Art et Architecture
Web Designer

Web Designer No. 287

Web Designer is the premier magazine for aspiring online creatives and industry professionals. The monthly title offers cutting-edge practical projects spanning XHTML, CSS, Flash and WordPress as well as hosting features and interviews with the web community’s most influential people. Each issue also has a dedicated Industry section covering news and views from the trade, website showcases featuring the finest design talent. Web Designer: Defining the Internet through beautiful design… Please note: Digital versions of the magazines do not include the covermount items or supplements that you would find on printed editions.

United Kingdom
Future Publishing Ltd
Lire plus

Dans ce numéro

1 min.
welcome to the issue

Code your own HTML Web Components were announced with gusto and enthusiasm, and then gradually slid back under the web designer’s radar. Like many technologies before them, it was a waiting game for browsers to catch up before adoption could really take off. Well, browser support is now (almost) green across the major players. Chrome, Firefox, Safari and Opera are all onboard — we’re just waiting for Edge to join the party. So, now is the perfect time to dig deeper into the world of web components and discover what they can do for you. Our latest lead feature (page 46) delves into the powerful APIs that make up web components. Find out how they work, what you can do with them, their key features, the best frameworks and tools to build with,…

2 min.
this issue’s panel of experts

Matt Crouch Matt is a software engineer who is currently based in London. In this issue, he goes through what the current state of web components are, what specifications make them up, along with top tools to use, and how you can get started building your own today, with or without framework support. Page 46 “ With almost all browsers supporting every aspect of the specifications, we have a great base layer to build some great, customisable and reusable experiences ” Richard Mattka Richard Mattka is an award-winning interactive technologist on experiences for Tomb Raider and Wonder Woman. This issue he shows you how to create a killer landing page using WebGL 3D and three.js. Page 62 Mark Shufflebottom Mark is a professor of Interaction Design at Sheridan College near Toronto. Mark examines scroll based animations…

1 min.
web designer

Editorial Editor Steve Jenkins steve.jenkins@futurenet.com 01202 586233 Art Editor Andy Salter Acting Editor in Chief Claire Howlett Senior Art Editor Will Shum Production Editor Elizabeth Wood Contributors Damian Rees, Mark Billen, Leon Brown, David Howell, Matt Crouch, Mark Shufflebottom, Richard Mattka, Joseph Ford, Tam Hanna, Sush Kelly, Daniel Schwarz Cover Images iStock / Getty Images Photography James Sheppard All copyrights and trademarks are recognised and respected Advertising Media packs are available on request Commercial Director Clare Dove clare.dove@futurenet.com Senior Advertising Manager Mike Pyatt michael.pyatt@futurenet.com 01225 687538 Account Director George Lucas george.lucas@futurenet.com International Licensing Web Designer is available for licensing. Contact the Licensing team to discuss partnership opportunities. Head of Print Licensing Rachel Shaw licensing@futurenet.com Subscriptions Email enquiries contact@myfavouritemagazines.co.uk UK orderline & enquiries 0344 848 2852 Overseas order line and enquiries +44 (0) 344 848 2852 Online orders & enquiries www.myfavouritemagazines.co.uk Head of subscriptions Sharon Todd Circulation Head of Newstrade Tim Mathers Production Head of Production Mark Constance Production Project Manager Clare Scott Advertising Production…

2 min.
want to join the webvr revolution?

WebVR promises a lot, and one day will deliver the experience that designers, developers and users want. It’s not quite there yet, but that is no reason not to join in and start learning now (if you haven’t already). For those who have yet to delve into the world of WebVR, it can seem like an area that is awash with vast lines of code and complicated techniques. But to make something successful, adoption needs to be as easy as possible. Make it difficult, and people will soon tire (apart from the dedicated few). Make it simple, and people will come, people will try, and people will create. Mozilla’s mission has been to make the adoption of WebVR as relatively simple as possible. It’s not something they suddenly jumped on last…

1 min.
sites of the month

01. Route Fifty https://routefifty.caffeina.com A simple and addictive little game where you need to beat the clock, making sure to avoid the obstacles 02. ContraryCon IV https://contrarycon.com An animated, interactive, multi-layered title adds depth and engagement for visitors 03. Questions in the sky https://questionsinthesky.airfrance.com Got a question about planes? This neat, interactive game style site has the answers 04. GUCCI ZUMI https://zumi.gucci.com Style and substance help make the sell in this neat stylised scrolling site showcasing handbags Graphics Bureau Beer https://bit.ly/2WDnZXm This label — by the talented Yeye Weller — alone would make us buy this beer Colour picker Sultan Kite School https://bit.ly/2WJnM5f Typesetter Couturier Poster https://bit.ly/2OFK5pw An elegant and stylish serif style font with big swashes and ligatures. Ideal for headlines that impress WordPress Klamath https://bit.ly/2KdTiaf A multi-talented creative WordPress theme that is perfect for those looking to get a presence quickly…

3 min.
it’s not ux without involving users

There are too many people with UX in their job titles who have never even seen live user research before, let alone taken the time to actually speak to users. But without an understanding of what users actually want and need, how can you deliver it? If I were asked to design a solution with no user research, I wouldn’t have a clue where to even begin. It’s such a foundational tool that I would be lost without it. Yet this is what a large proportion of UX Designers are asked to do every day. They bang out wireframes and user flows based on nothing but educated guesswork and assumptions. They focus purely on the screens and interface when making their decisions. Yet, in my experience, true UX practitioners worry…