GamesTM No. 198

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Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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United Kingdom
Future Publishing Ltd
Back issues only

in dieser ausgabe

2 Min.

Stick or twist. It’s the dilemma of every long-running game franchise. Most stick, feeling with good reason that if it isn’t broken then it shouldn’t need fixing. But I think we know that this mindset can ultimately lead to diminishing returns. A great idea may be able fuel a project for a long time, launching it forward with tremendous speed, but eventually inertia, gravity or just a lack of energy will take hold. Games like Assassin’s Creed, Gears Of War and Call Of Duty have experienced this to greater or lesser extents, some finally making changes to reinvigorate their releases (and to great success). And so we come to God Of War and how massively Sony Santa Monica is changing up the formula around Kratos, the gameplay, the camera, the setting…

5 Min.
red dead redemption ii : a conversation with ourselves

FORMAT: PS4, XBOX ONE | PUBLISHER: ROCKSTAR | DEVELOPER: IN-HOUSE | RELEASE: 26 OCTOBER 2018 | PLAYERS: 1-TBC DISSECTING A SCREEN What do Rockstar’s images say that the developer isn’t? DESTRUCTION • The first thing to point out is all this debris that’s flying around. That’s an incredible amount of destructibility to be handling in a gunfight, as wood appears to be splintering from every direction. That’s very exciting. DUAL WIELD • We’ve known that dual-wielding pistols were going to be a thing in Red Dead Redemption II for a while now and this image confirms that fact for us once again. It’s good to see that this simple but popular mechanic, also a great western trope, will be available. COSTUME CHANGE • Morgan appears to have a pretty stable look of beige duster and blue shirt in…

5 Min.
death waits for no one in insurgency: sandstorm

FORMAT: PC, PS4, XBOX ONE | PUBLISHER: FOCUS HOME INTERACTIVE | DEVELOPER: NEW WORLD INTERACTIVE | RELEASE: 2018 | PLAYERS: 1-16 In many respects, Insurgency: Sandstorm feels like the direct antithesis of the Battlefield multiplayer experience. For one of these titles, the oft-shouted phrase “Play The Objective” has become something of a running joke in the community – with players largely accepting that the vast majority would rather engage in a thinly veiled Team Deathmatch variant over working together in any obvious fashion. For the other, it’s a creed that runs to the very core of the game’s theme and composition – where doing anything but playing the objective is the fastest route to failure and frustration. Insurgency: Sandstorm is a challenging military shooter inspired by the glory days of the genre.…

4 Min.
gta meets lovecraft in dead static drive

FORMAT: PC | PUBLISHER: KURTRUSSELLFANCLUB | DEVELOPER: IN-HOUSE | RELEASE: TBC | PLAYERS: 1 Some videogames immediately arrest the attention and threaten to never let you loose again. We first caught a glimpse of Dead Static Drive a number of years ago after creator Mike Blackney took to sharing gifs of the game in action on Twitter, and have been following its evolving development intently ever since. It’s got this hyper-slick animation and gorgeous visual style that make it difficult to turn away from, with a premise that sounds as ridiculous as it does intriguing. Dead Static Drive presents an existential road trip adventure game through small-town America; it’s you and your whip against the world, left to survive as otherworldly creatures claw their way out of the maw of hell…

1 Min.
everything you need to know about the surge 2

GET UP TO DATE ON DECK13 AND FOCUS HOME INTERACTIVE’S SCI-FI SOULS-LIKE SEQUEL Wait, what is The Surge again? The Surge is developer Deck13’s action-RPG that released in May of 2017. It’s heavily inspired by Dark Souls, taking the uncompromising action into a science-fiction world filled with futuristic exoskeleton suits, robotic enemies and supercharged human combatants to decapitate in a number of gloriously gruesome ways. What’s the sequel doing then? Deck13 is doubling down on the elements fans gravitated to in the original while simultaneously expanding the scope of its ambition. Combat is going to be more brutal and tactical than before, upgraded to give you a chance against an array of diverse and punishing new enemies and bosses. So it’ll still be super gory then? It absolutely will be. The Surge 2 is overhauling its…

3 Min.
10 things worth knowing about greedfall

FORMAT: PC, PS4, XBOX ONE | PUBLISHER: FOCUS HOME INTERACTIVE | DEVELOPER: SPIDERS | RELEASE: TBC 2018 | PLAYERS: 1 1 IT’S AN ACTION RPG GreedFall is an action-RPG set in the 17th Century across a fictional fantasy continent, a newly colonised land full of mystery, magic and monsters. A new land brings about fresh dangers for the settlers, with much of GreedFall focused around the rising tensions between the arriving humans and the native elves who once were the sole inhabitants of the land. 2 IT LOOKS GORGEOUS We were recently treated to a behind closed doors demonstration of GreedFall in action and were impressed by what we saw. Visually, the game looks stunning; GreedFall’s visual style is heavily inspired by Baroque artwork from 17th Century Europe – meaning you should expect sprawling…