GamesTM No. 205

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Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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United Kingdom
Future Publishing Ltd
Back issues only

in dieser ausgabe

2 Min.

A few days after we went to press with our last edition a tragic and fatal shooting took place in Jacksonville, Florida at a Madden tournament taking place there. Shortly after that time I posted a message on our social media feeds expressing our heartbreak and deepest sympathies to those involved, but with more information now to hand I wanted to share what we know and remember those affected more specifically. Elijah Clayton was 22, from Woodland Hills, California, and played under the handle “TruBoy”. Taylor Robertson was 28, from Giles, West Virginia, and played under the name “SpotMePlzzz”. Clayton and Robertson were taking part in a qualifier tournament for the Madden Classic series. Clayton was in the middle of a game when the attack began and both were fatally shot…

9 Min.
die with honour in sekiro: shadows die twice

“SEKIRO IS PRIMARILY DESIGNED AROUND SWORDPLAY, TWO-HANDED COMBAT WITH A KATANA TO BE EXACT” FORMAT: PS4, XBOX ONE, PC | PUBLISHER: ACTIVISION | DEVELOPER: FROMSOFTWARE RELEASE: 22 MARCH 2019 | PLAYERS: 1 NEW CHALLENGER APPROACHES This is a brand new IP from the creators of Dark Souls – an action game that looks to explore the legend of the ninja. PREPARE TO DIE The focus is on one-versus-one combat scenarios, using reflexes and precision to get in a position of power over some truly monstrous enemies. MOBILITY IS KEY You’ll need to leverage all of the movement and mobility options given to you. This is far faster than the experience presented in the SoulsBourne games. A FRESH START Sekiro represents the future of FromSoftware, with both the Dark Souls and Bloodborne series on ice for…

1 Min.
drawing from the past

When FromSoftware put its time with Bloodborne to one side back in 2015, it began to envision and conceptualise what would come next. Hidetaka Miyazaki landed on one concept that he wanted to leverage, that of the Ninja. As the studio latched onto this idea and began to explore it, another possibility emerged: that of leveraging the Tenchu licence it had acquired from Activision in 2004 (who, as it should happen, is lined up to publish Sekiro: Shadows Die Twice). Quick history lesson: Tenchu: Stealth Assassins, released in 1998 just a handful of months before Metal Gear Solid, would redefine what stealth-action looked like during the PlayStation era. While many of the Tenchu games have been developed by Acquire over the years, FromSoftware has assisted with port development and publishing since…

3 Min.
with cyberpunk 2077, seeing truly is believing

FORMAT: PC, PS4, XBOX ONE | PUBLISHER: CD PROJEKT RED | DEVELOPER: IN-HOUSE | RELEASE: TBC | PLAYERS: 1 THE SENSATIONAL Night City in its current form is without question one of the most incredible constructions we have ever seen in a videogame. The scope of it is, to be frank, baffling; no matter where you look, it’s there sprawling off into the distance. Given the recent news that the game world extends outside of the city limits and off into the surrounding wastelands is dizzying. And then there’s the scale of it… the scale is unprecedented. That is to say, that regardless of whether you’re on foot or behind the wheel of a vehicle, every one of its elements looks perfectly proportioned to the player. We’ve seen some pretty impressive…

3 Min.
life is what you make of it in the settlers

FORMAT: PC | PUBLISHER: UBISOFT DEVELOPER: UBISOFT BLUE BYTE | RELEASE: Q3 2019 | PLAYERS: TBC What is it about city-building simulations that we find so enticing? Those games that allow us to take on the role of the omnipotent planner, looking on from above as thankless citizens put themselves to work in an effort to advance civilisation under our watchful gaze. It probably has a lot to do with control, of course, and the empowerment we can feel from being able to dictate a community’s behaviour. Control is undoubtedly the reason that we gravitate to games such as The Settlers, the legacy RTS returning just in time to celebrate its 25th anniversary. Honestly, we were a little surprised to find Ubisoft bringing this one back into the fold, but we sure…

2 Min.
just cause 4 ’s action is more ridiculous than ever

1 INTUITIVE MOVEMENT One of the most appealing aspects of Just Cause has always been traversing through its expansive open-world spaces in spectacular fashion, and the latest instalment to the series takes this to another level. Control between the wingsuit, parachute and grappling hook has been refined; Avalanche has invested considerable time into ensuring that it’s more comfortable than ever to chain traversal combos together. 2 BEAUTIFUL WORLD Just Cause 4 is the first game in the series to make use of the studio’s proprietary Apex Engine. This has allowed the studio to really push its tech and toolsets, with Just Cause 4 looking like a game that has been purpose built to indulge all of your ridiculous, destructive impulses. Everything you see in the game – the trajectory of every single item…