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PLAY October 2020

PLAY is a new PlayStation magazine created by the team behind the Official PlayStation Magazine. The same editorial people, access, and passion for PlayStation as ever before, now under a new banner. If you love PlayStation – from PS1 to PS5 – then we’re the magazine for you. If you still enjoy your video game news, previews, reviews, and features curated once a month into a beautifully designed package made with care and flair, then PLAY Magazine is unmissable.

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United Kingdom
Future Publishing Ltd
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19 Issues

in this issue

1 min

GAME OF THE MONTH Destroy All Humans! BEST CYBER CHARACTER Nathan Spencer (Bionic Commando) Think you know everything about Cyberpunk 2077? Think again. This issue we meet the team behind some of the game’s quirky hardware, including the disposable one-shot gun you can buy from a vending machine. You can read about this, the art direction behind Night City, the car designs you’ll be racing, the fashions of the future, and much more on p50. To celebrate we teamed up with four artists to reimagine the game’s character, V, and they’re only available to subscribers. Turn the page to see the collectible covers, and how you can get hold of the full set. Also this issue we speak exclusively with PS5 dev KO_OP about Goodbye Volcano High (p62), Lorne Lanning teases PS5’s social features (p8), and…

1 min
this month’s cyber-team

Oscar Taylor-Kent GAMES EDITOR Oscar’s a Björn again Assassin’s Creed fan after digging into Valhalla’s gameplay. You can read his impressions on p32. GAME OF THE MONTH Cuphead BEST CYBER CHARACTER Greymon (Digimon World) Jess Kinghorn STAFF WRITER Jess can’t get enough of the teen dinos of Goodbye Volcano High (p62). It’s the flirtaceous period. GAME OF THE MONTH Superliminal BEST CYBER CHARACTER Major Kusanagi (Stand Alone Complex) Miriam McDonald OPERATIONS EDITOR Destroy All Humans! (p70) impresses Mim – she’s in vintage heaven… “Ack, Ack, Ack, Ack, Ack, Ack, Ack!” GAME OF THE MONTH Destroy All Humans! BEST CYBER CHARACTER Adam Jensen (Deus Ex: Mankind Divided) Milford Coppock MANAGING ART EDITOR Five illustrators and five covers? “Do you feel lucky? Well, do ya, Cyberpunk?” We may have pushed our art ed too far this issue. GAME OF THE MONTH Cuphead BEST CYBER CHARACTER Raiden (MGS4)…

1 min
official playstation magazine

Editorial Editor Ian Dean @IanDean4 ian.dean@futurenet.com 01225 442244 Managing Art Editor Milford Coppock @milfcoppock Operations Editor Miriam McDonald @crinolinerobot Games Editor Oscar Taylor-Kent @MrOscarTK Staff Writer Jessica Kinghorn @KoeniginKatze Editorial Director, Games Magazines Tony Mott MD, Games, Photo, Design & Video Matthew Pierce Content Director, Games Daniel Dawkins Group Art Editor Warren Brown Contributors Luke Kemp, Tundun Folami, Laura Francis, Phil Iwaniuk, Mitchell Lineham, Dina Nazari, Christopher Schilling, Alex Spencer, Rebecca Lucy Stow, Justin Towell, Alan Wen Advertising Media packs are available on request Commercial Director Clare Dove clare.dove@futurenet.com Account Director Kevin Stoddart kevin.stoddart@futurenet.com 01225 442244 International Licensing Head of Print Licensing Rachel Shaw licensing@futurenet.com Subscriptions Dirctor of Acquisitions Sharon Todd Circulation Head of Newstrade Tim Mathers Production Head of Production Mark Constance Sevior Production Manager Clare Scott Advertising Production Manager Joanne Crosby Digital Editions Controller Jason Hudson Production Manager Vivienne Calvert Management Chief Content Officer Aaron Asadi Commercial Finance Director Dan Jotcham Group Content Director Paul Newman Head of Art &…

5 min
01 weird and wonderful for a new generation

“THEY’RE DOING A LOT MORE THINGS THAT ARE LIKE, ENABLING YOU TO SORT OF OPEN YOUR EXPERIENCE A LITTLE WIDER.” Some of the best sentences in chats about a next-gen console start with ‘I’m not sure how much I can say,’ so our ears prick up when Oddworld creator Lorne Lanning says something along those lines. As Oddworld has always had a social element to it, we’re asking him for his thoughts on how games have become increasingly social – both mechanically and as virtual spaces where we hang out. Our conversation quickly turns to what PlayStation 5 makes possible and he says, “Before we’d say, ‘Okay, I’m playing my console game…’ And there’s connectivity and there’s friends, sharing of stats and stuff like this, but a lot of it, you’re still…

2 min
02 deathloop has you shooting on repeat

Two assassins are trapped on mysterious Blackreef Island, where time loops, repeating the same day over and over again. If you’ve even the slightest familiarity with games (and you‘re an expert, right?) you know they often have a loop of death and retrying as you progress. Well, in Deathloop, Arkane is baking that into the game’s very structure. “YOU CAN TAKE THE OPPORTUNITY TO EXPLORE.” Playing as Colt, you’re trying to escape the island and bring an end to the time loop. To do so you must explore Blackreef and take out eight targets before the day resets. All the while, you have to watch out for Julianna, a rival assassin who wants the time loop to stay in place. While Julianna can be an AI-controlled hunter, it’s also possible for other…

2 min
03 the beautiful, unreal game

We’ve been waiting to see what PES’ next team strategy will be, and now the whistle’s blown it seems like some big plays are afoot. Specifically, Konami’s focus is on next gen, switching from its own Fox Engine to Unreal Engine as it builds PES 2022 for PS5. “WE’RE REBUILDING OUR NEXT-GEN TITLE FROM THE GROUND UP.” This doesn’t mean there won’t be a game this year, but Konami has said it’s had to “pare back our efforts” on PES 2021 in order to put resources into next year’s bigger release. “Even though eFootball PES 2021 Season Update is similar to eFootball PES 2020 it is still a different game with different players and teams,” Konami says. And it will release at a cheaper price point with “several bonuses” to celebrate 25…