3D World

January 2022

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

United Kingdom
Future Publishing Ltd
57,11 kr.(Inkl. moms)
530,98 kr.(Inkl. moms)
13 Udgivelser

i denne udgave

1 min

Blade Runner is one of those films that’s made an impact on so many of us, which is why we’re so excited about the animated project, Black Lotus, that sits between the two feature films. This month we dive behind the scenes to show you how it was put together. Elsewhere this issue we show you how to project skin detail, set up stunning archviz exteriors, and so much more. We love this magazine and hope you do too. There’s nothing quite like having the latest issue delivered to your door, so if you don’t already, consider getting yourself a subscription. I don’t want to use this space to sell you things, but the deal we have at the moment is really good, so if you are in two minds now is…

1 min
vdi: tribute to studio ghibli

“I CAN SPEND HOURS ONLY LOOKING AT GOOD LIGHTING; FOR ME, IT IS A REALLY IMPORTANT ASPECT OF MY IMAGES” ARTIST Osmar Axel Rivera Mejia SOFTWARE Blender, Cycles, Procreate This adorable render was created as part of a ‘Viernes De Ilustración’ (Illustration Friday) challenge, in which artists work to a set theme and create artwork on the last Friday of every month, with the theme here being ‘Studio Ghibli’. Osmar Axel Rivera Mejia, 3D illustrator and modeller for advertising and videogames, only took seven hours to complete this image. “I experimented with the lighting, creating shadows to provide a forest look,” he explains. “I put vector alphas in between my sunlight and my models. Also, in Blender, I use the glare node to create a type of blur in the lights, and the lens distortion node…

1 min
maintenance day

ARTIST Albert Ramon Puig SOFTWARE Blender (Eevee, Workbench), Photoshop, Illustrator A fascinating sci-fi design by environment concept artist Albert Ramon Puig, who states that his artistic inspiration comes from the ability “to translate my imagination into a picture and design without limits, create environments that do not exist, or imagine what life would be like in another world.” Detailing his process, Puig explains that his first step is designing the main elements of the scene on paper or in Photoshop – in this case, the telecommunication towers and the maintenance aircraft. He then begins modelling in Blender, recreating the composition he detailed in his initial sketches using Blender Viewer, before rendering in Eevee and also Workbench. “I used the Workbench render engine of Blender 2.93.1 to render the material in different colours and flat, to…

1 min
robert de niro

This incredible likeness of actor Robert de Niro was painted and sculpted by hand by 3D artist Thomas Schreiter. “I tried to do every detail by hand,” he explains. “So I didn’t use XYZ maps or photo textures. I just painted many wrinkles piece by piece in ZBrush with the DamStandard brush or other standard brushes.” When it came to the bumps in the skin, Schreiter utilised ZBrush’s powerful NoiseMaker tool. “I previously used MorphTarget to remember the original mesh, and I added the details using the NoiseMaker. Then I used MorphTarget to switch back to the original mesh, then the Morph brush to add the details where they make sense,” he explains. “I had a painted pore alpha here that I then used over the NoiseMaker. The exact technique…

1 min
the aegis hangar

ARTIST Raag S Karnavar SOFTWARE Blender, Octane Render, MoI3D, Photoshop Freelance concept artist Raag Karnavar worked on this spaceship hangar project whilst also trying to learn MoI3D. “The reason I chose to use MoI3D,” he remarks, “was because there were some shapes that were just so much easier to make there, and once I got used to it I felt that much more confident with my ideas. Then I would render them out in Blender because I have the liberty to tweak individual polygons while looking through the camera, and that has always been a need for my workflow.” Discussing his creation process, Karnavar explains that “the displacement maps in Octane are just killer, getting those displacements right is crucial because they can really help break shapes apart, and that is a huge weight off…

1 min
get over here

ARTIST Arash Hadavi SOFTWARE Maya, ZBrush, Marvelous Designer, Mari, Substance Painter, V-Ray, Photoshop This fan art of Scorpion from Mortal Kombat was created by freelance 3D character artist Arash Hadavi, who is also studying filmmaking at the art university of Tehran. “As a 90s kid, I grew up with the Mortal Kombat game series and Scorpion was my favourite character,” he says. “I was really hyped for the new MK movie, so I decided to create a fan art of my favourite video game character. It was a quick, fun project, taking almost two weeks, and I enjoyed every single minute of the process.” Discussing his workflow, Hadavi begins by gathering references, before moving on to blocking out the model’s primary shapes in Maya. “In this case, I used a human model that I created…