GamesTM No. 204

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Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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United Kingdom
Future Publishing Ltd
Back issues only

in dieser ausgabe

1 Min.

We don’t talk enough about the history of games based on books. It’s been a good run; certainly much stronger than the history of videogames inspired by movies or TV. The Metro series is just the latest in a long and quite excellent history of novels either adapted or extended through digital means. The entire Tom Clancy canon immediately springs to mind, having been started by Rainbow Six and Clancy’s own interest in moving his stories into the gaming world, but it dates back even further than that into classic fantasy and sci-fi titles. We’ve had popular classics given new life, such as The Hobbit, and we’ve had even older texts like Dante’s Inferno translated into game form in some weird and wonderful ways. The most recent successes have been Metro and…

7 Min.
super smash bros. ultimate is fun but it’s incredibly familiar

FORMAT: SWITCH | PUBLISHER: NINTENDO | DEVELOPER: SORA LTD., BANDAI NAMCO STUDIOS | RELEASE: 7 DEC 2018 | PLAYERS: 1-8 It has become increasingly difficult to shake the feeling that we’ve seen all of this before. No, wait. That isn’t quite right… you know what, we change our mind; it isn’t all that difficult because, well, we have seen all of this before. In fact, we’ve seen it time and time again. Super Smash Bros. is quickly approaching its 20th anniversary and, to celebrate, Nintendo is going all in for the series’ debut on Switch – the roster expanding in such a way that long-time Nintendo fans are likely to feel a little dizzy in the head – though it isn’t necessarily doing so in the way that we had once…

4 Min.
prepare for battle

1 LINK ROSTER NUMBER: 03 Link is heavily stylised to reflect his most recent appearance in Breath Of The Wild. He’s donning the Champion’s Tunic as standard, the Hookshot is out of the equation (Link now performs grabs like regular characters) while the Sheikah Slate has been introduced to let the Hero Of Time throw remote detonation bombs out into stages. He can also now fire two arrows at once and his Final Smash involves the use of the Ancient Bow. 2 SNAKE ROSTER NUMBER: 31 Solid Snake is making his highly anticipated return after his debut in Super Smash Bros. Brawl oh so many years ago. But that isn’t what has us really excited; you see, original voice actor David Hayter has confirmed that he will be reprising the role of Snake. After Hayter…

4 Min.
dreams needs to emerge from the shadows of development

“THE BETA WILL ULTIMATELY GO A LONG WAYS TO PROVING WHETHER THE COMPLEX CREATION TOOLS ARE ACCESSIBLE ENOUGH FOR A GENERAL AUDIENCE” FORMAT: PS4 | PUBLISHER: SONY INTERACTIVE ENTERTAINMENT | DEVELOPER: MEDIA MOLECULE | RELEASE: TBC | PLAYERS: TBC Who is this for, really? It’s a question that we find ourselves coming back to time and time again in our more cynical moments. Dreams – obtuse by its very nature – demands a lot to fully wrap our head around what it is attempting to offer. Every time we are given a fresh look at the upcoming PlayStation 4 exclusive we find ourselves thrust into a pursuit of understanding, of trying to figure out exactly what it is that Media Molecule has spent the last six years investing its time, resources, and…

5 Min.
black ops 4 doesn’t play like a traditional call of dutygame, are you ready to embrace it?

FORMAT: PC, PS4, XBOX ONE | PUBLISHER: ACTIVISION | DEVELOPER: TREYARCH | RELEASE: 12 OCTOBER 2018 | PLAYERS: 1-10 The time has come for us all to reconcile with the fact that Call Of Duty has changed. The series is no longer leading the shooter market, instead it is finally settling into a position in which it is merely following the trends within it. Call Of Duty is fighting to reclaim its relevancy amidst the first genuine redistribution of power that we’ve seen in this sector in over a decade. Battle Royale is dominating with respect to sever population; the hero shooters are consuming community conversation; and shared-world experiences are redefining how we catalogue and consume the adventures we have with our fellow players. You can see much of this reflected…

1 Min.
fog of war

One of the best changes to Call Of Duty’s UX presentation comes courtesy of the mini-map, a familiar element of the HUD which now has a layer of fog applied to it. It means that the map is largely obscured beyond a variety of small circles, denoting the position of you and your allies. While some perks, such as the returning UAV, will increase visibility this shift actively encourages communication between the Specialists on the field. No longer can you merely go off in search of enemy icons for easy kills; the most immediate change here ensures that you spend more time actively surveying the stage in front of you (rather than letting your eyes drift to the map constantly), which reduces the number of occasions you get caught off…