EXPLOREMY LIBRARY
searchclose
shopping_cart_outlined
exit_to_app
category_outlined / Tech & Gaming
EdgeEdge

Edge September 2017

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Read Morekeyboard_arrow_down
SUBSCRIBE
$39.99
13 Issues

IN THIS ISSUE

access_time2 min.
you never fought that war. you weren’t even there, man

So, how was your E3? It’s a question that used to be reserved for the lucky few: those with a professional interest in the most important event on the videogame calendar. Assets came on discs – sometimes even on slides – and you’d have to carry them home with you, unless you were on deadline, in which case they’d be couriered. If you had copy to file you’d fax it or, in the case of one tabloid journo whose legend lives in infamy, literally phone it in while lounging by the hotel pool. Unless you were there, or knew someone who was, you’d know nothing of E3 until the mags hit the newsagents’ shelves weeks later. Needless to say, things have changed. Online outlets keep more staff at home than they…

access_time21 min.
better together

We mostly remember the bad times. The standout moments of E3 conferences past tend to be infamous, rather than revered: we think of Mr Caffeine, of Ravidrums, giant enemy crabs and, well, just about everything at Konami’s infamous conference in 2010. This year’s show was not without its cringe, of course – we’ll get to that later. But E3 2017’s most enduring, endearing moment will live long in the memory for all the right reasons. It’s the CEO of a colossal multinational publisher, and the most famous developer from a multinational platform holder, having a mock shootout with comically oversized guns in front of a worldwide audience of millions. Yves Guillemot and Shigeru Miyamoto’s tensecond playfight will go down in history not only for its playful silliness; it was momentous,…

access_time1 min.
blue moon

Despite its charming jewel tones and tiny feathered protagonist, Luna has quite a painful premise. “It’s a game about mistakes,” Funomena CEO Robin Hunicke tells us of her new VR adventure, which is due later this year for PC and Rift. “In our cultures, a lot of the dialogue about mistakes comes in the form of shaming or blaming oneself, or others, for having done what humans do – which is try things and fail.” Luna aims to challenge that. The story starts with Bird, who is tricked by wily Owl into swallowing the last piece of a waning Moon and upsetting the balance of nature. The rest involves putting the pieces back together: reassembling constellations, arranging terrarium-style levels and helping fellow animals who have also been fooled. Physical interaction using Oculus…

access_time1 min.
soundbytes

“We signed things that I thought, ‘Hey, from a PR standpoint it would be easy for me to put a trailer on screen’, but I know the game is not coming for three years.” Phil Spencer shows Microsoft’s new-found confidence with one of a series of cheeky E3 jabs at Sony “Making political statements are for other people to do. We want people to smile and have fun when they play our games.” But, Reggie Fils-Aimé, surely politics can be happy and fu– ah. Yes. Point taken “I don’t want the game to have something to say, because I don’t see myself delivering a message to people.” Famed videogame storyteller David Cage sets the cause of videogame storytelling back to the dark ages “I always used to laugh about this… I understand why the media go…

access_time1 min.
arcade watch

It’s been a quiet few years in the arcade scene for Taito. Acquired by Square Enix in 2005, it has spent recent times working more on smartphones than coin-ops. Three years on from its previous arcade outing, Left 4 Dead: Survivors, Taito is at last making its return to the scene. And, inevitably, it involves virtual reality. And as is rapidly becoming the fashion, it’s a platform, rather than a single game, which Taito is focusing on. VR Game Stage is a cluster of four enclosed spaces, each with a single raised display, in which players can choose from a selection of preinstalled games. The obvious highlight is Oneman Vurger: also available on GearVR, it tells of a man, George, who loves hamburgers so much he opens his own restaurant. No…

access_time4 min.
my favourite game

Sunil Patel is an award-winning stand-up comedian, returning to the Edinburgh Fringe festival this year for a second performance. In addition to touring the country with his wellestablished brand of nihilistic comedy, he stars in Channel 5 mockumentary Borderline and runs a podcast called Why Is Harriet Crying? with fellow comedian Harriet Kemsley. What was the first game to excite you? It was before I had my own console, playing on my cousin’s SNES. It was Super Mario World. We played it endlessly – it was a three-week summer holiday, it was really hot, and all we did was stay indoors, in this house in New Jersey, playing it. I didn’t have a console for ages after that, because I had to wait until Christmas. And then instead of getting a SNES,…

help