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3D World

3D World November 2020

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

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United Kingdom
Future Publishing Ltd
$9.08(Incl. tax)
$84.48(Incl. tax)
13 Issues

in this issue

1 min
farewell harriet

Though used mainly as a point of reference, motion capture did influence some of the traits of Harriet. “The mocap performer had a nice, slightly synthetic feel to his performance,” states DNEG animation supervisor Ben Wiggs. “He turned it up a little bit after Harriet gets hacked [by Mauve] because she had to feel slightly more human.” Harriet was not only feminine in name. “Latching onto the idea that she is female gave us a direction into how her body would move in different situations,” explains DNEG VFX supervisor Jeremy Fernsler. “Mauve activates an evade and escape mode that gave us an opportunity to incorporate humanistic traits such as panic when Harriet gets cornered and doesn’t know what to do; she has a lot more frantic motions.” One of the challenges…

1 min
by george!

Construction robot George has a limited cognitive capability beyond laying cables. “George is like a toaster on legs!” laughs DNEG animation supervisor Ben Wiggs. “He is good at his day job; however, that’s his only purpose. We didn’t want it to be goofy but look simple and basic.” George tries to make the people around him feel comfortable through imitation. “George does what he is told and is often mimicking Caleb’s actions,” explains DNEG VFX supervisor Jeremy Fernsler. “You see a lot of micromovements in him.” “They had to feel like robots which is a problem when you do straight mocap as it is just a guy in a suit,” notes Wiggs. “We stiffen things up and what looks like an instinctual reaction, we minimise so it feels more like a…

3 min
virtually identical

The COVID-19 pandemic has had a serious impact on travel – not just internationally, but domestically. Small journeys that would never have been an issue are now treated with caution, while social distancing has changed how we interact both with others and the environment. Understandably, this has driven a sharp rise in virtual alternatives to physical activities, from viewing a house to hosting an event to filming a show. But for these types of experiences to work, we need compelling visuals that are as lifelike as possible – and that’s where creating highly accurate 3D assets is key. VIRTUAL COPIES OF REAL PLACES The BBC recently ran a report on the uptake in virtual property viewings since coronavirus hit, with VR viewings tripling in the first month of lockdown alone. With the…

1 min
danai gurira

YEAR CREATED 2018-2019 SOFTWARE 3ds Max, Maya, ZBrush, Mari, KeyShot This project was requested during my training at the Animum School. First we study the anatomy of different ethnicities, then we apply the knowledge in a sculpt. I chose actress Danai Gurira for my project. At first I [aimed to create] her fictional character from the series The Walking Dead, but I saw that they had already made similar models, so I was more interested in her than in the character. This image has been my first realistic attempt and I hope to continue improving over time. instagram.com/fransbellart ARTIST Frans Bellart LOCATION Spain The first time I started drawing was at age 7-8, my parents got me a Mickey Mouse projector and I remember spending hours and hours with it. As I grew older, I ended…

1 min
animal research

“We have a pretty extensive library of ape and chimp reference to draw upon,” states Martin. “Part of the brief for Marcus was that he wasn’t a hyper-intelligent chimp but an animal in a strange environment. We looked at chimps that were looking into cameras and staring at mobile phones. Because it was interesting to see that they had some concept that these were special objects that made noises at them, but didn’t necessarily know what they were for. For Theodore we had recently wrapped up work on Disney’s Lady And The Tramp, so we had built up a small library of dog references. We had some great Japanese noodle commercials that featured a white fluffy dog in space which we referenced heavily for the cute factor.”…

1 min

SOFTWARE Maya, Marvelous Designer, Redshift, Photoshop These slick images took Blizzard Entertainment senior cinematic artist Sengjoon Song two months to complete, working on and off. “I always enjoy making 3D models and renders,” he tells 3D World. “This time around I wanted to depict a culture and vibe related to racing on the street.” Techniques such as cloth simulation, procedural textures, lighting, and random model generating helped Song to achieve his stunning end result. Song emphasised time management and efficiency throughout the creative process on LRP. “There's a specific final composition and lighting I had in my mind,” he explains, “so I put a minimum effort into creating textures. In fact, it's funny that all seven characters in this piece share the same face and body textures. This was totally intentional to save…