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3D World

3D World Christmas 2020

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

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United Kingdom
Future Publishing Ltd
$9.08(Incl. tax)
$84.48(Incl. tax)
13 Issues

in this issue

1 min
editor’s welcome

While it may have its roots in the 80s retro music scene, synthwave, along with its subgenres, has become as much an art movement as anything else, and has informed creative decisions for everything from album art to production design of games like Cyberpunk 2077. A few minutes spent looking at the right tags on Instagram will show you the huge amount of art being created, with the aesthetics covering the dark cyberpunk look, through to the chillwave vibe of neon-soaked palm trees, DeLoreans and Florida sunsets. Much of this art is made in 3D and the wireframe and low-poly look makes it an accessible style to get into. This issue we explore the world of the synthwave aesthetic, looking at some of the bleeding edge projects, then turning our attention to…

1 min
spotlight on our contributors

Orestis Bastounis Orestis puts the best eGPU units through their paces to help you decide which option is best for adding heavy-duty rendering capabilities to your system. Trevor Hogg 3D World regular and industry writer Trevor Hogg explores the production secrets behind the creation of Netflix’s Over The Moon. Glen Southern CG veteran Glen Southern returns this issue to bring you a detailed step-by-step tutorial on creating hard-surface poly models in Gravity Sketch. WEBSITE 3dworld.creativebloq.com FACEBOOK www.facebook.com/3dworldmagazine INSTAGRAM @3DWorldMag TWITTER @3DWorldMag…

1 min
nobody f***s with the jesus!

SOFTWARE ZBrush, Substance Painter, Maya, XGen, Arnold, Nuke “I DEVELOPED SCRIPTS THAT ALLOWED ME TO SEPARATE EACH PIECE OF GEOMETRY FROM THE MAIN HAIR OBJECT” This fantastic image was created by junior lighting and shading artist, Eva Mateo, and freelance 3D character modeller, Jaime L. Troiti, as a tribute to 1998 crime-comedy film, The Big Lebowski. The process began with two weeks of pre-production. “The characters were modelled without any design in mind,” explains Mateo, “so I kind of figured them out on the go.” Shading, grooming, and look development took a further two weeks, with three days for lighting and a final day of compositing. While creating the hair, the duo began the long and complicated process of converting the polygonal hair to curves that they could use later in XGen. “I developed…

1 min
frostpunk explorer

SOFTWARE ZBrush, Marvelous Designer, xNormal, TopoGun, Substance Painter, Maya, Arnold, Photoshop This explorer took freelance 3D character artist Claudiu Tanasie around three months to create. “While the actual character was compelling because of its complexity, I would say the final renders were the most enjoyable,” he explains. “Finding a good composition, lighting setup and getting the materials to read properly are things I am not usually involved with, so it was fresh and exciting.” This work was produced for the Frostpunk trailer, a game from 11 bit studios. The high-poly modelling stage was a mixture of polygon modelling in Maya, sculpting in ZBrush, and cloth simulation in Marvelous Designer. “The hard-surface objects were done in Maya,” he explains. “The clothes were initially simulated in Marvelous Designer and later tweaked and detailed in ZBrush,…

1 min
green apartment

SOFTWARE 3ds Max, Photoshop, Corona Renderer It took Konstantinos Anninos, freelance archviz artist and co-owner of Threelight CGI, five days to create a whole set of images for his Green Apartment project. Anninos has been involved with the arch-viz industry for two decades and loves working on realistic 3D environments. Artistic inspiration for these environments is found in everything around him. “I believe that every artist should be inspired by all the natural and artificial elements around us, from the most simple to the most complex,” he adds. Anninos’ process is almost exactly the same for every piece, helping him to work quickly and without compromise. Green Apartment was inspired by interior designer Konstancja Mora Korytowska's stunning apartment in Poland. With the modelling complete, Anninos begins to work on textures and details. He…

1 min
the forever

SOFTWARE ZBrush, Maya, XGen, Arnold 3D modeller Maxchill Patiphan created this stunningly emotive image over the span of three months, largely due to his slow PC. “It was agonizing,” he tells 3D World, “a single frame took around ten hours to render. I am in the process of upgrading my PC.” Patiphan began work on the piece whilst in lockdown due to COVID-19 in Bangkok. “I missed my girlfriend and could not visit her,” he continues. “I was feeling lonely at the time and this inspired me to create The Forever. Love, that is how I want to spend my time together with my love until we are old, a lifetime of happiness together. I created this work to record my emotions and feelings at the time.” Usually, Patiphan’s workflow begins with a search…