Art & Architecture

Frame September - October 2019

Frame is a bi-monthly magazine dedicated to the design of interiors and products. It offers a stunning, global selection of shops, hospitality venues, workplaces, exhibitions and residences on more than 224 pages. Well-written articles accompanied by a wealth of high-quality photographs, sketches and drawings make the magazine an indispensable source of inspiration for designers as well as for all those involved in other creative disciplines.

Frame Publishers
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$9.26(Incl. tax)
$40.74(Incl. tax)
6 Issues

in this issue

2 min.
next phase, next space

Journals are alive. They quite literally report on the developments du jour. We live in a time in which changes take place at breakneck speed. This applies to the industry – spatial design – as well as to the way information about the industry is collected and shared. A medium as popular among designers as Pinterest has only been around for ten years; the possibly even more attractive Instagram had its big breakthrough less than five years ago. These image-based platforms allow both professionals and amateurs to immerse themselves daily in a never-ending stream of kitchens, bedrooms and living rooms as well as offices, shops and hotels. But what does it mean, this avalanche of pink, flashy and resin-packed projects? Why are they mediagenic at this particular moment in time? And…

3 min.

A decade ago, Indian homes were in a form of post-colonial, post-socialist limbo: design was functional, furniture was heirloom, and pale colours were unthinkable in a country so prone to dust. I remember a time when almost every friend’s home I visited seemed to have a cabinet dedicated to showcasing a mismatched array of china figurines and glass ornaments, the standard attempt to create aesthetic value. It’s been some time now since one has crossed my path. ‘There’s been a shift in the mindset,’ interior designer Rukmini Ray Kadam explains to me. Kadam’s social feeds embody contemporary Indian design in all its characteristics: an affinity for whites, pops of paisley, house plants on bookshelves, and the occasional colonial antique. ‘People are spending a lot more and the idea that “this has…

2 min.
2 what csm’s latest course means for the future of sustainable architecture

This September, London’s Central St Martins (CSM) college will launch what it claims is the world’s first interdisciplinary Master’s degree in biodesign, bringing together people with backgrounds in architecture, product design, fashion, jewellery and textiles to apply biological principles to problems – material sustainability and waste, for example – that design alone has so far failed to solve and indeed exacerbated. Placing equal emphasis on scientific and design skills, it will offer students access to a research lab and a dedicated biologist and lab technician as part of the faculty. The course builds on the university’s pioneering Materials Futures MA – honing in on living systems, whereas students following the original course look at materials in a broader sense. The built environment places a massive strain on the planet. A recent OECD…

3 min.
3 what can property developers learn from luxury brands?

London’s property market continues to stutter, buffeted by Brexit uncertainty, a natural cyclical correction in prices and a massive oversupply. There were 31,508 unsold homes in the capital as of 31 March, the highest number since such data has been collected. And problems are worst at the top end: Bloomberg’s analysis suggests London is facing its longest slump in luxury property sales in decades. Not ideal conditions into which to launch the centrepiece residential development of a regeneration project almost two decades in the making, but that’s the situation Argent faced. Its WilkinsonEyre-designed apartment complex, situated inside a cluster of Victorian gasholders overlooking Kings Cross station, was completed in early 2018. Prices for studios start at north of £800,000 and run to the mid-7 millions for a penthouse. A year and a…

2 min.
4 why minecraft in ar could transform spatial design

Could Minecraft change the world? I mean that literally: on its 10th anniversary, the makers of the world’s best-selling video game – owner Microsoft reported in March that it has 91 million monthly active players – are launching a version that will take its building blocks into everyday surroundings. ‘Create and build on any flat surface in tabletop mode with 3D holograms!’ it says of Minecraft Earth. ‘Then place your builds at life-size with augmented reality and experience what it’s like to walk through them.’ Compared with the most recent AR gaming phenomenon, Pokemon Go, which is primarily about discovering game elements in your immediate environment, what Minecraft is proposing is a leap forward, with players able to collaborate on and interact with that environment themselves. For gamers, having a canvas…

2 min.
how being anti-social can save the open office

It’s been a tough couple of years for the open office, with critics resolute that any increase in collaboration it promotes is offset by even higher degrees of distraction. But is the prognosis really terminal? Gensler principal Janet Pogue McLaurin argues that we need to deescalate the discussion. The open office isn’t dead, but it is still developing. McLaurin wants the industry to shift from talking in terms of binary oppositions such as ‘open’ and ‘closed’ and instead think in ‘degrees of openness’. ‘While people are asking for more privacy than they currently have, that doesn’t mean they’re asking for totally enclosed environments,’ she explains. Crucially, her analysis is backed by data that adds nuance to a debate that has become overly focused on the belief that workers simply want…