Edge

February 2022

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Monthly
$3.99
$39.99
13 Issues

in this issue

10 min
year of reckoning

Having begun the year with a special edition entitled ‘Look Forward’, it’s inevitable that we end it by doing the opposite – and, in the tradition of predictions revisited after the fact, consider how the ensuing reality differed. The scope of Edge 355 wasn’t necessarily limited to these 12 months, and we even called a few of the pushbacks (hello, Horizon Forbidden West), but, even in our COVIDtempered optimism, we might have reasonably expected more of the forthcoming games discussed to see daylight in 2021: of the 56 namechecked, exactly half have seen final release. That’s indicative of the industry at large, of course, as the long-term effects of the pandemic continue to bite. God Of War Ragnarök, Dying Light 2, Gotham Knights, Ghostwire: Tokyo – we could fill this page…

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1 min
station to station

When it comes to acquisitions, 2021 brought nothing on the level of last year’s Bethesda buyout. In fact, Microsoft made no gaming acquisitions at all, leaving Sony to pick up the slack. In March, Sony took joint ownership of Evo, the fighting-game esports organisation, and followed it with the acquisition of five studios: Housemarque, Bluepoint, Nixxes Software, Firesprite and Fabrik Games. There’s a difference in strategy from Microsoft’s purchases here, with Sony bringing allies closer. Housemarque and Bluepoint have made some of the only true PS5 exclusives in Returnal and Demon’s Souls, while Firesprite and Fabrik, responsible for PSVR’s The Persistence, are studios built from the ashes of Studio Liverpool. How many people can say they’ve been bought by Sony twice?…

1 min
forbidding fruit

The eventual decision in the Epic Games v Apple case fell in favour of Tim Cook’s company rather than Tim Sweeney’s, on all counts but one: the judge ruled that Apple cannot prohibit iOS developers from linking players outside of their apps to alternative payment mechanisms, a small but significant victory for Epic’s stated mission to let developers avoid the App Store tithe on every in-app purchase. After its initial appeal was denied, though, Apple was then granted an indefinite stay, on the eve of it needing to change the App Store’s rules. Epic has yet to respond; maybe a parody of the old iPod ads this time?…

1 min
smooth operator

Taber sees Analogue OS, Pocket’s operating system, as a separate platform that will open the doors to playing classic games with save-state management, game databases and much more. It will feature in its future products, such as Analogue Duo (PC Engine), and may be back-ported to older ones, such as Mega Sg and Super Nt (Mega Drive and Super NES). It will also exist as a PC and Mac app which Pocket can connect to via its USB-C port for managing thirdparty cores and sharing save states and settings.…

4 min
pocket universe

At last, here it is. Analogue Pocket, a handheld console which natively runs cartridges for Game Boy and Game Boy Advance, and supports Game Gear cartridges with an adaptor. With future support promised for Neo Geo Pocket Color and Lynx, Pocket will soon cover much of handheld gaming history up to DS and PSP. But once its doors open to developers to add other systems to its roster, it will be in a position to cover much more of gaming history, including 16bit consoles and potentially beyond. And it should have been released months ago. But such is the reality for any company trying to manufacture electronics during the pandemic. “One day I will tell the story of the nightmare spectacular of what we have gone through to get this fucking…

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1 min
the great videogame songbook

As a member of the Recording Academy, Rosen self-nominated the arrangement, with Silverman’s permission. He had no expectations (“worst case scenario, it’s on there and maybe a couple of people listen to it as they’re voting”) but was understandably proud of his band’s work. He believes videogame music is overdue appreciation from award bodies. “Film scores, Broadway cast albums and songs from shows, the Great American Songbook – we have these bodies of works that have been recognised as canons of musical material for years and years,” he says. “It seems high time we give this vocabulary of musical works the same professional treatment and adoration, and love and respect to these composers who have defined the sound of our generation, like those composers did for generations past.”…

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