category_outlined / Tech & Gaming
3D World3D World

3D World Christmas 2017

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

United Kingdom
Future Publishing Ltd
Read Morekeyboard_arrow_down
SPECIAL: Save 30% on your subscription!
£6.60(Incl. tax)
£44.99£31.49(Incl. tax)
13 Issues


access_time1 min.

Editor’s welcome What’s hot this issue Save up to 49% When you sign up to a print subscription – turn to page 26. Although not new, the resurgence in virtual reality is increasing and looks set to stay. We take a look at how it’s used as a narrative tool on page 18, then on page 48 you can learn how to create creatures within VR itself. We also give you top advice on landing your dream job, on page 28. rob.redman@futurenet.com SPOTLIGHT ON OUR CONTRIBUTORS Steve Jarratt Steve is a freelance journalist and CG artist, with an unhealthy addiction to 3D apps and plug-ins. Check out his Octane Texture Pack review on page 96. www.blue-zoo.co.uk Pierrick Picaut Blender expert and 3D artist Pierrick brings this month’s cover art, and the tutorial to accompany it, which starts on page 34. pieriko.artstation.com Glen Southern Glen’s…

access_time5 min.

MEDITERRANEAN TOWER RUINS ARTIST Elias Tsirides SOFTWARE Unreal Engine 4, Photoshop, Maya, ZBrush, Substance Designer, Substance Painter Environment artist Elias Tsirides has been dedicating his time to a Byzantine ruins environment creation over these past few months, and this image is only part of their larger project. “I love the process of gradually fleshing out something out of nothing in the proverbial blank canvas,” he explains. Elias utilised a range of 3D software to create the various materials; the individual rock pieces were sculpted in ZBrush, which were then grouped and textured in Substance Painter. After bringing this into Maya, a square wall unit was built in a tileable manner. Elias begins his work on a project by seeking out relevant references while listening to music of a similar mood to get him inspired. “What I enjoyed…

access_time9 min.
changing the story

FEATURE VR: changing the story When using virtual reality as a tool for crafting entertainment experiences, the tried and tested process of storytelling is disrupted somewhat by the fact that the audience is now firmly in control of what they see and what direction they take. It’s changed the game, and that’s something that has to be at the forefront of any VR creator’s mind. Collaborating with various filmmakers to produce diverse content that pushes the boundaries of storytelling and technology within the realm of virtual reality is the primary objective of Oscarwinner and Google ATAP director Jan Pinkava, who created the first of the Google Spotlight Stories four and a half years ago with Windy Day. “VR is this immersive and potentially interactive space that is pushing at the edges of the…

access_time2 min.
spotlight on technology

Filmmakers producing Google Spotlight Stories need tools to support their creative visions and Google provides them with the technical expertise. Along with producing plugins for Maya and Pro Tools, Google has developed a proprietary software program that helps with the end-toend production of VR stories. “Story Editor is a custom visual tool to create and edit non-linear stories starting from animation clips or videos,” explains Google Spotlight Stories technical project lead Rachid El Guerrab. “This also includes tools to edit and control object-based or Ambisonic audio and its interaction with the viewer.” A rendering and animation engine was created because none of the offthe- shelf solutions provided the right amount of flexibility or performance. “This enabled us to shrink it to almost the size of a video codec, which allowed us to…

access_time3 min.
spotlight on sound

Ever since the release of Windy Day, Pollen Music Group co-founder Scot Stafford has served as the creative director of music and sound for Google Spotlight Stories. The release of Sonaria marks the co-directorial debut of Stafford who was also the composer and sound supervisor. “Towards the end of 2016 [GSS technical project lead] Rachid El Guerrab asked me to pitch an idea for a show that was sound-driven from the start: an idea from within the internal team that would focus on pushing our audio tech forward,” recalls Scot Stafford. “My first thought was to focus on 6DoF sound. [In 6DoF viewers can get closer to things, and look around and behind objects]. My second thought was, ‘No way is this going to feel like a tech demo!’” A key inspiration…

access_time2 min.
for sculpting in vr

01 Sta y comforta ble when working Be sure to adjust the headset straps, tilt it up and down and adjust the lens slider until the image is as clear as possible. Don’t expect to be standing up for hours on end in long sessions. 02 Change the Scale Remember that you can work on pieces that are tiny in your hands or a gigantic piece that dwarves you when you need extreme details. 03 Share your workspa ce With VR sculpting we are able to invite others into our workspace, so we can instantly show and explain our ideas to others visually and audibly. 04 Proximity When sculpting you are in front of your model, making the experience much more realistic. Not only can you pick the model up and rotate it,…