3D Artist No. 135

3D Artist magazine is a luxury title for fans of 3D software and the phenomenal images that can be created. Each issue is packed with advice and inspiration for 3D devotees, all written by first-class artists. The tutorials give readers valuable insight into the techniques used by 3D professionals, while interviews and features focus on the latest projects being created by commercial studios and freelancers. 3D Artist looks at the entire 3D world, from TV and architecture design, through to film work, concept art and character development. The unique 'Workspace' mini-mag is for people training for a 3D career and shines the spotlight on 3D university and college courses, in addition to specific career advice from experts in the field, interviews with 3D studios and recruitment agencies, plus tips for anyone starting out as a freelancer. Please note: Digital versions of the magazines do not include the covermount items or supplements that you would find on printed editions.

United Kingdom
Future Publishing Ltd
Back issues only

in this issue

1 min

Our fantastic cover art was created using ZBrush, prepped for 3D printing before being painted. This is a perfect example of how different areas of art come together, and on page 46 we show you how to start your own. Sometimes we can get excited by starting something new, or discovering options you didn’t know were there. However, knowing how to learn these new skills, or even get your head around where to begin, can be a struggle all in itself. Luckily we have explored all the available options to learning 3D, so head to page 22 where we show you how to start your 3D journey and get the best from your own learning. Elsewhere we bring you the next instalment of our MPC series, this issue looking at how they…

2 min
the expert panel

MAARTEN VERHOEVEN artstation.com/mutte A regular contributor to this magazine, Maarten’s stunning sculpting work adorns this issue’s cover and in the training section he shows you how to sculpt your own mask, ready for 3D printing. Turn to page 46. HECTOR MORAN VARGAS (HEC) www.hec.mx Hector Moran is an industry expert with many years of experience working cross genre. Here he shares his process for creating stunning character sculpts, from concept to render, for the miniatures industry. Turn to page 68. AMBASSADORS ambassadors.com The world-famous studio Ambassadors have recently turned their hand to creating a photorealistic digital baby in the womb, a step beyond the more commonly seen digital actor. Turn to page 94 to find out more. DAHLIA KHODUR artstation.com/dahlia Art-led 3D artist and trainer Dahlia returns to the pages of 3D Artist this issue to teach you how to take…

1 min
free with your magazine

Head to bit.ly/3DA-135 to download your files Step-by-step tutorials Learn the latest techniques and tools from our industry experts Three CGAxis premium models Grab these free tree models for your projects Textures from 3DTotal.com Download a selection of high-quality textures Tutorial files, video files and screenshots Master using Pixologic ZBrush to create sculpts for 3D printing SIGN UP to our newsletter to get the latest news, stories and training from your favourite 3D magazine…

3 min
the gallery

Farzad Maleki artstation.com/komododragon Farzad Maleki is a 3D character artist from Sydney, Australia. He has been active in most parts of the animation workflow since 2002. Software ZBrush and KeyShot Work in progress… “I’ve always been inspired by famous paintings. Sebastiano Ricci is one of my favourite artists; I was impressed by one of his beautiful paintings and it inspired me to make something similar in 3D. It wasn’t easy, because I never had a chance to see the original painting closely and photos were my only reference”Farzad Maleki, PERSEUS, 2019 Harnain Singh artstation.com/harnainsingh Harnain Singh is an India-based artist, working primarily in digital art. Software ZBrush, TopoGun, Substance Painter, Marmoset Toolbag Work in progress… “I was always amazed by the game Battletoads during my childhood and wanted to reimagine a character from the 8-bit sprite sheet days as a fully…

8 min
school’s out

As 3D art becomes an increasingly prevalent part of modern society, the software behind it becomes democratised; it’s now easier than ever for someone to teach themselves the processes and techniques behind 3D artwork. Even so, knowing how to get started can still be a daunting prospect. It is for that exact reason that 3D Artist has assembled three self-taught creators to tell their success stories and share tips for how you can stay ahead of the curve. From practical advice on how to sharpen your skills to encouragement on maintaining a healthy mindset, each artist has wisdom to share. Whether you are just getting started on the road to becoming a 3D artist or you’re stuck someway along, it’s time to get inspired. GETTING STARTED Natalia Freitas is an animator and artist from…

1 min
sharpen your skills

Whenever business is quiet, or he’s struck with inspiration, freelance artist Pierrick Picaut will start a new personal project. “I choose a project that I’m not 100 per cent skilled in so that I have to push myself to learn new things,” he adds. Picaut also buys courses online, on everything from character creation and anatomy to environment creation. “You can find so many resources online that the only difficulty you will face is finding the motivation,” he says. Indie game artist Hannah Watts uses social media to keep up to date with artists that inspire and motivate her. “It’s very useful for seeing how others approach things,” she continues, “Sketchfab is similar in this regard. I love being able to zoom in to other people’s models and check out their…