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GamesTM

GamesTM No. 196

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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Land:
United Kingdom
Sprache:
English
Verlag:
Future Publishing Ltd
Erscheinungsweise:
Back issues only

in dieser ausgabe

1 Min.
editor's

If there’s one thing I love above all other things working on games™ it’s being able to talk with game developers about the craft of making games. I don’t have any particular skills in game-making myself, but I find the creative process and the multifaceted nature of it to be endlessly captivating. As a result, whether it happens to be while my Dictaphone is recording or not, I love to talk to developers about how they got into the games industry, what their roles are actually like and how all the pieces fit together. It was musing on this subject that lead us to try something a little different this issue; a How To special to demystify the world of gaming and offer some guides that not only tell you more…

12 Min.
how far cry 5 is unleashing anarchy on the u.s. of a.

“PEOPLE HAVE THIS IDEA THAT YOU CAN’T EAT DESSERT FIRST. AND WHY? I LOVE DESSERT”DAN HAY, CREATIVE DIRECTOR FORMAT: PS4, XBOX ONE, PC | PUBLISHER: UBISOFT | DEVELOPER: UBISOFT MONTREAL | RELEASE: MARCH 2018 | PLAYERS: 1-2 It has been getting increasingly difficult to find enthusiasm for Far Cry. The series defined itself in the early Noughties through stages of rampant reinvention. Some view this period as Far Cry simply trying to find its voice, others believe it to be a manifestation of Ubisoft Montreal’s huge ambition in the open world sandbox space – that Far Cry represented a creative outlet in which the development teams could play, the risk low but the potential reward high. But in 2012, with the release of Far Cry 3, reinvention gave way to iteration. The locations…

3 Min.
ten things we think we know about death stranding   (but probably don’t)

FORMAT: PS4 | PUBLISHER: SONY | DEVELOPER: KOJIMA PRODUCTIONS | RELEASE: TBC | PLAYERS: TBC 1 MAGIC RAIN SPEEDS UP TIME As the camera pans over Reedus’ body, the rain causes the vegetation around him to spring up and wither. Kojima’s confirmed that this is ‘Timefall’ – rainfall that speeds up time. Why neither Reedus or his buddy are affected is unclear, but the guy pinned by the truck isn’t immune. 2 THERE’S A SECOND BIG BANG Reedus’ narration retells the Big Bang theory. But as the teaser progresses, we’re introduced to the idea of a second Big Bang, one that devastated the world as we know it. What could’ve caused it remains unknown for now, but Kojima’s explored the idea of nuclear war many times before. 3 NORMAN REEDUS IS A PORTER... This is a…

2 Min.
dreamsand the art of focused creativity

FORMAT: PS4 | PUBLISHER: SONY INTERACTIVE ENTERTAINMENT DEVELOPER: MEDIA MOLECULE | RELEASE: TBC 2018 | PLAYERS: 1-2 (1-TBC ONLINE) There are few things more intimidating, even to the most creative soul, than a blank canvas. And as a player, it’s rare that we have to encounter that kind of sensation, but it’s a hurdle that Media Molecule’s games seem to come up against time and time again with its commitment to handing the keys to its kingdoms over to us. With Dreams, there is so much more that’s possible and so much freedom to create, but also so much simplicity in its implementation that it might just be able to help you get over that creative block that can stand in the way of fully enjoying the play, create, share concept. Entire…

3 Min.
mega man 11 is retro action for a modern era

FORMAT: PS4, SWITCH, XBOX ONE | PUBLISHER: CAPCOM | DEVELOPER: IN-HOUSE | PLAYERS: 1 | RELEASE: TBA 2018 Capcom is about to give Mega Man its most significant overhaul in 30 years. 2018 will see the iconic character given a new lease on life, with the studio dropping the 8-bit aesthetic that has served it so well over the years in favour of something a little more, well, modern. Modern, but not necessarily new; Mega Man 11 will be adopting a 2.5D style. That is to say that it will be implementing 3D sprites across 2D environments. It’s a move that has earned the new title quite a few comparisons to Mighty No. 9 – Comcept’s ill-fated attempt to modernise Mega Man back in 2016. Mega Man 11 is already displaying far…

5 Min.
soulcalibur vi returns to tell a tale of souls and swords

“PROJECT SOUL CLEARLY WANTS TO REVIVE THE SERIES FOR A NEW GENERATION BY REFINING THE EXPERIENCE WITHOUT REINVENTING THE WHEEL” FORMAT: PS4, XBOX ONE, PC | PUBLISHER: BANDAI NAMCO | DEVELOPER: IN-HOUSE | RELEASE: 2018 | PLAYERS: 1-TBC After a five-year hiatus, Bandai Namco has announced a sequel to its seemingly forgotten weapon-based fighter. On first impressions Soulcalibur VI looks like a solid return to form, and with the impending 20th anniversary for the series, it’s been missed. Following the positive response to Tekken 7, Bandai Namco has given its other fighter another chance, heralding the return of a series that had steadily declined following SoulCalibur II. That game was the first to feature guest characters, and introduced Zelda’s Link, Tekken’s Heihachi Mishima, and even Image Comics’ Spawn (but we’ll pretend that…