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category_outlined / Tech & Gaming
Ultimate 80s Retro Gaming CollectionUltimate 80s Retro Gaming Collection

Ultimate 80s Retro Gaming Collection

Ultimate 80s Retro Gaming Collection

While gaming really burst onto the scene in the Seventies with the likes of Space Invaders and Galaxian hitting arcades, it was the Eighties that truly revolutionised it. Not only did the arcade craze continue to grow, but over the decade home computers and consoles became more commonplace, while some of the best-loved videogame franchises and characters were born. Among the many gaming highlights of the decade were Pac-Man, Tetris, Frogger, OutRun, Zelda and the Super Mario franchise to name just a few. Inside you’ll find fascinating in-depth features on these games, while we’ll also run down the greatest games from the best home consoles and computers of the Eighties – from the NES and C64 to Sega’s Master System and the Amiga 500. So join us as we take a stroll down memory lane and discover why Eighties gaming ruled.

Land:
United Kingdom
Sprache:
English
Verlag:
Future Publishing Ltd
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IN DIESER AUSGABE

access_time1 Min.
ultimate 80s retro gaming collection

While gaming really burst onto the scene in the Seventies with the likes of Space Invaders and Galaxian hitting arcades, it was the Eighties that truly revolutionised it. Not only did the arcade craze continue to grow, but over the decade home computers and consoles became more commonplace, while some of the best-loved videogame franchises and characters were born. Among the many gaming highlights of the decade were Pac-Man, Tetris, Frogger, OutRun, Zelda and the Super Mario franchise to name just a few. Inside you’ll find fascinating in-depth features on these games, while we’ll also run down the greatest games from the best home consoles and computers of the Eighties – from the NES and C64 to Sega’s Master System and the Amiga 500. So join us as we take…

access_time2 Min.
ultimate 80s retro gaming collection

Future PLC Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ Editorial EditorDan Peel Designer Katy Stokes Editorial Director Jon White Senior Art Editor Andy Downes Cover images All copyrights and trademarks are recognised and respected Advertising Media packs are available on request Commercial Director Clare Dove clare.dove@futurenet.com International Head of Print Licensing Rachel Shaw licensing@futurenet.com Circulation Head of Newstrade Tim Mathers Production Head of Production Mark Constance Production Project Manager Clare Scott Advertising Production Manager Joanne Crosby Digital Editions Controller Jason Hudson Production Managers Keely Miller, Nola Cokely, Vivienne Calvert, Fran Twentyman Management Chief Content Officer Aaron Asadi Commercial Finance Director Dan Jotcham Head of Art & Design Greg Whitaker Printed by William Gibbons, 26 Planetary Road, Willenhall, West Midlands, WV13 3XT Distributed by Marketforce, 5 Churchill Place, Canary Wharf, London, E14 5HU www.marketforce.co.uk Tel: 0203 787 9001 Ultimate 80s Retro Gaming Collection First Edition © 2019 Future Publishing Limited We are committed to only using magazine paper which is derived…

access_time16 Min.
why 80s gaming ruled

If you’re of a certain age then the Eighties was the most exciting time to be into videogames. New home computers and games consoles appeared to be coming out every other month and, as the medium itself was still in its infancy, we were being treated to all sorts of fascinating new game ideas and concepts. Numerous genres, from scrolling fighters to graphic adventures and platformers, were born and came of age during this decade, while earlier genres like shoot-’em-ups and beat-’em-ups continued their evolution. It was a time of creativity and experimentation, a time when many developers and publishers were still willing to throw caution to the wind and eager to try innovative new things. For several years, videogames unfortunately buckled under the weight of expectation and poor management in…

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defining systems

ZX SPECTRUM YEAR RELEASED: 1982 Created by the late Rick Dickinson, the original Speccy (as it was affectionately known) included a rubber keyboard and the option of 16 or 48KB of RAM. It became a huge success for Sinclair and many games companies flocked to the machine, making it a haven for gamers in the process. COMM ODORE 64 YEAR RELEASED: 1982 Commodore’s successor to the VIC-20 was released the same year as the Spectrum and they became huge rivals. Commodore’s 8-bit system eventually proved victorious thanks to its superior SID sound chip and the fact that it had a far stronger presence in the US. It became the dominant system for much of the Eighties. NES YEAR RELEASED: 1983 Originally released in 1983 as the Famicom, the NES became phenomenally successful once it was rebadged and released…

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games that defined the 80s

PAC-MAN YEAR RELEASED: 1980 Originally known as Puck Man in Japan, Toru Iwatani’s game was a huge success for Namco and proved popular with gamers of all ages and genders. Set in a single screen, it requires you to eat all the pellets in a maze, while avoiding the four deadly ghosts that dwell there. DONKEY KONG YEAR RELEASED: 1981 1981 was a golden age in general for many arcade games but it was an important one for Nintendo as it established two key characters for the company: Mario and Donkey Kong. Both characters went on to become huge successes for Nintendo, with Mario becoming the company’s most bankable star. POLE POSITION YEAR RELEASED: 1982 Racing games have always been a good way to show off cutting-edge technology and Namco’s arcade racer was no different. It’s another smash…

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the story of…pac-man on atari 2600

In early 1981, Atari assigned a brilliant, formerly homeless, high school dropout to one of its most important games ever – the home version of its mega-hit Pac-Man. Pac-Man’s pop culture invasion began a year earlier, when an army of little yellow dot-munchers stormed the arcades, pool halls and convenience stores of America. The wildly-popular arcade game smashed demographic barriers around the world with its approachable, non-violent game design. Players of all ages and walks of life were drawn to one of the first character-based videogames. Pac-Man was a genuine phenomenon, selling an estimated 400,000 cabinets worldwide. The game also spawned a merchandising bonanza, with the character’s image emblazoned on bedsheets, drinking glasses, T-shirts, stickers, cereal, a Saturday-morning cartoon, and even a pop single. Atari was betting gamers would play Pac-Man at…

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