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category_outlined / Tech et Jeux Vidéo
Retro GamerRetro Gamer

Retro Gamer No. 191

Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.

Pays:
United Kingdom
Langue:
English
Éditeur:
Future Publishing Ltd
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the retrobates

DARRAN JONES I’m going to have to choose Rez because I’ve completed it more times than any other PlayStation 2 game I own. Expertise: Juggling a gorgeous wife, two beautiful girls and an award-winning magazine Currently playing: Axiom Verge Favourite game of all time: Strider DREW SLEEP There’s too many of them! This era defined a lot of who I am today and making me choose one game is criminal, Darran. Expertise: Becoming an uncle, hooray! Currently playing: Wargroove Favourite game of all time: Final Fantasy VIII NICK THORPE Virtua Fighter 4: Evolution, because it had one of the best single-player modes of any 3D fighting game in that generation (oh, and I’m a big VF nerd too). Expertise: Owning five Master Systems (I sold two) Currently playing: Resident Evil 2 (2019) Favourite game of all time: Sonic The Hedgehog SAM RIBBITS I found it difficult…

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One of the reasons I always wanted to own an Amiga was because of The Bitmap Brothers. Sure, I was attracted to the point-and-click adventure releases and Dungeons & Dragons titles that were available, but it was the likes of Xenon 2: Megablast and Speedball 2, which were getting me excited. For me, there seemed to be an exciting energy to the developer’s games that simply didn’t appear to be present in other titles of the time. You could pretty much tell when a game was by The Bitmap Brothers as soon as you saw a lone screenshot, and they had an identity that made them instantly stand out. And then of course there were the developers themselves, emulating rockstars with their sunglasses and cool press images, images that I would gaze…

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the monster mash

One of the reasons we’ve always loved playing shmups and pinball games is because they require great hand-eye coordination and constantly push you to better yourself in order to get the highest score possible. Adam Ferrando and Ralph Barbagallo clearly feel the same way as their latest game, Demon’s Tilt, combines these two genres. We found out how this interesting mash-up came to be. Why make a pinball game? Adam Ferrando: Pinball was having a revival, thanks in part to digital pinball simulators, but there was no pinball in my area, so I had to drive up to New Hampshire and then eventually 30 minutes away to a private collection. I became obsessed, but had no dollars to buy a machine, so video pinball filled the void. But it wasn’t enough, so…

access_time3 min.
prepare for adventure

If you’re the type of gamer who loved wrestling with parsers and using graph paper to map your way around imaginary worlds you’re probably aware of The Classic Adventurer fanzine. Made by Mark Hardisty in late 2018, it’s a love letter to all things text adventures, from its lovely covers to its engaging articles. “I’ve been a huge fan of text adventures since owning an Acorn Electron,” Mark tells us. “It wasn’t the greatest machine for games, but it did have a raft of adventure games, including one of the best adventures of all time (with graphics!) – Twin Kingdom Valley from Trevor Hall”. Those early days resonated strongly with Mark and eventually he decided to do something about it. “I toyed with the idea of a ‘Text Adventure Club' a…

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the vault

A Profound Waste Of Time If you were unlucky enough to miss the original Kickstarter release you’ll be pleased to hear that this loving tribute to all things videogames has now been republished. While it does focus on contemporary indie games, there’s still some solid retro-based content to enjoy, particular the excellent look at Sega Technical Institute. It’s gorgeous to look at too, with every page being a delight to thumb through. Price: £20, £30 glow in the dark edition (featured) From: apwot.com Pac-Man Quarter Arcade Make no mistake, this latest offering from Numskull may be expensive but we’d argue that it’s worth every penny, particularly if you’re a massive fan of the ghost gobbler and can’t afford an original cabinet. The craftsmanship behind the machine is superb and feels resoundingly solid to the…

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lcdelights

Something I really miss from gaming is standalone systems. By that I mean the sort of single-game, handheld and tabletop, LED and LCD games you used to get from the likes of Grandstand and Tomy, as well as – of course – Nintendo’s Game & Watch series. These sorts of simple games you’d find today on smartphones – and gone are the days when you’d get a reasonably convincing, bleeping, blooping, flashing Space Invaders or Pac-Man clone on a standalone electronic device. Indeed, Nintendo has – on and off – fashioned these one-idea gameplay experiences into its Wario Ware series, where gameplay that would’ve once been priced at a premium, and considered enough for a standalone product, is now rushed through in seconds. It feels throwaway, but I suppose that’s kind of…

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