EXPLOREMY LIBRARY
searchclose
shopping_cart_outlined
exit_to_app
category_outlined / Tech & Gaming
EdgeEdge

Edge Xmas 2017

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Read Morekeyboard_arrow_down
SUBSCRIBE
$39.99
13 Issues

IN THIS ISSUE

access_time2 min.
they say the original sinners never felt a drop of pain

We all hope to grow. Humanity thrives on forward momentum, on the sense that we are improving, and game makers are no exception. Any creator hopes that their next game will be better received, and more successful, than their previous one. That desire is the game industry in microcosm, a place where games get bigger, broader, deeper and theoretically better over time. There’s plenty of that on show this issue – no surprise given the time of year, now the clocks have gone back and the sequel season is in full swing. Assassin’s Creed is back after a year’s hiatus and continues to be the archetypal videogame series, its seemingly endless sprawl stretched still further, fresh ideas sprinkled in with the hoary old ones, a game that is huger than ever…

access_time7 min.
hitting the spot

We just can’t get over how small it is. This is, as you might have heard since Microsoft’s been bellowing it from the rooftops for the best part of 18 months, the most powerful console ever made. Yet it is also the smallest system Microsoft has ever designed, representing a sea change in thinking from a company which has always wanted its hardware to stand out. The original Xbox was a beast; the 360, with its ostentatious curves, impossible to ignore. While sleeker than its predecessors, the launch Xbox One was designed to be noticed, reflecting its maker’s desire to have it power your entire home-entertainment setup. That mission failed, of course. And it’s been a long, rough road for the Xbox brand since. Yet it ends at Xbox One…

access_time4 min.
albert penello

The console’s clearly a monster, but in CPU terms it’s not that much of an upgrade. What’s the reason for that? Our goal was 100 per cent compatibility, and taking the Xbox One engines that developers were already working on and getting them up and running in 4K. This is a significant performance upgrade over an Xbox One, but it is an Xbox One at its core. It starts with the fact that we wanted to be able to take existing games and run them in 4K, and every single decision we made about the product was based on that. So the CPU conversation becomes interesting. Generally speaking your GPU drives visuals, and your CPU drives framerate and AI. That’s a dramatic oversimplification, but there’s a belief that a new CPU…

access_time5 min.
window on the world

The consensus has it that augmented reality will have a more dramatic impact on the world than its virtual cousin. Freed from cumbersome headsets, and designed to ameliorate the real world instead of inviting users to step into an entirely different one, AR clearly has great potential – not just for games, but the world at large. Yet until very recently, the largest tech company on the planet appeared to have only limited interest in it. Yes, CEO Tim Cook said in 2016 that Apple was investing in AR, and acknowledged it could be “huge”. But it was only at this year’s Apple Worldwide Developer Conference (WWDC) this June that the company made its move. It announced ARKit, and made it available immediately in the SDK for its new mobile…

access_time4 min.
deep burnt

As E312’s interview with DJ/producer Ikonika showed, early videogame music is a recurring influence on contemporary electronic musicians. Further proof of that comes from a new compilation, Diggin’ In The Carts: A Collection Of Pioneering Japanese Electronic Music, that releases on Hyperdub on November 17. Building on the documentary series of the same name that Nick Dwyer wrote and co-directed for Red Bull Music Academy in 2014, this 34-track compilation shows how the importance of this vital time for games and their soundtracks grows more and more as time passes. Here, Dwyer and Hyperdub boss Steve ‘Kode9’ Goodman reflect on the assembly of a very different kind of dance compilation. “When researching the era for the documentary series I realised just how much incredible music was there” How important is videogame music…

access_time5 min.
assassination classroom

Ubisoft’s flagship series is as synonymous with history as it is with virtual murder. From sunny Renaissance Italy, to a pirate-infested 18th-century Caribbean, to Victorian England’s bustling streets, the worlds of Assassin’s Creed have offered players a taste of many different time periods – even if the factual accuracy of them has been questionable. The recently released Assassin’s Creed Origins is no different: it’s a lavish interpretation of Ancient Egypt, but a videogame nonetheless, with all the fantastical trimmings players enjoy. Yet a forthcoming free addition to the game may even trump some of Origins’ taller tales. Due next year, the Discovery Tour update turns Bayek’s adventure into an interactive museum, allowing players – hopefully, even history students – to dive deeper into Ancient Egyptian culture. “We were toying with the…

help