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category_outlined / 艺术与建筑
The 3D Art & Design AnnualThe 3D Art & Design Annual

The 3D Art & Design Annual Vol 2

Whether you’re a professional working in the industry, a student or enthusiast, or just interested in the limitless possibilities that computer graphics present, The 3D Art & Design Annual is packed full of expert tutorials for you to absorb, written by some of the greatest artists in the field and covering every aspect of the 3D production pipeline from concept to the final render. Master new skills or develop and refine existing ones.

国家:
United Kingdom
语言:
English
出版商:
Future Publishing Ltd
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购买期刊
¥82.75

本期

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welcome to the 3d art & design annual

The world of 3D art and design grows exponentially every year and has been doing so for a long time now. Whether it’s in the modelling, texturing and real-time rendering you see in videogames, the blockbuster visual effects you see in movies, the clever invisible effects that are the building blocks of many TV shows or anything in between, the impact of developments in the visual effects industry can be easily identified throughout the entertainment, product design and medical fields. Whether you’re a professional working in the industry, a student or enthusiast, or just interested in the limitless possibilities that computer graphics present, The 3D Art & Design Annual – brought to you by the team behind 3D Artist magazine – is packed full of expert tutorials for you to…

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30 hard surface secrets

Ahard-surface modeller is one of the most diverse and varied job titles in the industry; its definition varies from artist to artist. Some take hard surfaces to mean a model with a tight, clean mesh, few curves and hard edges. Others will take it to mean creating any man-made construct, so arch-vis would certainly come under this umbrella. But it could also mean a static rigid object that will not be animated – say, for example, a weapon. Not only is the definition so free, so is the level of inspiration for hard-surface designs. Markus Vogt suggests that the best references you can get are “of real-life hard surfaces and models.” Hristian Ivanov agrees, and says that for truly believable models, you should look around. “Your model should look good, but…

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create a stunning fantasy character

PABLO MUÑOZ GÓMEZ The Jarl of Winter, 2016 Software ZBrush, Substance Painter, KeyShot, Photoshop Learn how to • Set up concept meshes • Deal with multiple SubTools • Detail human skin with alphas and custom brushes • Create stylised hair and fur using ZBrush • Optimise hair for KeyShot rendering • Create custom hair brushes • Sculpt fine details like eyelashes and eyebrows • Texture, render and produce the final illustration Concept The original sketches explored an image where the scenario had a bigger role to play, but the idea was refined to focus on a more direct interaction with the viewer and to emphasise the essence of the character through her eyes. Throughout the course of the next few pages, we are going to dissect the process of creating and setting up the 3D sculpture of our Jarl character in order to create a…

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design a high-tech racing machine

“Remember to keep your geometry low poly and non-extruded at the blockin stage, as this will enable you to easily add edge loops and merge vertices” Designing vehicles is fun, but this can also be challenging at times. We will need to figure out appealing forms, size relationships and details that are fantastic and yet rooted in reality. This design has been based on a combination of F1 cars and hot rods as these vehicles tend to have wonderful exposed areas that give us a view of the awesome mechanical elements that make the machine work! For this tutorial we will follow a design process that can be used for other models. We shall explore modelling in Maya, Rhino and ZBrush to produce specific elements. We will then learn how we can use…

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model and kitbash a mech

TOR FRICK Rocket combat mech, 2015 Software MODO, Photoshop, Marvelous Designer Learn how to • Create a kitbash set • Kitbash • Hide repeating elements • Place efficient decals • Distribute details Concept I wanted to make a mech heavily influenced by maschinen krieger, with a heavy feel and layers of details and plates that are gritty and worn from use. YOUR FREE DOWNLOADS • Tutorial screenshots In these steps we will give an overview of some of the main steps taken when building complex mechanical models from the idea to the finished product. We will explain the thoughts behind the choice of workflows and why we do things in our chosen order. The focus is on kitbashing and quick detailing, and how to avoid the pitfalls that normally come with these workflows. For example we will teach you to use kitbashing extensively…

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reconstruct a classical sculpture

REZA SEDGHI Veiled Vestal Virgin, 2015 Software ZBrush, KeyShot Learn how to • Break down the references • Sculpt the head • Sculpt cloth folds and wrinkles • Do likeness sculpting • Use KeyShot lighting and material settings • Render realistic marble Concept I wanted to reconstruct the Veiled Vestal Virgin. Besides the beauty of the sculpture, it’s a great way to understand folds, anatomy, expressions and more. YOUR FREE DOWNLOADS from filesilo.co.uk/bks-a81 • Tutorial screenshots When it comes to classical sculpture, there is nothing more graceful and awe-inspiring than Rafaelle Monti’s bust of the Veiled Vestal Virgin. We’ll be studying and breaking down this reference, sculpting the bust and finally go into a finished realistic render. We will use ZBrush for creating the whole sculpture, from making the base mesh to sculpting the cloth and likeness, and in the end we’ll achieve a…

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