/ Tech & Gaming
3D World3D World

3D World August 2017

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

United Kingdom
Future Publishing Ltd
Read More
£6.49(Incl. tax)
£44.99(Incl. tax)
13 Issues


1 min.
spot light on our contributors

Syawish A Rehman Syawish is a visual effects and motion graphics artist based in Pakistan. On page 48, he shows us how to simulate realistic explosions. www.goo.gl/4qtzIz John Frazier John is an Oscar-winning special effects coordinator. On page 18, he shares insight into the making of Transformers: The Last Knight. www.bit.ly/johnfrazier Chris Hodgson Chris is a senior environment and texture artist at Starbreeze Studios. On page 56, he shares his tricks for creating tiles in Substance Designer. www.bit.ly/chrishodgson Francis-Xavier Martins On page 82, we have advice for sculpting caricatures in ZBrush from Francis-Xavier, a character artist and CG generalist based in Brighton. www.polyjunky.com Jesus Fernandez Jesus is a freelance 3D artist, who has worked on variety of projects from music videos to look dev. He explains how to create a furry critter on page 62. www.jesusfc.net Rob Redman Rob is creative director at a boutique animation…

4 min.

SUMMER READING ARTIST Arthur Gatineau SOFTWARE Maya, Arnold, Mari, Photoshop “I really enjoyed working on a cartoony scene. The personal work I’ve been doing for the past two years has been more realistic and creepy, so it was really refreshing to work on a colourful scene,” says Entrophy and freelance CG artist Arthur Gatineau. This image is based on a concept by Fredrik Rattzen, a Swedish visual development artist. “I really wanted to keep all the features and details, including the camera angle, lighting and general mood,” says Arthur. “I did my best to match everything. As I’m faster on 3ds Max, I did all the modelling and UV work there, then I exported everything – including the camera as an Alembic – and switched to Maya.” Arthur used light linking to direct the mood of the…

7 min.
transforming a franchise

TRANSFORMERS: THE LAST KNIGHT director Michael Bay VFX SUPERVISORS Scott Farrar Jason Smith SFX SUPERVISORS John Frazier SYNOPSIS The Transformers are at war with humans, and must look to the past to save the world RELEASE DATE June 21 WEB www.transformersmovie.com There is no bigger Hollywood production than one directed by Michael Bay, and the fifth instalment of the cinematic franchise about galactic giant beings using Earth as their battleground, Transformers: The Last Knight, is certainly big. The director has welcomed cinematographer Jonathan Sela (A Good Day to Die Hard) to his inner circle of trusted collaborators, which includes production designer Jeffrey Beecroft (Twelve Monkeys), special effects supervisor John Frazier (Spider- Man 2) and the team at ILM. “Michael is like a kid in the theatre on a Saturday afternoon with popcorn, and is from the time where we watched amazing things happen on…

2 min.
a complex balance

Shooting blockbuster action movies is not unusual for cinematographer Jonathan Sela (Deadpool 2), who frequently collaborates with filmmaker John Moore (Max Payne); however, having to incorporate a Transformer into the frame was a new experience. “We have poles that represent the height of our characters with 3D model faces on them so you know right away who is at what height,” explains Jonathan. “In this set-up, I’ll go down, but I can only do it this much so you get enough head room. We also shot a lot of the movie in IMAX, which means a lot more vertical space, that helps with those characters. For the cameras, we went through a mix of Panavision and IMAX. We had one 3D IMAX rig, which was two ALEXA 65s together. That had…

2 min.
creating new characters

Along with mainstays Optimus Prime and Megatron, this movie sees two new Transformers making an appearance: Cogman and Sqweeks. “There’s a wonderful illustrator named Steven Messing, who I have been working with for quite a while, and he had this idea of this Jules Verne-type of character that came from the age of the later Industrial Revolution,” says production designer Jeffrey Beecroft. “We used elegant pieces to create him and looked at Breguet watches. The older watches have this wonderful movement to them.” “Cogman is a beautiful design that is reminiscent of old firearms or old armour with brass inlay metal,” observes ILM VFX supervisor Jason Smith. “I hope that audiences get a kick out of him because he’s a fun character.” Cogman is a special robot known as a headmaster. “Michael…

1 min.
travelling to cybertron

Not only does the Earth make an appearance on the big screen, but also the planetary home of the Transformers known as Cybertron. “Cybertron is in many shots and was dauntingly complex,” states ILM associate VFX supervisor David Fogler, who oversaw the development of the world building. “Cybertron as a basic concept was a challenge. What it should look like? How should it behave? We spent a year and a half figuring out what it should look like and that’s not an exaggeration.” Numerous concept designs were developed by production designer Jeffrey Beecroft and ILM art director Ryan Church. “Michael Bay chose a few of those concepts that were his favourites,” explains ILM visual effects supervisor Jason Smith. “Once we had those key pieces of art, David Fogler, Scott Farrar and…