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category_outlined / 艺术与建筑
The 3D Art & Design AnnualThe 3D Art & Design Annual

The 3D Art & Design Annual

Vol 3

Whether you’re a professional working in the industry, a student or enthusiast, or just interested in the limitless possibilities that computer graphics present, The 3D Art & Design Annual is packed full of expert tutorials for you to absorb, written by some of the greatest artists in the field and covering every aspect of the 3D production pipeline from concept to the final render. Master new skills or develop and refine existing ones.

国家:
United Kingdom
语言:
English
出版商:
Future Publishing Ltd
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购买期刊
¥80.48

本期

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the 3d art & design annual

The world of 3D art and design grows exponentially every year and has been doing so for a long time now. Whether it’s in the modelling, texturing and real-time rendering you see in videogames, the blockbuster visual effects you see in movies, the clever invisible effects that are the building blocks of many TV shows or anything in between, the impact of developments in the visual effects industry can be easily identified throughout the entertainment, product design and medical fields. Whether you’re a professional working in the industry, a student or enthusiast, or just interested in the limitless possibilities that computer graphics present, The 3D Art & Design Annual–brought to you by the team behind 3D Artist magazine–is packed full of expert tutorials for you to absorb, written by some…

access_time36 min.
influential artists reveal 100 essential techniques

For our milestone issue 100, we thought about the best ways to celebrate with you, the reader. We didn’t think it was enough to just look back at the magazine’s past–we thought we had to do something a bit different, a bit special. We wanted to both give back to our readers and to celebrate with all of the artists that we admire and have enjoyed working with for our first 100 issues. Getting 100 tips, whether from specific disciplines or of essential career advice, was a no-brainer, so we began collating top techniques from industry legends like Ben Mauro and Gavriil Klimov. But that didn’t seem enough, so then we went back to the drawing board and gathered 100 of these professionals to give us a tip each, including…

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construct a game-ready battle mech

Inspired by the recent battle mech trend in videogames such as Call Of Duty: Infinite Warfare and Titanfall 2, this article covers all the essential modelling and texturing steps for a game-ready battle mech. The two main software packages used are 3ds Max 2017 and Substance Painter 2. We’ll cover the base shape refinement as we work on our low-poly model, learn about instances and the Symmetry modifier, and how to create realistic-looking edge panelling on the high-poly model. Learn how to bake by naming convention for the best texturing experience in Substance Painter 2 as we continue to create a stunning-looking texture with plenty of wear and tear on it. At the end we’ll take a look at the Export settings where we get them ready for creating a…

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showcase

Tim BergholzTim started his career at Crytek in Germany. After moving to Canada and working for Ubisoft, he started his new job as senior weapons artist at Digital Extremes. In his spare time he writes comprehensive tutorials in which he shares his skills with others.Ultimate Weapon Tutorial, 20153ds Max, Substance PainterTim’s most comprehensive tutorial so far, this was a 17-hour course that will teaches the full creation process of a triple-A first-person weapon without skipping any steps.Blade Tutorial, 20163ds Max, Substance PainterThe kukri tutorial is Tim’s latest tutorial and, just like the grenade, it’s available as a free download on his website or free to watch on the ChamferZone YouTube channel.Ultimate Grenade Tutorial, 20153ds Max, Substance PainterThe grenade tutorial has currently over 200,000 views on the ChamferZone YouTube channel, where…

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sculpt giant monsters with zbrush

In this tutorial we’ll go over the steps, tools and techniques used to design, model, texture, light, render and comp a giant monster. We’ll start off by using ZBrush to design, sculpt and paint the base texture. Then we’ll use KeyShot to create simple materials, light and render the image. Lastly, we’ll jump into Photoshop to comp together the passes we kicked out of KeyShot, create a background, give the image a story and work on its final colour and composition.EMANUEL PALALICSnapjaw, 2017SoftwareZBrush, Photoshop, KeyShotLearn how to• Design your own original monster• Polypaint• Composite• Use effective sculpting techniques and toolsConceptI’m a pretty big Godzilla fan, and just love giant monsters in general, so I kind of wanted to make my own set of kaiju. Another big inspiration for Snapjaw is…

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master hair & fur in zbrush

With each step of the following tutorial, we’ll take a look at the various processes involved in the creation of the Alpha wolf illustration. The approach will be methodical and we’ll try to sculpt the 3D elements with the end goal in mind, to save time and optimise resources.The creation process will start with the understanding of a few key points of the wolf’s anatomy, so that we can exaggerate them in order to make the illustration more interesting. There are a few important elements in the composition such as the pose, expression and camera position. We’ll try to keep these key elements in mind during the sculpting and grooming stages, so that each part contributes to the final image.The majority of this tutorial will be done in ZBrush, but…

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