3D Artist

No. 138

3D Artist magazine is a luxury title for fans of 3D software and the phenomenal images that can be created. Each issue is packed with advice and inspiration for 3D devotees, all written by first-class artists. The tutorials give readers valuable insight into the techniques used by 3D professionals, while interviews and features focus on the latest projects being created by commercial studios and freelancers. 3D Artist looks at the entire 3D world, from TV and architecture design, through to film work, concept art and character development. The unique 'Workspace' mini-mag is for people training for a 3D career and shines the spotlight on 3D university and college courses, in addition to specific career advice from experts in the field, interviews with 3D studios and recruitment agencies, plus tips for anyone starting out as a freelancer. Please note: Digital versions of the magazines do not include the covermount items or supplements that you would find on printed editions.

United Kingdom
Future Publishing Ltd
Back issues only

in this issue

1 min

This issue we take you behind the scenes of The Lion King with MPC, showing you how they created the stunning visuals for Disney’s latest blockbuster. If you are ready to level up your own projects then look no further. Our training section this month covers everything from amazing hyperrealistic portraits to weapon props and much more. I’m also really excited to let you know that we will be moving home and as of next issue all our top content will be found in 3D World, which has been our sister title until now. The change is a big one but heralds a new era for 3D content, and I hope you are as excited by it as I am. All your favourite features, tutorials and reviews will be found in their new…

2 min
the expert panel

JAMES CLARKE bit.ly/33md0pE Visual effects journalist James Clarke is a regular contributor to the magazine, and this issue he’s written our cover feature on Disney’s remake of The Lion King. Turn to page 28 to read all the details from MPC. AREF RAZAVI aref3dsmax.cgsociety.org Aref Razavi is a senior artist and the director of Zavir Studio. He welcomes us into a cosy modern penthouse on page 40, as he delivers a tutorial on creating realistic archviz renders with 3ds Max and Corona. EMERSON ËCELLO www.artstation.com/ecello Emerson ëCello is a full-time freelance character artist for AAA games and animation. Turn over to page 48 to discover how he made this amazingly realistic portrait of Formula One racer Ayrton Senna. LUKAS WALZER artstation.com/lukas_walzer 3D generalist at Animationsfabrik, Lukas Walzer, takes us step-by-step through the creation process of his striking…

1 min
free with your magazine

Head to bit.ly/3DA-138 to download your files Step-by-step tutorials Learn the latest techniques and tools from our industry experts Three CGAxis premium models Grab these free food models for your projects Textures from 3DTotal.com Download a selection of high-quality textures Tutorial files, video files and screenshots Take your 3D scans into your sculpting app for detailing SIGN UP to our newsletter to get the latest news, stories and training from your favourite 3D magazine…

3 min
the gallery

Aneesh Chandra aneeshchandra.artstation.com Aneesh Chandra is a CG artist who is passionate about 3D animation and visual effects. Software Blender, Substance Painter, Photoshop, After Effects Work in progress… “I was searching for showreel inspiration online when I found a similar nature scene, I loved the feel of it. So I opened the new scene in Blender and started working on this piece. I am very happy with the final result”Aneesh Chandra, Forest Scene, 2019 Maxime Schyns maxschyns.com Maxime is a 3D character artist from Belgium. He has five years’ experience in the industry. Software ZBrush, Maya, Substance Painter, Arnold, Photoshop Work in progress… “This image is based on a concept by Taran Fiddler, I discovered it almost by accident whilst looking for some shark images on ArtStation. This is exactly the kind of concept that I like, one that shows something…

8 min
constructing a studio

Building an archviz studio can seem like a colossal undertaking, but with the right materials it is entirely achievable. 3D Artist has sourced some experts in the field of architectural visualisation to share their own stories and provide you with the tools to follow in their footsteps. From getting started in archviz, to setting up your studio and attracting potential clients, they have it all covered. Kirill Korniienko, co-founder of Black Cube, will explain how a small group of creatives reached lofty heights in the world of archviz. Having only decided to open their own studio in 2019, the experienced team create visualisations for clients all over the world. Elsewhere, Submarina co-founder, Taras Kvitka, will recount how the studio has grown from a family affair into a superstar of the visualisation…

1 min
going it alone

STAY SHARP The archviz profession is growing rapidly, so it is important to always keep your information up to date and learn new things. Otherwise, you will be behind the competition. GET PAID You should always try to get some sort of prepayment from your client before starting on the project. I don’t give my work to the client until I have received full payment for the project. KEEP CALM Avoid arguing with your clients. Offer them suggestions and informed opinions, but do not insist and know that they are always right, they are the business owner and are paying you for a service. CHERRY-PICK As an archviz artist, you usually have a limited amount of time, so try to choose the best project out of the available work. KEEP IT PERSONAL Always assign some time for personal work…