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3D World January 2021

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

United Kingdom
Future Publishing Ltd
$9.27(Incl. tax)
$86.24(Incl. tax)
13 Issues

in this issue

2 min

This issue we turn our attention to Blender, the open-source 3D software that I think is fair to say has come of age. Blender has been around for quite some time and has developed a vocal user group who are keen to share their love for their favourite application, singing about its virtues as a free and open tool for all. The latest version of Blender sees its development journey come to a point where it rivals many of the big, expensive apps, not just in terms of ability and feature set, but also in the user experience, polish and detail. So, this issue we take a look behind the doors of the Blender Foundation, to see where the story started and what makes the minds behind it tick. On top of that…

9 min
the gallery

“BOXCUTTER IS A PLUGIN I’VE FOUND VERY HELPFUL FOR GETTING INTERESTING BLOCKOUTS QUICKLY” THE GATE ARTIST Kevin Harger SOFTWARE Blender, Photoshop This dynamic scene took Kevin Harger, Lex & Otis Animation visual development artist, 12 hours to complete. Harger began learning 3D in Maya several years ago, before taking a break and getting back into the swing of things with Modo. Now, after another long hiatus, he’s having a blast getting to grips with Blender. Harger’s creative process began with several thumbnails, which helped him nail down the concept of a mythical giant breaching the walls of Troy, as well as the composition of the image itself. “I mostly use 3D in a fairly simplified way,” he tells 3D World, “it helps a lot with blocking out an architectural space to give it a real…

12 min
made for everyone

Imagine that you’ve invested many thousands of euros and decades of your life developing software that creates worlds. Modelling, rigging, 3D animation, 2D animation, simulation, rendering, compositing, motion tracking, and video editing. In short, everything an artist needs. How much would you charge for this software? Think about it. Maybe you’d like a villa in Palo Alto? Or an office by Norman Foster? Or even a McLaren F1? Maybe you want to drive your McLaren F1 from your villa in Palo Alto to your office by Norman Foster? No judgement: billions of people want some variation of this life. Besides, you’ve made sacrifices. You help creative people make beautiful things. You deserve it. But, practically, villas aren’t cheap. You’ll need money and lots of it. How about charging people for a…

1 min
made for customisation

Because it’s built with an opensource community, Blender’s always evolving. You don’t have to wait for a grand release to see advancement. You don’t even have to wait for the next incremental iteration, you could do it yourself. There’s a Python workspace built right into Blender which allows you to automate tedious operations with your own mini program. And if what you’ve made helps others, you can share it as an add-on, for free or for profit. And if you’re not coding-inclined, go and sample the near infinite library of add-ons already available. The most widely relevant are activated when you download Blender, or can be enabled with a click. On places like Blender Market, GitHub and Gumroad, you’ll find stashes of the latest add-ons, allowing you to customise Blender to an…

1 min
made for 2d and 3d

Occasionally, Blender’s global community steer it beyond the official 3D pipeline. An example of this is Grease Pencil, which blurs the lines between 2D and 3D. Picture a spectrum. On one end, Grease Pencil helps you create classic hand-drawn animation, using the digital version of traditional tools like onion-skinning, tweening and key frames. In the middle of this same spectrum is the ability to treat Grease Pencil pen strokes like 3D objects (that’s because they are, in fact, 3D objects). Which means you can modify each line with sculpting brushes until you get it exactly right. You can even use Blender’s material system to create NPR materials for your animations. On the further end of the spectrum, Grease Pencil allows you to draw in multi-dimensional space. So you can solve perspective problems…

2 min
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