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The Amiga Book

The Amiga Book

The Amiga Book 3rd Edition

Love the Amiga? Then you'll love our fantastic new bookazine. Discover the creation of classic Amiga games, read about your favourite Amiga developers, and discover the best games to collect. The Amiga Book also contains brand new images for many features as well as six new articles that have never seen print before.Featuring: Essential games - We go behind the scenes of Superfrog, Another World, SWOS, Lemmings and many more Amiga classics Your favourite developers - Discover in-depth articles on Cinemaware, Sensible Software, The Bitmap Brothers and Team 17 Informative features - Our exhaustive articles look at the Art of Amiga, its thriving demo scene, the creation of the Scumm engine and much, much more Exclusive content - The Amiga Book features six new articles that have never appeared in Retro Gamer and 250 new screenshots.

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País:
United Kingdom
Idioma:
English
Editor:
Future Publishing Ltd
Periodicidad:
One-off
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8,03 €(IVA inc.)

en este número

1 min.
welcome to the amiga book tm

It’s easy to take Commodore’s Amiga for granted, but it had a massive impact on the games industry and was an exciting successor to the Commodore 64. Many classic British developers, including DMA Design, Sensible So_ ware, The Bitmap Brothers and Team 17 found success on the 16-bit home computer, while popular franchises like Lemmings, Speedball, Worms and Syndicate are still going strong today. Commodore’s computer not only had a thriving demo scene, but its superior graphical capabilities allowed a new generation of artists to get to grips with the machine. It helped usher in a shining new era for videogames, and was more than able to hold its own against the increasingly popular consoles that were beginning to appear. To celebrate Commodore’s groundbreaking machine, we’ve personally trawled through the Retro Gamer…

18 min.
amiga 500

Year released: 1987 Original price: £599 Buy it now for: £20+ Associated magazines: Amiga World, Amiga Format, CU Amiga, Amiga Power, Amiga Action, Amiga Computing, Amiga Force, Amiga Mania, The One Why the Amiga 500 was great… Why wasn’t the Amiga great? During its early years, the A500 was the most desirable games machine on the planet thanks to several games that just wouldn’t have been possible anywhere other than the arcades. As the years passed, its graphics became less relevant but the ease of development meant that there were hundreds of programmers pumping out classic after classic on a seemingly weekly basis. “THE COMPUTER WOULD BE MORE EXPENSIVE TO PRODUCE THAN ITS RIVALS” For a home computer that’s so inextricably associated with the history and fate of Commodore, it’s perhaps a little surprising that the…

7 min.
perfect ten games

WORMS » RELEASED: 1995 » PUBLISHED BY: OCEAN » CREATED BY: TEAM 17 » BY THE SAME DEVELOPER: BODY BLOWS 01 You’d have thought that by 1995, ten years after the Amiga 1000’s launch, it had seen every one of its defining games already. Well, Andy Davidson and Yorkshire-based Team 17 obviously thought there was room for one more and the world agreed with them. Worms was an absolute sensation and went on to sell millions of copies across countless formats, sequels and spin-offs. It’s important to remember that the multiplayer strategy game began life on the Amiga, however, and was mostly a five year labour of love of just one man and a copy of Blitz Basic. And that was what was really great about the Amiga: it turned bedroom programmers into millionaires and created…

1 min.
amiga 500 and the rest...

01 DOJO DAN 02 POWERDROME 03 WEIRD DREAMS 04 ALIEN BREED 05 DISPOSABLE HERO 06 MAGIC POCKETS 07 CARRIER COMMAND 08 RAMPART 09 LAST NINJA REMIX 10 SIM CITY 11 WINGS 12 DRAGON’S LAIR 13 MIDWINTER 14 SHADOW OF THE BEAST 15 TOTAL ECLIPSE 16 AGONY 17 GAUNTLET II 18 GRID RUNNER 19 MEGA LO MANIA 20 VIRUS 21 ROBOCOP 22 AIRBORNE RANGER 23 EXILE 24 CRYSTAL KINGDOM DIZZY 25 MOONSTONE: A HARD DAYS KNIGHT 26 SKWEEK 27 PINBALL FANTASIES 28 WING COMMANDER 29 THE IMMORTAL 30 BUGGY BOY 31 FIRST SAMURAI 32 KATAKIS 33 OPERATION WOLF 34 STARDUST 35 FIRE AND ICE 36 ANOTHER WORLD 37 JETSTRIKE 38 NEBULUS 39 UNREAL 40 RAINBOW ISLANDS 41 COOL CROC TWINS 42 GUNSHIP 2000 43 BATTLE CHESS 44 F29 RETALIATOR 45 THEME PARK 46 QWAK 47 EYE OF THE BEHOLDER 48 HEROQUEST 49 PIPE DREAM 50 LEMMINGS 51 WALKER 52 RISE OF THE ROBOTS 53 ZOOL 54 BARBARIAN 55 GOBLIIINS 56 IT CAME FROM THE DESERT 57 PINBALL DREAMS 58 CANNON FODDER 59 R-TYPE 60 STAR WARS 61 HEIMDALL 62 FALCON 63 LIONHEART 64 POPULOUS 65 SPACE ACE 66 SPEEDBALL 2: BRUTAL DELUXE 67 CRUISE FOR A CORPSE 68…

10 min.
amiga 1200

Year Released: 1992 Original Price: £399 Buy it now for: £148 (New) £12+ (Used) Associated Magazines: Amiga Format, CU Amiga, Amiga Power, Amiga Action, Amiga Active, Amiga Computing, Amiga Force, Amiga Fun, Amiga Mania, The One, Total Amiga Why the Amiga 1200 was great… As the most powerful open-ended system, the Amiga had an army of developers who began life as bedroom programmers and risen to prominence. As such they were incredibly passionate about the Amiga community, and continued to create brilliant games long after it became apparent that the Amiga 1200 was on its last legs. Between 1994 and 2000, it felt special to be an Amiga owner because of the dedicated fans and developers who kept the dream alive. The sharew are scene The Amiga was a great machine for shareware fans. Its openended system…

7 min.
perfect ten games

WORMS: DIRECTOR’S CUT » RELEASED: 1997 » PUBLISHED BY: TEAM 17 » CREATED BY: TEAM 17 » BY THE SAME DEVELOPER: WORMS 01 It would be criminal to have an Amiga top ten and not mention at least one game from the mega-hit Worms series. This exclusive Amiga title was the perfect farewell from Team 17 for the machine that had served it so well over the years, so it’s unsurprising that many Amiga and Worms fans consider it to be the best game from the entire franchise. Glorious 2D visuals, well-designed maps and some truly outrageous weapons – no one will forget the first time they used an old woman or a baseball bat on a hapless opponent – all combined to create what was easily the pinnacle of the series. Team 17’s Worms…