this technology has developed to its current level of sophistication, how it works and how, potentially,…

1 min.
room-scale vr

The Oculus Rift and HTC VIVE both support what’s known as ‘room scale’ VR. This allows the user to move around within a predefined space, and have that movement mapped accurately into the virtual world by sensors located in the room. This leads to more immersive experiences, and can go a long way to alleviating VR-induced motion sickness because visual and balance senses aren’t receiving mismatched inputs. It can also lead to many comedy moments as you trip over the cat as it meanders past, or walk into a wall, although the borders of the ‘play area’ are mapped into the virtual world, allowing a grid or similar barrier to be displayed when you get too close to those borders. Having cables trailing behind you can be a nuisance, but wireless…

1 min.
the nature of reality

“What is ‘real’?” asks Morpheus in the film The Matrix, shortly before revealing that humans are little more than batteries powering an artificially intelligent robotic master species. “How do you define ‘real’?” he continues. “If you’re talking about what you can feel, what you can smell, what you can taste and see, then ‘real’ is simply electrical signals interpreted by your brain.” If you think this is just an example of top-notch Hollywood scriptwriting then you’re in for a shock. It turns out that Morpheus is dead right, and this realisation has startling implications for our assumptions about the nature of reality itself. A lot of research into how humans perceive their reality has focused on highlighting various optical and sensory illusions because, by studying how such illusions confuse our perception,…

3 min.
product highlights

HTC VIVE And VIVE Pro The HTC VIVE is widely regarded as the ‘Rolls-Royce’ of VR systems. It’s also the most expensive, weighing in at around £500 for the VIVE and £800 for the VIVE Pro. The involvement of Valve is very beneficial, too – its Steam gaming platform is immensely popular with PC gamers, and has given the VIVE a strong foothold in the hearts and minds of both developers and users. Oculus Rift, Rift S And Go Oculus was the first to market with its Rift hardware and it remains a very good system. The Rift is currently being phased out in favour of the more advanced Rift S and the simpler Go system. However, at the time of writing, Rift is no longer available in the UK and Rift S…

1 min.
augmented reality

Augmented reality, or AR – sometimes referred to as ‘mixed reality’ (MR / XR) – mixes imagery from the real world with computer-generated graphics, although is not necessarily stereoscopic in nature. Many mobile phone and Nintendo DS games use the technology to overlay game graphics on the image being picked up by the device’s camera; Pokémon GO is a popular example of this sort of game. However, augmented reality has many serious applications, too, for example allowing surgeons to examine a patient’s blood vessels and organs before performing an operation, or helping search-and-rescue teams map infra-red and other data sources onto their view of a search or disaster zone. Many see AR as having even more potential than VR, and as a studio tool it offers loads of possibilities: imagine having…