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3D World3D World

3D World April 2019

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
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13 Issues

IN THIS ISSUE

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spotlight on our contributors

Carlos Lucio Archviz is a growth area for CG artists and Carlos is at the top of his game. In this issue he shows you his process for creating stunning scenes. carloslucio-visualization.com Maya Jermy Maya is a 3D artist and animator based in the UK. She started her career in 2012 remaking and animating characters for Oddworld. mayajermy.artstation.com Pat Imrie Veteran Maya artist Pat Imrie returns to the Q&A panel this issue, helping you solve all your CG problems, based on his wealth of experience. www.patimrie.com Martin Nebelong Martin is a freelance artist, working as a 2D artist for 15 years, but 3D/VR is becoming an increasingly bigger part of his work. www.artstation.com/martinity Ian Failes Ian is a regular contributor to 3D World, and in this issue he continues his series following the work and processes of DNEG. www.vfxblog.com Mike Griggs Mike Griggs is a 3D…

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the wolf

SOFTWARE 3ds Max, Ornatrix, Arnold, Mudbox, ZBrush, SpeedTree, Nuke Alireza Akhbari is a digital environment artist at BaseFX. This image took him just six days to complete. “My workflow is like that of several different companies, with some slight differences to account for being one person,” he says. Alireza highlights nature, photography and other artists’ work as essential influences. On finding the right pose for his wolf, he says: “Usually I prefer to pose my character in the scene. 3ds Max has a few handy tools for this part. For the wolf I used the CAT rig system, then made corrections in ZBrush.” The very last step is the lighting, a crucial aspect of any image. “For base lighting I imported my blocking scene. I wanted to achieve atmosphere and with blocking I…

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zoom

SOFTWARE ZBrush, Marvelous Designer, KeyShot, After Effects, Photoshop “I used Marvelous Designer 7 to create the tight leather costume, particularly the flattening technique where you draw on the avatar and then extract the patterns,” explains Gerard Muntés. By day Gerard is a 3D character artist at Creative Assembly, having previously worked as an environment artist and undertaken freelance 3D work. “As a father it’s sometimes hard to find the time to create,” he continues. “I had to work in 30 to 60-minute sessions for the majority of this project.” Zoom took Gerard a month to complete. “Due to the fact I like doing different stuff and using the latest techniques, my workflow always changes,” says Gerard. “But I would recommend using PureRef for quickly gathering references, as well as taking a look at…

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blackmagicdesign

Faster and more precise editing! DaVinci Resolve 15 is perfect for both offline editorial and online finishing. You get every editing and trimming tool imaginable, new stacked and tabbed timelines, multicam, closed caption and subtitling tools, on screen annotations, faster project loading, more customization options, 2D and 3D title templates and dozens of other new features! Amazing new color correction tools! Hollywood’s favorite color corrector keeps getting better! DaVinci Resolve 15 features an entirely new LUT browser, multiple playheads, shared grades, better noise reduction, 10x faster stabilization, 8K super scaling, GPU accelerated HDR grading, Revival dust and dirt removal plugins, new ResolveFX lens filters, smart fill patch cloning and more. Incredible new Fairlight audio features! With hundreds of new pro tools, the Fairlight page is now a full blown digital audio workstation! You get a…

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locust

SOFTWARE ZBrush, KeyShot, Photoshop Maarten Verhoeven is a freelance digital sculptor for concept and 3D print. “One question that keeps coming back is how I did the wings,” he says. “They were done in ZBrush using ShadowBox and an image of an insect wing. I just amped up the resolution of the ShadowBox properties and got some really fine details in there.” This fascinating image took just two days, thanks in part to Maarten’s simple workflow. “I start to think out a concept before then diving into ZBrush, where I start sculpting and extracting spheres. Once the thing is done I kick it to KeyShot, make some quick renders and compose them in ZBrush. Most of my personal work doesn’t take more than a day or two from beginning to the end.” artstation.com/mutte…

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a secret place somewhere in alps

SOFTWARE Maya, ZBrush, SpeedTree, Substance Painter, V-Ray, Photoshop, Houdini This image is based on a magnificent concept by Quentin Regnes, and took senior environment artist Dmitry Kremiansky three months to complete, working in his spare time. “I used Houdini for the fog and the clouds. It was relatively simple and just involved bringing in some blobs from ZBrush and then adding noise to them. I can't wait to try out this process on something realistic.” Dmitry’s favourite part of the process was creating the mountains. “They were something I wasn’t sure how to tackle or stylise,” he says. “At least until the end of the project, when I sculpted them in ZBrush just like I did for the terrain. It was a lot of work, but I managed to stay consistent with the overall…

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