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3D World3D World

3D World January 2018

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

United Kingdom
Future Publishing Ltd
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£6.85(Incl. tax)
£44.99(Incl. tax)
13 Issues


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This issue: Firefly EDITOR’S WELCOME What’s hot this issue SAVE UP TO 49% When you sign up to a print subscription – turn to page 70. Blade Runner 2049 has a lot to offer, including some groundbreaking VFX, which you can find more about on page 18 this issue. If you are on the lookout to expand your skills, then starting on page 40 we show you how to create the cover image, sculpt environments in VR and so much more. rob.redman@futurenet.com SPOTLIGHT ON OUR CONTRIBUTORS Steve Jarratt Steve is a freelance journalist and CG artist, with an unhealthy addiction to 3D apps and plugins. His review this issue is on page 92. www.blue-zoo.co.uk Scott Ross Needing little introduction but known as co-founder of Digital Domain, Scott shares his thoughts on the future of VR as a narrative tool on page…

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THE TAUREN ARTIST Santhosh Racha SOFTWARE ZBrush, Photoshop Santhosh has over nine years of experience in games development, and currently works as a lead artist at Glu Mobile India. For this particular character, which he plans to use as a game-res model, ZBrush was utilised for all the small details, as well as texture painting and rendering. “I love creating fantasy characters and environments for games,” says Santhosh. “I will collect references before I start, [and] I will try to create a mood sheet for the character,” explains Santhosh of his work process. “I love to learn new tools for the game art pipeline. For human anatomy… I prefer to study great masters, sculptures and books. For quick reference I prefer the Anatomy for Sculptors book [by Uldis Zarins and Sandis Kondrats].” • www.artstation.com/santhoshracha JINX –…

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replicating an icon

Blade Runner 2049 brings back Harrison Ford as Rick Deckard; however, this time around, the government-sanctioned replicant assassin is the one being hunted in a world at the mercy of an egomaniacal scientist. Tasked to find Deckard and bury a revelation that could ignite a civil war is a Nexus-9 replicant named KD6- 3.7, a hired killer for the LAPD portrayed by Ryan Gosling. Blade Runner 2049 VFX supervisor John Nelson spent two years crafting 1,190 visual effects shots and relied on the expertise of Double Negative, Framestore, MPC, Rodeo FX, BUF, UPP, Atomic Fiction and Territory Studio to produce desolate cities, holographic companions and celebrities, drone-projected advertisements, manufactured memories, analogue UI and a replicant cameo. Shot composition was inspired by storyboards drawn by Sam Hudecki under the direction of Denis…

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firefly turns 15 shiny vfx

In September 2002, Joss Whedon’s latest project Firefly premiered on Fox. Set 500 years in the future after a civil war, the show followed the adventures of Captain Malcolm Reynolds and his ragtag crew as they strived to make a living – legally or otherwise. After airing eleven of its fourteen produced episodes, the show was sadly cancelled and despite its short life, Firefly went on to gain a cultlike status. Regarded as one of the greatest tragedies in science-fiction television, its post-show success has allowed Whedon’s tale to continue to live on through comics, board games and regular ‘Browncoat’ fan meet-ups. Zoic Studios, who worked on the show’s visual effects, also happen to turn fifteen this year. Bagging a Creative Arts Emmy Award for their outstanding visual effects on Firefly,…

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constructing ‘the train job’

At the beginning of 2002 a small team was assembled to create the visual effects for Joss Whedon’s newest venture for 20th Century Fox. Set in a far off solar system with multiple planets, the harsh environment created plenty of adventure, mystery and conflict. The premise was to mix elements of the Old West, set 500 years in the future to show the next ‘new frontier’. Firefly was to have a short life on the TV screen, but this only fuelled its fans’ interest in wanting to know more. Digging through old hard drive folders and worn brain cells, we take a look at constructing just one of the many locations and vehicles in this corner of the Whedonverse… AUTHOR Lee Stringer Lee currently works on an animated children’s series for Nickelodeon in Asia,…

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design and model a video game character

AUTHOR Marat “Flamm” Latypov I’ve been working in the game industry for more than 12 years now. Since 2010 I’ve been working in a company that creates mobile and social games. In general, I participate in developing prototypes for our new projects and, of course, I make models and animations. www.artstation.com/flamm Here I’ll be talking about the process of creating ReY, a character that I did for the Beyond Human challenge (real-time) on ArtStation. I decided to develop my own character design, and here I will take us from concept art to final render. Eventually I even did a few animations for ReY; she’s a character for a game, after all, so she has to be ‘alive’. I really like characters designed by Anna Cattish and Jamie Hewlett, so I took these as some kind…