3D Artist No. 132

3D Artist magazine is a luxury title for fans of 3D software and the phenomenal images that can be created. Each issue is packed with advice and inspiration for 3D devotees, all written by first-class artists. The tutorials give readers valuable insight into the techniques used by 3D professionals, while interviews and features focus on the latest projects being created by commercial studios and freelancers. 3D Artist looks at the entire 3D world, from TV and architecture design, through to film work, concept art and character development. The unique 'Workspace' mini-mag is for people training for a 3D career and shines the spotlight on 3D university and college courses, in addition to specific career advice from experts in the field, interviews with 3D studios and recruitment agencies, plus tips for anyone starting out as a freelancer. Please note: Digital versions of the magazines do not include the covermount items or supplements that you would find on printed editions.

United Kingdom
Future Publishing Ltd
Back issues only

in this issue

1 min

This issue, on page 30, we take a look at the current state of visual effects in the television industry, from projects such as The Orville, The Flash and Doom Patrol. Elsewhere, in our feature on page 22, we delve into the possibilities of Pixologic’s ZBrush, to check out what it offers the 3D artist, from modelling and sculpting for straight renders to collectible toy production, right through to creating fibres and game assets. While the development of virtual reality has been slower than some predicted, it has certainly been steady and we’ve recently seen some big strides, including Disney releasing their first full VR project, Cycles, which we go behind the scenes of on page 38. Houdini is a hugely powerful application, but knowing where to start with a particular area can…

2 min
the expert panel

PABLO MUNOZ GOMEZ artstation.com/pablander Pablo is a ZBrush artist with an eye for the fun, as well as the beautiful. This issue the founder of ZBrushGuides joins our feature to show the latest and greatest of Pixologic’s much-loved tool. Turn to page 22. DYLAN ABERNETHY artstation.com/tiedie Dylan Abernethy is an environment artist from Canada. He is currently a student studying game development in hopes of becoming a junior in the industry sometime soon. Turn to page 46 to read his Unreal tutorial. GREG BARTA scivfx.artstation.com Greg mixes his passions for art and science to create many amazing renders, with a basis in the real world. This issue he shows you how to add Houdini to your work. Head to page 54 to read his step-by-step guide. DAHLIA KHODUR artstation.com/dahlia Dahlia graduated as a graphic designer, but pursued…

1 min
free with your magazine

Step-by-step tutorial Master creating expressive VR art with this in-depth training Three CGAxis premium models Three models with a medical instrument-based theme Textures from 3DTotal.com Download a selection of high-quality textures Tutorial files, video files and screenshots Learn the latest techniques and tools from our industry experts SIGN UP to our newsletter to get the latest news, stories and training from your favourite 3D magazine Head to bit.ly/3DA-132 to download your files…

3 min
the gallery

Ilya Shichkin artstation.com/nx74 I live in St. Petersburg and have been in CG since 2011. At the moment I am working in the games industry on AAA projects, as a senior artist. Software Blender, Photoshop Work in progress… “I made this art for the NVIDIA Metropia 2042 ‘Vehicles of the Future’ challenge. I was inspired by modern cyberpunk fashion and the movie I, Robot”Ilya Shichkin, Cyberpunk Truck, 2019 Massimo Righi massimorighi.com Massimo is an award-winning 3D artist. He is involved in various projects across the game and film industries. Software Maya, Arnold, Shave and a Haircut Work in progress… “I’ve always loved wolves. This image is an attempt to recreate a typical pose. The main challenge was to light and shade the fur. Working with white textures is always tricky, but it’s been an opportunity to learn something different”Massimo Righi, Howling…

1 min
pro’s guide to zbrush

Whether you’re a veteran of 3D art or a relative newcomer, chances are you’ve used ZBrush, and at the very least you’ve heard of it. Pixologic have been refining their premier digital sculpting tool for two decades and the latest upgrade, ZBrush 2019, might just be their most exciting yet. “ZBrush 2019 continues to build upon the solid functionalities present in previous versions by adding major new features that make it possible for artists to work even faster,” says Pixologic’s 3D product development manager, Paul Gaboury. This time Pixologic have turned their attention to the creation of hard-surface and mechanical shapes, and have been working on how they can help to ease and refine artists’ workflows in this area. Gaboury will run 3D Artist through the most exciting new features you…

3 min
what’s new?

PAUL GABOURY 3D product development manager at Pixologic pixologic.com Non-photorealistic rendering has been added to ZBrush in this update. Can you tell us about this feature? We wanted to give ZBrush artists a new way to create unique final renders that can look like a pencil sketch, comic book, anime cel or watercolour painting. The Non-Photorealistic Render (NPR) makes this possible. The system gives instant feedback, making it useful as a presentation and production tool. NPR settings can be saved as presets, allowing artists to replicate effects and share rendering styles. How does ZBrush 2019 make it easier for artists to create hard-surface and mechanical shapes? SpotLight allows users to use imported images as a source for projecting colour and/or sculptural details to a model. Supplementing this function are a large number of interactive editing…