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 / Tech & Gaming
Edge

Edge

February 2020

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Land:
United Kingdom
Sprache:
English
Verlag:
Future Publishing Ltd
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19 Ausgaben

IN DIESER AUSGABE

2 Min.
as a great man once said, the future is almost here

Our masthead may promise the future of interactive entertainment, but we’ve spent much of the production of this issue in a more reflective mood than usual. That is partly thanks to the annual Edge awards, which once again saw the team decamp to a meeting room for one of our traditional Big Arguments as we whittled down our list of the year’s best games to a top ten. As ever, we’re keen to hear your thoughts on our final selection; do get in touch at the usual address. Yet this issue is not solely defined by the past. Indeed, that masthead pledge hasn’t been so well served in years. As we send to press, Microsoft has put a name on its next-generation system, Xbox Series X. Few things quicken the pulse…

1 Min.
edge

EDITORIAL Nathan Brown editor Jen Simpkins deputy editor Andrew Hind art editor Miriam McDonald operations editor CONTRIBUTORS Rob Crossland, Edwin Evans-Thirlwell, Alex Hutchinson, Emmanuel Pajon, Steven Poole, Jamie Schildhauer, Chris Schilling, Alex Spencer, Nick Thorpe, Josh West, Alex Wiltshire SPECIAL THANKS Jason Brookes, Chris Clarke, Hilary Nichols, Stefano Petrullo ADVERTISING Clare Dove commercial sales director Kevin Stoddart account manager (+44 (0) 1225 687455 kevin.stoddart@futurenet.com) CIRCULATION Tim Mathers head of newstrade +44 (0) 1202 586200 PRODUCTION Mark Constance head of production US & UK Clare Scott production project manager Hollie Dowse advertising production manager Jason Hudson digital editions controller Nola Cokely production manager MANAGEMENT Aaron Asadi chief operating officer Matt Pierce brand director Dan Dawkins content director, games & film Tony Mott editorial director, games Warren Brown senior art editor Rodney Dive head of art & design Dan Jotcham commercial finance director…

11 Min.
east, west, home’s best

The Indian game industry knows how to party. As we walk out of the Hyderabad Convention Centre and into the balmy evening air, the sight of pools, palm trees and gleaming trays of biryani is usurped entirely by the noise. Dance music pounds from the IndiaJoy Music Festival stage, in front of which hundreds of revellers – many of them business moguls and game developers – jump and sing. Confetti cannons go off, it seems, roughly every 30 seconds. The VIP bar glitters with guests in silk suits and sarees. We are in jeans. The glamour of the India Game Developer Conference is a far cry, then, from the many western counterparts we’ve attended. The largest developer conference in South Asia, its 11th year connected over 3,000 delegates from 24 countries,…

2 Min.
weapon x

Amid the barrage of adverts, Eurovision-style musical performances and a set of awards that barely acknowledged the existence of indie games, Geoff Keighley’s annual shiny-floor extravaganza The Game Awards brought us one true surprise. Breaking from decades of established convention, a platform holder announced its new console on someone else’s stage. Xbox Series X is going to take some getting used to, and not just for its rather awkward nomenclature. For one, its promise of full backwards compatibility gives Microsoft an immediate marketing headache that calls to mind Nintendo’s struggles with Wii U, the name not sufficiently different from its direct predecessor, Xbox One X. Its form factor, more in line with a mini-ITX PC than a traditional console, may also prove a tough sell, not least to those who face…

2 Min.
jason brookes

1967–2019 Jason Brookes, editor of Edge from 1994 to 1998, passed away on December 2 following a long illness. His perfectionism and his passion for videogames, coupled with a vision for Edge and gaming as part of wider contemporary culture, set the magazine’s direction during its formative years. With a particular interest in music and the visual arts, he was the ideal person to help chronicle a new era of videogames as defined by Sony’s PlayStation. After studying at Manchester Metropolitan University, Brookes moved to Bath to write for SNES magazine Super Play in 1992. His deep knowledge of the Japanese gaming scene fuelled the magazine’s identity, ensuring that it stood apart from its contemporaries, setting the tone for the next step in his career Brookes joined Edge as a writer for its…

1 Min.
page turner

Long before today’s teenagers doodled in the backs of their geometry notebooks, medieval monks hand-copying manuscripts kept themselves entertained by including sketches of penis trees, fighting snails and donkeys playing trumpets with their rear ends. Inkulinati is a turn-based strategy game all about such marginalia; using ‘living ink’, you scribble ridiculous troops that do battle across the page. “It’s Worms meets Monty Python And The Holy Grail,” designer Wojtek Janas tells us. The design of each unit is based on drawings from real historical manuscripts, chosen by artist Dorota Halicka. The team works with a medievalist to ensure authenticity. “It’s important to me that every detail, like the shape of the sword, the clothes of the character or the visual effects of the fire, look like they’ve been taken from a…