Tech & Gaming
3D World

3D World January 2019

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

United Kingdom
Future Publishing Ltd
Read More
13 Issues

in this issue

1 min.
spotlight on our contributors

Pascal Blanché Our cover artist this issue, Pascal is senior art director at Ubisoft Montreal with more than 20 years’ experience in the game industry. artstation.com/pascalblanche Maya Jermy Maya is a 3D artist and animator based in the UK. She started her career in 2012 remaking and animating characters for Oddworld. mayajermy.artstation.com Trevor Hogg Regular feature writer Trevor Hogg returns this issue with an in-depth look into the making of First Man, the effects-laden space-race blockbuster. www.linkedin.com/trevorhogg Ant Ward Industry veteran Ant Ward explores the considerations you need to make when venturing into a career as a freelance games artist. www.antcgi.com Ian Failes Ian is a regular contributor to 3D World, and in this issue he continues his series following the work and processes of Double Negative. www.vfxblog.com Mike Griggs Mike Griggs is a 3D and visual effects artist with vast experience across the industry. This…

3 min.

«EPIPHQNY» ARTIST Animation Lee SOFTWARE ZBrush, 3ds Max, Maya, Unfold3D, Mari, Mudbox, Substance Painter, Knald, Marmoset Toolbag “I wanted to make something like EVA, Ghost In The Shell and The Last of Us. Recently I’ve been liking vivid cartoon images,” says Animation Lee. By day he teaches 3D art and by night he is a hip-hop dancer, and this image was created over one months’ worth of free time. “I’ve only done normal characters before, and I haven’t done the appearance of a person’s skin being torn apart,” he explains. “My method is to use ZBrush on the first-level model, export to 3ds Max and change the topology again, giving it a thickness, then I used ZBrush’s project function to complete details with mask.” When asked where he finds inspiration, he says: “In the world you see first,…

2 min.

Faster and more precise editing! DaVinci Resolve 15 is perfect for both offline editorial and online finishing. You get every editing and trimming tool imaginable, new stacked and tabbed timelines, multicam, closed caption and subtitling tools, on screen annotations, faster project loading, more customization options, 2D and 3D title templates and dozens of other new features! Amazing new color correction tools! Hollywood’s favorite color corrector keeps getting better! DaVinci Resolve 15 features an entirely new LUT browser, multiple playheads, shared grades, better noise reduction, 10x faster stabilization, 8K super scaling, GPU accelerated HDR grading, Revival dust and dirt removal plugins, new ResolveFX lens filters, smart fill patch cloning and more. Incredible new Fairlight audio features! With hundreds of new pro tools, the Fairlight page is now a full blown digital audio workstation! You get a…

8 min.
global hotspots

Every 3D artist has an idea of where in the world they’d like to be, whether it’s London, Berlin, Vancouver or Los Angeles. But has anyone ever asked how these places came to be the promised lands for aspiring creators, and if they’re still relevant in an age where the internet rules supreme? 3D World has assembled a variety of companies and creatives to discuss their respective communities and the concept of industry hotspots. VFX veterans Rise FX in Berlin, Riot Games character artist Blair Armitage in LA, CraveFX in Singapore, and DNEG in London and Vancouver. “Berlin’s still a relatively young community, but that doesn’t mean we aren’t up to speed or as advanced as other places,” says Rise VFX supervisor Jonathan Weber. He has been working at Rise for 11…

1 min.

“I keep seeing more artists go to Tokyo,” explains Armitage. “I think there might be more communities of foreign artists there in future. More studios are looking to hire from overseas and improve the sharing of knowledge. There was a welcoming game dev community when I lived there, who were so inviting and open to talking about their experience.” There’s also a wealth of events held in the city for hobbyists, fans and artists alike, not least the prestigious SIGGRAPH Asia or the Video & CG Production Expo. Armitage goes on to explain that the language barrier can be somewhat of a challenge for newcomers: “There’s so much separation between language barriers that can make it difficult to see the amazing art that comes from Japanese artists, so seeing their work in…

11 min.
first hand encounter

After chronicling the trials and tribulations of an aspiring Jazz drummer in Whiplash and making the romantic musical La La Land, filmmaker Damien Chazelle embarked on a new frontier with First Man, a biopic about American astronaut Neil Armstrong who was the first human to walk on the moon. “When I first joined the show, Damien gave me a PDF file which was 300 pages of what the movie was going to be,” recalls visual effects supervisor Paul Lambert (Blade Runner 2049). “It was like seeing into the mind of one of the top directors in the country. He had made these storyboards cut to the music [scored by composer Justin Hurwitz] that you hear in the film.” The mandate was to rely on practical effects that would be digitally augmented,…