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EdgeEdge

Edge November 2017

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
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$39.99
13 Issues

IN THIS ISSUE

access_time2 min.
pick up your silly twig, you’re playing with the big boys now

The evening before Ubisoft’s E3 conference, we sat in the function room of a hotel in downtown Los Angeles and watched as a procession of senior staff laid out, one by one, the games Ubisoft would be announcing the following day. Rare, you might think; risky, even, in an era where leaking information is so easy. But Ubisoft does it every year. With good reason, too. We weren’t just treated to trailers; indeed, we didn’t see many. Instead we heard about the thought processes behind each game, on how they were made and why. We were given context: something that is lacking amid the frenetic news cycle of an E3 or Gamescom, but which casts Ubisoft in a more accurate – and, yes, far more flattering – light. Ubisoft, uncommonly for an…

access_time8 min.
power up

Something was always going to have to give. Over the past few years, the videogame event circuit has grown steadily busier, and that puts a certain pressure on publishers and platform holders. How can you have a meaningful presence at Gamescom, just a couple of months after E3? Sony decided a few years ago that it couldn’t, preferring to focus its efforts on Paris Games Week in October, and PlayStation Experience in December. Now, it appears, Microsoft has joined its rival. It notionally had a big presence at Gamescom, since the show represented the first chance for a European audience to get its mitts on Xbox One X. In reality, it had precious little else. Microsoft’s new console should have been the star attraction of this year’s show; instead it…

access_time5 min.
murder, he wrote

The collected works of Hidetaka Suehiro don’t exactly portray a man troubled by the confines of convention. Better known by his alias Swery65, Suehiro has mastered a craft of mystery games that are eccentric, mischievous and – whether by accident or design – sometimes thoroughly bewildering. With his next release, The Good Life, he is hoping to satisfy the cultural forefathers that established the whodunnit genre, after an unlikely journey deep into middle England. Suehiro’s work, curiously, had previously taken him to Hitchin, a modest UK market town that’s all timber-framed buildings, ancient churches and chocolate-box side streets. “I was really interested in how they were upholding English traditions while changing and adapting to the new generation,” he says of his stay in the Hertfordshire town. It reminded him, too, of…

access_time6 min.
notes from a small island

The Chinese Room’s award-winning adventure Dear Esther made its stage debut at London’s Barbican last year. The studio’s creative director Dan Pinchbeck played the game alongside a live narrator, with an orchestra performing Jessica Curry’s hauntingly beautiful soundtrack. Now, it’s going on the road. Here, Curry explains the process behind bringing this unique interactive performance to UK theatre audiences. Where did the idea for a live performance ofDear Estheroriginate? Jessica Curry: I went to this amazing British Film Institute event called Film, Archive and Music Lab, where they brought together international composers and producers. They took us to the Barbican to meet Chris Sharp, their contemporary music programmer. I got in touch with him after the week was up and said, “I’ve got a bit of a crazy idea. How would you…

access_time1 min.
soundbytes

“Videogames are of the utmost importance as cultural assets, as a driving force for innovation and as an economic factor.” And especially handy for courting the youth vote in an election year, we suppose, Angela Merkel “The kids, when they play it, they need to feel like they’re me. They need to feel like they’re a superhero, saving the planets.” Footballer Zlatan Ibrahimovic unveils his new game with a display of his famous modesty “To say that Yoko-san saved Platinum would not be an exaggeration. I cannot thank him enough.” We knew Nier: Automata was something special, but who would’ve guessed it would make Hideki Kamiyanice? “People pick Xbox because we have the biggest franchises, the biggest exclusives, whether you are a fan of Halo, or Gears Of War, or Forza.” True, Xbox marketing bod Aaron Greenberg…

access_time1 min.
arcade watch

Hang on a minute, what year is it? Just months after launching Daytona Championship USA, Sega is at it again, proving there’s more to the arcade scene in 2017 than videmption machines and roomy VR set-ups. The game in question is Sega World Drivers Championships 2018, and within a week of its announcement it had already been the subject of location tests in Japan. While such tests are typically as much about marketing as they are gaining player feedback, here they were crucial, since the game supports cross-site multiplayer, allowing up to 45 players in different arcades to race each other in realtime – though multiple cabinets can still be linked together for purely local play. The action edges more towards the realistic end of the spectrum, with six-speed gearshift, an…

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