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3D World July 2021

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

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United Kingdom
Future Publishing Ltd
$9.27(Incl. tax)
$86.24(Incl. tax)
13 Issues

in this issue

1 min

COVER ARTIST Leonardo Peñaranda SOFTWARE ZBrush, Blender, Photoshop For most of us, we may never get the chance to put our skills to the test on a Hollywood blockbuster, or we may never want to. That doesn’t mean we have to keep our passions to ourselves, however. This issue we take a look at the ever-expanding world of custom toys and collectables, where 3D is fast becoming the tool of choice for designers and garage operators, so have a read from page 24 to see if this particular cottage industry is one that excites you, gathering some advice from the experts along the way. As always, we also bring you insights into the industry, high-end training for your favourite software, and answers to your burning CG questions. rob.redman@futurenet.com…

1 min
social distancing

ARTIST SOFTWARE ZBrush, Blender, Marvelous Designer, Megascans, Redshift, Cinema 4D, Photoshop Freelance 3D artist Gregg Hartley took time each day over two weeks to create this compelling character piece. “This was one of those times I just went with the flow,” Hartley explains. He began with a sphere in ZBrush and kept modelling until a creature took shape. Hartley took inspiration from his surroundings during the COVID-19 lockdown as well as images he gathered on PureRef Although he enjoys sculpting in ZBrush, Hartley feels most comfortable developing parts like the flute and the patterns on the creature’s gauntlets in Blender. Identifying his camera angles helped Hartley to work on the composition, flow and folds of the cloth in Marvelous Designer, which he wanted to use to guide the viewer’s eye. ZBrush’s FiberMesh tool allowed Hartley…

1 min
mirai mecha girl

ARTIST SOFTWARE ZBrush, Substance Designer, Substance Painter, TopoGun, 3ds Max, V-Ray, Photoshop This cool character concept took 3D artist James Lin roughly just over a month to complete in his spare time. Lin has worked intensively with a cutting-edge 3D anatomy company called Atomedge in Cape Town, South Africa for a year and a half, and has been freelancing since his student days. “For this project, I wanted to focus mainly on hard-surface sculpting in ZBrush and creating some really cool materials in Substance,” Lin tells 3D World. To sculpt fine details Lin first unwrapped the clean model, used Substance Painter to add some texture detail, exported the textures and then placed them back in ZBrush, where he used the exported height map from Substance to create sculpted detail. “My favourite part of this…

1 min

ARTIST SOFTWARE Blender, Substance Painter 3D artist Gabriela Fuentes works on personal pieces in the evenings around her day job at digital animation studio L Creativa, with this charming character taking a little over two months to complete. “With the passing of the years I've learnt to enjoy the processes and not rush to finish it, that way I feel I can connect with what I’m doing,” she says. Fuentes adds that the fur was the most challenging and time-consuming element of the character, with a lot of experimentation needed to nail Mommy’s realistic fur. “At first my vision was to make very thick and curly wire hair to look like a stop-motion puppet, but then I realised that type of hair made her look very neglected, and fluffy, natural fur would suit her…

1 min
bedroom 2021, israel

ARTIST SOFTWARE 3ds Max, Corona Renderer, SiNi Software, Photoshop This realistic visualisation is a commercial project by talented 3D designer Vic Nguyen. “I only receive an interior layout and preliminary layout,” he tells 3D World. “I have to design ideas and combine colours to match my style.” Nguyen spent around four days designing, editing and rendering the piece. Nguyen’s process begins with engineering and architectural drawings or SketchUp files, as well as illustrations of the expected style, which inform how the light should be set up to create mood and atmosphere. With all these elements in place, Nguyen works out how the image will look in terms of colour, planning, and lighting. “I LIKE ANGLES THAT ACCENTUATE THE LOOK AND FEEL OF THE BUILDING” “At this stage, I model the project using 3ds Max, ZBrush,…

1 min

ARTIST SOFTWARE ZBrush, Maya, Substance Painter, Marvelous Designer, Unreal Engine Adam Fisher, a freelance 3D character artist for the games and collectable industry, worked on this fan art of fan favourite Star Wars character Ahsoka Tano for two months, spending a couple of hours on it whenever he had time to spare. Fisher has more than a decade’s experience in 3D and has been freelancing for the last five years. His credits include AAA games like Prey, Call Of Duty: Infinite Warfare and Total War: Warhammer II. Ahsoka recently made her live-action debut in season two of The Mandalorian, providing Fisher with the inspiration for this piece. “I enjoyed the challenge of trying to capture the likeness and cinematic style of the show,” he explains. Ahsoka’s cloak was sculpted fairly simply, without much detail. “I…