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category_outlined / 技术与游戏
GamesTMGamesTM

GamesTM No. 202

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

国家:
United Kingdom
语言:
English
出版商:
Future Publishing Ltd
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¥34.94

本期

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editor

The hype has you. You don’t exactly know how you ended up in it, but it surrounds you on all sides. It calls out to you. It’s intoxicating. How do you proceed? Hype has become a little bit of a dirty word in some gaming circles, but I’ve always thought that hype was a rather important part of the life cycle of the industry, and E3 is its lynchpin. And while we can get caught up in finding winners and losers, who had a good show and who didn’t, who dropped the ball and who dropped a bombshell, I care more about the overall feeling I walk away from E3 with. And this year, the overall feeling was being pumped for the next two years of games. I don’t think I’ve come…

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01 the last of us: part ii

IT’S TIME FOR THE INDUSTRY TO BEGIN CHALLENGING ASSUMPTIONS. It’s a message that sits at the heart of Naughty Dog’s ambitions as a studio and the intent behind the ongoing development of The Last Of Us: Part II. It’s that thought – the idea of constantly contesting expectation and execution – that is trickling down through the studio’s refinement and expansion of each and every one of the game’s systems and mechanics; a process that is helping to elevate every aspect of this sequel, from its artificial intelligence to its environment design, lighting and animation, its spectacular underlying technology to the construction of its harrowing narrative. If Naughty Dog is able to pull this off, The Last Of Us: Part II will mark a turning point for the industry –…

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06 halo infinite

“THE TEAM ALSO HEARD FEEDBACK LOUD AND CLEAR ON THE AMOUNT OF TIME SPENT PLAYING AS THE MASTER CHIEF IN HALO 5. IN HALO INFINITE, THE GAME WILL FOCUS ON THE MASTER CHIEF AND CONTINUE HIS SAGA AFTER THE EVENTS OF HALO 5”CHRIS LEE, 343, STUDIO HEAD FPS THIS BRINGS BACK A LOT OF MEMORIES. Picking through a teaser trailer for a new Halo game, inferring what new features it may be suggesting will appear, speculating on what the story may entail, it all feels very 2006. And thankfully that’s exactly what 343 Industries was aiming for. We say thankfully, because if it hadn’t been aiming for a nostalgic feel to its Halo Infinite reveal then something would have been very wrong. This isn’t the series going backwards or 343 hoping…

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07 hitman 2

“BUILDING ON THE SUCCESS OF OUR PREVIOUS GAME, HITMAN 2 INTRODUCES EXCITING NEW FEATURES, NEW MODES AND FRANCHISE FIRSTS TO MAKE FOR A LARGER AND RICHER GAME.”HAKAN ABRAK, CEO, IO INTERACTIVE RESILIENCE. That’s the word that first springs to mind when we think about the qualities one must posses to truly embody the role of Agent 47. In theory he’s the world’s greatest assassin, moving from one idyllic location to the next with a trail of carefully concealed bodies behind him – although with us planted behind the controller the best-laid plans can so often become a haphazard nightmare of murderous intentions and fumbled execution. Listen, it takes real resilience to get the perfect hit back on track after you’re found swapping clothes with an unconscious guard in a storage room. Resilience…

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08 sekiro: shadows die twice

“WITH SEKIRO: SHADOWS DIE TWICE MANY FROMSOFTWARE TEAM MEMBERS, INCLUDING MYSELF, ARE THRILLED TO BE EXPLORING THEMES OF SENGOKU JAPAN AND THE NINJA FOR THE FIRST TIME”HIDETAKA MIYAZAKI, PRESIDENT, FROMSOFTWARE GOOD THINGS HAPPEN WHEN GAME DIRECTOR HIDETAKA MIYAZAKI IS GIVEN FREE REIGN TO TAKE A RISK. The annals of videogame history have proven as much – Demon’s Souls, Dark Souls and Bloodborne, three titles that have become a force onto themselves. Miyazaki isn’t interested in pumping out sequels and he loathes complacency – he’s always looking towards what comes next. And what comes next is an outrageous partnership, FromSoftware and Activision joining forces to push us into the world of late 1500s Japan. “Collaborating with Activision on Sekiro: Shadows Die Twice has been a very exciting experience for us,” said Miyazaki. “With…

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09 metro exodus

With Metro Exodus leaving the claustrophobic tunnels of Moscow’s metro system behind, we wondered whether the series – famed for its tense shootouts with makeshift weaponry, haunting atmosphere and taunting enemies – could survive the leap to wide-open spaces. Thankfully, 4A Games is building something truly special here; Metro Exodus charts a year in the life of Artyom and a small band of Spartan Rangers, heading east in search of a new beginning. It looks stunning in action, the weapons handle wonderfully and none of the fear and loathing has been lost in the transition. Metro Exodus is ambitious, excellent and sure to be one hell of an experience.…

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