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COVER ARTIST Sasawat Intakul SOFTWARE Maya, ZBrush, XGen, Nuke This month we take you on a journey through the lands of compositing, specifically when done with Nuke, an industry staple for this type of work. This includes some tips from our cover artist this issue, who created this wonderful Chun-Li fan art. Next up we take you behind the scenes on the beautiful Baba Yaga, as well as investigate the world of architectural visualisation in the second part of our series. If you are looking to boost your own skills we provide expert training on Blender, where we help you master the art of low-poly game assets, then show you how to create animated assets for Unreal Engine. If you are in the market for a new render engine check…