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3D World3D World

3D World March 2019

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

United Kingdom
Future Publishing Ltd
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£6.80(Incl. tax)
£44.99(Incl. tax)
13 Issues


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spotlight on our contributors

Paul Roberts Paul Roberts is an in-house artist with a great knowledge of 3ds Max and iToo Software plugins, making exceptional art and training. www.itoosoft.com Maya Jermy Maya is a 3D artist and animator based in the UK. She started her career in 2012 remaking and animating characters for Oddworld. mayajermy.artstation.com Glen Southern Multi-disciplined artist Glen Southern returns to the mag this issue, with a fantastic tutorial that helps you to recreate our cover image. www.southerngfx.co.uk Ant Ward Industry veteran Ant Ward explores the considerations you need to make when venturing into a career as a freelance games artist. www.antcgi.com Ian Failes Ian is a regular contributor to 3D World, and in this issue he continues his series following the work and processes of Double Negative. www.vfxblog.com Mike Griggs Mike Griggs is a 3D and visual effects artist with vast experience across the industry. This issue…

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atomic bomb

ARTIST Jacques Defontaine SOFTWARE ZBrush, Maya, XGen, Arnold, Photoshop “With each new character, I spend most of my time experimenting and trying to improve my skills. Doing some research at each step in the process is actually what I enjoy the most,” says freelance artist Jacques Defontaine. He insists that his approach to creating such life-like images is actually fairly straightforward: “I have a little collection of stamps and stencils that I use for sculpting and painting textures, but apart from that it’s all basic tools. In ZBrush I always use the Geometry HD and Layers features, as I find those very powerful.” Having worked in the CG industry since 1996, Jacques has years’ worth of experience to draw from. He concludes: “Many things inspire me but the human face is my favourite, they can look…

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french partisans, 1944

ARTIST Elodie Dos Santos SOFTWARE ZBrush, KeyShot, Photoshop “For the modelling of these characters, I exclusively used ZBrush,” explains CG modeller Elodie Dos Santos. She continues: “I wanted to create an image exclusively in ZBrush because I think that software has a more artistic approach.” Elodie began by creating the basic shapes of the individual characters with their expressions, before posing them and finally working on the details for each character one at a time. “It was a lot of fun to make this picture because I find the original concept so beautiful and inspiring,” she adds. “Each of Javier Burgos’ characters give off a personality and a story, and that’s what I like most about character modelling. It’s not just T-Pose modelling, I invent a story for each of them.” artstation.com/beelee…

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kunoichi (realtime character)

ARTIST Olya Anufrieva SOFTWARE ZBrush, Substance Painter, Marmoset Toolbag 3, Photoshop, 3D-Coat, 3ds Max 3D character modeller Olya Anufrieva spent one and a half months working on this image for the Feudal Japan ArtStation challenge, based on a concept by Moritz Cremer. “I used ZBrush to create the clothes,” she explains. “I collected a lot of references to get stylised folds. To save time and resources I didn’t sculpt small details, instead I put it in Substance Painter and baked a normal map, then textured the character.” Olya’s favourite part of the process is sculpting. “It’s very creative,” she continues. “I like working through the shape and character of my personages. I use Sculptris Pro to speed up work and Polypaint so I can immediately see the character in colour.” “I am inspired by many talented…

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portrait of bob

ARTIST István Vastag SOFTWARE 3ds Max, ZBrush, Mari, V-Ray, Nuke This life-like image took Digic Pictures environment supervisor István Vastag nine months to complete, working on it during his free time after work and at weekends. “There were several interesting issues that I had to face,” István explains. “I paid great attention to where the face geometry meets the eyeball geometry. All the hairs are growing from below the skin surface so they are all correctly affecting the subsurface scattering. Textures were painted in Mari using simple brushes and adjustment layers.” As an environment artist István relished the opportunity to create a character portrait and saw inspiration all around him. “Everything can be inspiring – movies, books, other artists, Googling nice photographs or even just a simple walk in the city.” artstation.com/dy217…

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little fisherman

ARTIST Roxane Hinh SOFTWARE ZBrush, 3ds Max, 3D-Coat, Substance Painter, Marmoset Toolbag 3 “The texturing process is my favourite step in creating a 3D character or environment, I think it's the most creative and artistic moment,” says Roxane Hinh. When she’s not creating adorable images like this, Roxane works as a graphic designer at Paris-based video game studio, Sloclap. “Fish are a recurring element in this character,” explains Roxane. “I created a ‘fish kit’. For that I create a basic high poly in a separate scene, then I do the low poly that I superimpose on my high poly. Finally, I place and deform the fish around my character scene.” This technique allows Roxane to work with fish that are already detailed, allowing for faster variations. The entire project was completed over a month and a…