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3D World3D World

3D World February 2017

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
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13 Issues

IN THIS ISSUE

access_time1 min.
spotlight on our contributors

SUBSCRIBE FROM £11.25 Get print and digital editions every month, turn to page 26 Brian Sharp Game industry pro and developer of Oculus Medium, Brian Sharp explains why creating content in VR will change your life. Turn to page 18. www.twitter.com/bhsharp Vladislav Ociacia 3D character artist and 3D concept artist Vladislav Ociacia opens his portfolio and shares his tips for rendering glossy surfaces on page 34. www.bulldozer-vfx.com Sarah Bromley Sarah is a 3D generalist who incorporates her fine arts background into her 3D work. On page 44 she explains how to use Substance Suite. www.sarahbromleyart.com Beat Reichenbach Beat is a 3D generalist with a special interest in lighting and rendering. He currently works at Blur Studio in Los Angeles. On page 50 he explains how to mimic cinematic lighting. www.artofbeat.com Jakub Chechelski Character artist Jakub currently lives in Ireland and works for 3D4Medical. Follow Jakub’s…

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showcase

BLURGHA: THE BEAST ARTIST Victor Gaza SOFTWARE ZBrush, Topogun, Maya, Substance Painter, Marmoset 3, Photoshop Victor, a game developer at Guerrilla Games in Amsterdam, created this beast as an R&D production model to test Substance Painter’s new features. “Trying new stuff and techniques like texturing and baking entirely in Substance Painter was good fun for me,” explains Victor, who also enjoyed limiting himself to using as little photographic and painted texture information as possible. “The main focus on the texturing phase was to attempt to get as much procedural texture in there as possible,” he says. “Of course, it’s not all procedural, but, for example, the border between the green and bright skin is basically a plain mask with a bunch of warp stacks to make it random and organic looking.” Another feature that impressed was…

access_time16 min.
inside oculus medium

OCULUS MEDIUM DEVELOPER Oculus VR TEAM LEADER Brian Sharp BETA ARTISTS Lee Petty Steve Teeple Goro Fujita Hayden Landis Giovanni Nakpil Dominic Qwek RELEASE DATE 6 December 2016 WEB www.oculus.com/medium With the launch of the Oculus Touch controllers in December 2016 came a unique, new in-VR sculpting software called Medium. This is not a gimmick, but a fullyformed sculpting software aimed at offering artists the tools to create concept sculpts in a virtual space. Developed over the course of two and half years by Brian Sharp and small team of initially four, with a further 10-15 artists and programers coming on board in the last six months, Medium could be the next essential CG art tool. “My background is in video games and a lot of my work in games was creating tools for the artists – it’s…

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IN EVER Y ISSUE … UNRI VALLED ACCESS From Pixar to ILM and Blizzard, the best artists write for 3D World IN-DEPTH TUTORIALS Training covering the latest trends and software in easy-to-follow tutorials FREE RESOURCES Get videos, models, textures and project files every issue to develop your CG skills MONEY OFF ADOBE! We have teamed up with Adobe to offer 20% off the Adobe Creative Cloud Photography Plan* (including Photoshop) when you subscribe to 3D World. That’s £20 off! SUBSCRIBE TODAY www.myfavouritemagazines.co.uk/3DMAG Call: 0344 8482852 Overseas call: +44 344 848 2852 TERMS AND CONDITIONS Prices and savings quoted are compared to buying full-priced UK print and digital issues. You will receive 13 issues in a year. If you are dissatisfied in any way you can write to us or call us to cancel your subscription at any time and we will refund…

access_time9 min.
off to a great start

OFF DIRECTOR Martin Nabelek COUNTRY Czech Republic ABOUT Martin works in motion graphics, graphic design, illustration, VR, cinematography and sound design RELEASE DATE Out now WEB www.vimeo.com/nabelekm The standard of student animated shorts has been getting higher and higher, year on year; and OFF, by recent graduate Martin Nabelek, is just one that has caught our eye recently. Created using 3ds Max and Corona, OFF is a haunting short that has echoes of 2001: A Space Odyssey and Interstellar. It contains some beautiful simulation work and subtle art direction. As an animation student at Tomas Bata University in Zlín, in the Czech Republic, Martin’s final assignment was to create a short, three- to five-minute film. Traditionally, the school is focused on 2D animation and traditional techniques, but Martin made a brave decision to go it alone and…

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robotic rendering

VLADISLAV OCIACIA ROLE 3D character artist and 3D concept artist COUNTRY Ukraine CLIENTS Intel, BBDO, PNY, Pepsi, Chian Inc., 42Entertainment, ZOHO, Damac WEB www.bulldozer-vfx.com When it comes to rendering robots, creating shiny, glossy, hard-surfaced mechanical marvels, there are few doing it better than concept artist Vladislav Ociacia. The Kiev-based artist uses 3ds Max and V-Ray to create his ongoing series of android renders, which mix human forms with mechanical expression and detailing. “I’m a filmaholic, game maniac and concept designer,” Vladislav says. “I love futuristic characters; robots were the main theme of my childhood drawings, so now that I’ve been able to convert my hobby into a job, it’s great.” The artist found his preferred modelling software, 3ds Max, when he was a student and a friend showed him a copy, “version six,” he recalls. “It was…

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