GamesTM No. 197

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Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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United Kingdom
Future Publishing Ltd
Back issues only

in dieser ausgabe

1 Min.

A phrase I find myself saying a lot more than I imagined I would is, ‘I’ll wait to play that when it arrives on Switch’. Why? Not because of the fidelity, of course, or the control feeling any better. It’s simply because if a game is on the Switch I know I can play it anywhere and at any time. This has been especially true of indie games where the art style and engine behind the game means that it makes no great difference to the experience whether I’m playing it in 720p on the Switch or 4K on the Xbox One X. In these circumstances I can find the time in my day on Switch to pick up on the smaller titles and fill out my day with games. I…

7 Min.
the wait isn’t so long for pillars of eternity ii: deadfire

“THE RETURN TO CROWDFUNDING HAS SEEN THE OBSIDIAN TEAM ONCE AGAIN WORKING AWAY FROM THE WATCHFUL GAZE OF A PUBLISHER” FORMAT: PC, MAC, LINUX | PUBLISHER: VERSUS EVIL | PLAYERS: 1 DEVELOPER: OBSIDIAN ENTERTAINMENT | RELEASE: 3 APRIL 2018 T When you make around $4 million offering up a game on Kickstarter and it proceeds to sell around a million copies in total when it’s completed and released, it might seem a bit… presumptuous, shall we say, to go back to that particular well. But it’s just what Obsidian Entertainment did, returning to crowdfunding – this time on equity-offering Kickstarter competitor Fig – for Pillars Of Eternity II: Deadfire. Few were surprised when the sequel was funded, however many eyebrows were raised when it blasted through the record-setting amount raised by the…

1 Min.
kickin’ it over to fig

With the original Pillars Of Eternity being such a huge success, why would Obsidian want to stick with the crowdfunding route? Well, Sawyer has an answer for that: “We did change from Kickstarter to Fig,” he explains. “Part of that is because we felt that there’s potentially just more investment funding available through Fig, which turned out to be the case. It was something that we debated about quite a lot internally just because we’re like, ‘Well, we already have big success on Kickstarter, maybe we should keep using it’. I don’t think that it’s dramatically changed over time, I think that, ultimately, we’re still primarily beholden to the backers, and making a great game for them.” Sawyer points out that while the original was a big success for the studio,…

2 Min.
the new god of war marks an emotional turning point in the series

FORMAT: PS4 | PUBLISHER: SONY INTERACTIVE ENTERTAINMENT DEVELOPER: SANTA MONICA STUDIO | RELEASE: 20 APRIL 2018 | PLAYERS: 1 God Of War is back this year, and it’s breaking new ground for Kratos. While retaining the iconic essence of the series, Santa Monica Studio has updated every aspect for the latest instalment. Moving from Greek to Norse mythology, we’ll experience brutal battles while hacking and throwing the Leviathan Axe in a freshly redesigned combat system that integrates both Kratos and his son, Atreus. Following Kratos’s uncontrollable rage in previous titles, the new God Of War reveals his restrained side as he juggles his paternal instincts, keeps his emotions in check and faces a combination of new threats. Unaware of his demigod father’s past and his own true nature, Atreus will be deeply…

4 Min.
how the vive pro could be a game changer for vr

FORMAT: VIVE PRO | PUBLISHER: HTC | DEVELOPER: IN-HOUSE | RELEASE: TBC 2018 | PLAYERS: 1 The few weeks we got to spend with a HTC Vive headset in the office during the summer of 2016 are some of our fondest memories of gaming in recent memory. The fidelity and immersion of the experience was outstanding and really sold us on the power of what VR could do. In the time that has passed VR has become a regular part of our gaming lives, made more affordable and attainable through PSVR, but barriers still remain and HTC is returning to guide us forward. The most obvious improvement with the Vive Pro is the resolution of the lenses. HTC has achieved a 78 percent improvement in resolution by increasing it to 2880 x…

1 Min.
what you need to know about the vive pro

ARMS • The new design is intended to evenly distribute the weight of the headset across your head, similar to the PSVR halo design. WIRELESS ADAPTER • This adapter, sold separately, is compatible with both Vive headsets and powered by Intel WiGig technology for an optimal streaming experience at 60Ghz. HEADPHONES • In-built headphones offer a 3D spatial audio experience. Combined with dual microphones, they offer active noise cancelling as well as an Alert Mode and Conversation Mode for more social play. HEADSET • 2880 x 1600 resolution (615ppi). CAMERAS • Vive’s Chaperone feature creates a virtual outline of your environment to make avoiding objects much easier. CUSHION • Redesigned cushioning around the nose and cheeks means that the Vive Pro blocks even more light from getting into the headset for a more immersive experience.…