“CD Projekt Red doesn’t just talk a big game, it… makes big games”
Back in 2014, I remember struggling to believe CD Projekt Red’s lofty promises about its new RPG, The Witcher 3. 100 hours of all-killer, no-filler, it said, an industry-best story told across a world more dense and fully realised than ever seen before. “Yeah, yeah,” I thought. “I’ll believe it when I see it.” And in 2015, we all saw it. Which is to say, CD Projekt Red doesn’t just talk a big game, it… makes big games, and when it promises that Cyberpunk 2077 will be more massive, more engaging, more customisable, more betterthan Geralt’s incredible adventure, those are words we take seriously. And then we make a kind of excited “Eeek!” sound. We can’t help it. So, of course, we had to go behind the scenes to find out as much…