3D Artist No. 130

3D Artist magazine is a luxury title for fans of 3D software and the phenomenal images that can be created. Each issue is packed with advice and inspiration for 3D devotees, all written by first-class artists. The tutorials give readers valuable insight into the techniques used by 3D professionals, while interviews and features focus on the latest projects being created by commercial studios and freelancers. 3D Artist looks at the entire 3D world, from TV and architecture design, through to film work, concept art and character development. The unique 'Workspace' mini-mag is for people training for a 3D career and shines the spotlight on 3D university and college courses, in addition to specific career advice from experts in the field, interviews with 3D studios and recruitment agencies, plus tips for anyone starting out as a freelancer. Please note: Digital versions of the magazines do not include the covermount items or supplements that you would find on printed editions.

United Kingdom
Future Publishing Ltd
Back issues only

in this issue

1 min

For our ten-year anniversary issue, we’ve collected one hundred expert tips and tricks that are guaranteed to help improve your CG skills and make your work stand out from the crowd. Whatever CG you’re into, make sure you check out the practical techniques that industry veterans, such as DNEG’s Andrew Gordon, anatomy guru Ryan Kingslien, and Anthem artist, Patrik Karlsson have shared with us over on page 24. You can also learn from the ‘Master Builders’ as we go behind the scenes of The Lego Movie 2: The Second Part. Find out how Animal Logic dealt with the unique challenges of creating this animated feature, CG brick by CG brick; now with added glitter! Plus, you’ll find the usual mix of practical tutorials starting on page 58. Here you’ll discover how to…

2 min
the expert panel

IAN FAILES vfxblog.com VFX journalist and regular 3D Artist contributor, Ian, talks to the Animal Logic team about how they brought the Lego Movie 2: The Second Part to the big screen. Turn to page 50. 3DArtist username N/A EMILIANO COLANTONI artstation.com/emiliano_colantoni Italian 3D artist and concept designer, Emiliano, reveals how to use Blender’s new real-time renderer, Eevee, to create a short animated feature, using his own Spectre to demonstrate on page 58. 3DArtist username N/A VINCENT DéROZIER artstation.com/vincentderozier French artist, Vincent, has worked in the games industry since 2010 and is now a texture environment artist at Ubisoft Québec, in Canada. He shows how to create hi-res props on page 66. 3DArtist username N/A ARTEM GANSIOR artstation.com/gansior Artem works as a character artist at Blur Studio creating characters and props for cinematics and games. He demonstrates how to create stylised rope in 3ds…

1 min
free with your magazine

5 CGAxis premium models & PBRs Five models, two HDRIs and tileable textures Renderhub texture & four models Models and textures to use in your work 30 textures from 3DTotal.com Download a selection of high-quality textures Log in to www.filesilo.co.uk/3DArtist Register to get instant access to this pack of must-have creative resources, how-to videos and tutorial assets The home of great downloads – exclusive to your favourite magazines from Future! Secure and safe online access from anywhere Free access for every reader, print and digital Download only the files you want, when you want All your gifts, from all your issues, in one place Free for digital readers, too! Read on your tablet, download to your computer…

1 min
get started

01 Follow the instructions onscreen to create an account with our secure FileSilo system. Log in and unlock the issue by answering a simple question about the magazine. 02 You can access FileSilo on any computer, tablet or smartphone device using any popular browser. However, we recommend that you use a computer to download content, as you may not be able to download files to other devices. 03 If you have any problems with accessing content on FileSilo, take a look at the FAQs online or email our team at the address below: filesilohelp@futurenet.com…

4 min
the gallery

Björn Arvidsson artstation.com/bjornarvidsson Björn is currently working as a character artist at the newly founded Embark Studios in Stockholm, Sweden. Software ZBrush, Maya, Arnold, Photoshop Work in progress… “I was very inspired by the work Weta Workshop did on The Planet of the Apes movies and wanted to create a primate of my own. I wanted to focus on learning XGen and rendering in Arnold, but most importantly on conveying a mood and trying to tell a story”Björn Arvidsson, Ape, 2018 Alexander Svanidze artstation.com/lagas Alexander has been in game development for 15 years, working as a lead artist and art director for studios like Pixonic. Software 3ds Max 2018, V-Ray 3.60 Work in progress… “When I was an art director at Pixonic I wanted to have a Samurai robot in our ‘War Robots’ game, but it was out of our game…

2 min
experts share their top ten secrets

With the size of the 3D industry growing year on year, it’s more important than ever to make sure your work stands out from the crowd. And to stay at the top of your game you need to be proficient in a wide variety of skills. However, finding that extra something to help you get your foot in the door or give you the exposure you want can be a challenge. So, for our special ten-year anniversary issue, we’ve collected a huge range of tips and tricks from industry professionals to help you ensure that your work is of the highest standard. Over the following 24 pages, CG veterans including DNEG’s head of animation, Andrew Gordon; BioWare’s principal character artist and craft director, Patrik Karlsson; Weta Digital’s top modeller Myriam Catrin; and…