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3D World3D World

3D World July 2016

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

United Kingdom
Future Publishing Ltd
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13 Issues


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FREE!VIDEO AND ASSETSTurn to page 98SUBSCRIBESubscribe to 3D World and get both the print and digital editions. Turn to page 56 for the latest offers!If you’ve ever felt the need to expand your skillset and take the leap from CG artist to filmmaker, then this is the issue for you! Inside you’ll discover artists who have done just that; some use short films to hone their CG skills, while others are making it in Hollywood. On page 33 they share their advice, kit and processes. Also, in this issue’s tutorials, you can master the software needed, including Houdini, Blender and ZBrush. If animation is your thing, we’ve visited Pixar to discover how its latest short, Piper, is revolutionising feather animation. Plus, learn from the masters, as ILM and the VFX…

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PRO ADVICETurn to page 39 to read how our cover artist created his mech designs for Kill Command.ON THE COVERFausto De Martini is one of the world’s leading concept artists for film production, specialising in designing and modelling realistic robots and mechs.The robot on this issue’s cover was modelled by Fausto for the indie sci-fimovie Kill Command, and you can read his interview and advice starting on page 39 in our massive Start Your Career in Filmmaking article. ■…

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spotlight on our contributors

Dan DeLeeuwMarvel Studios’ visual effects supervisor leads the talent being interviewed this issue about the work done bringing Captain America: Civil War to the big screen, including details of animating Spider-Man, Black Panther and Giant-Man.www.bit.ly/dan-deLeeuwSteve LordSteve Lord is an award-winning artist, who has created models and sculpts for Rhythm & Hues, Odd World Inhabitants and Frank Frazetta, to name just a few. This issue, on page 58, Steve shares his workflow for sculpting a creature concept using ZBrush.www.loox.artstation.comAlan BarillaroThe director of Pixar’s latest short animated movie, Piper, sits down with us to reveal the effort the animation studio is making to revolutionise how feathers and fur are animated. Turn to page 44 to read our exclusive interview.www.bit.ly/alan-barillaroJulian SantiagoJulian is a 3D artist at Optima Digital. As an in-house 3D generalist…

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artist showcase

GET PUBLISHEDEMAIL YOUR CG ART TOian.dean@futurenet.comVisit the online Vault to download extra process art for these projects: www.3dworldmag.com/vault/3dw209I don’t take care about topology, UVs or stuff like that because all my work is focusing on concept art and illustrationSB-87ARTIST Santiago BetancurSOFTWARE ZBrush, KeyShot, PhotoshopThis 3D illustration took Colombian artist Santiago two days to create using kitbashing techniques. He used assets downloaded from the Badking library (www.badking.com.au “My work is focused on concept art and using these tools I can go through the process more quickly and produce great results,” he says.The SB-87 project was created for an online course in which Santiago shares his concept modelling process. With this project, he wanted to explore the happy accidents that can happen; “the kind of stuff that get more life and details…

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can gopro vfx films succeed?

The big issue“GoPro footage sucks,” says VFX Legion’s Christopher Sinnott. “That being said, it gives wonderful contrast to good VFX work because it feels so raw and real”The use of GoPro set the tone for Hardcore Henry but it was difficult for the team to work withI see it as a groundbreaking piece that I’m very proud to have supervised Dan Cayer, VFX supervisor, Zero VFXThe one-shot, low-budget, 90-minute action movie filmed on a GoPro, Hardcore Henry is pushing back on the expectations of independent filmmaking. “It’s always great to work on something unique. Especially something like this: an independent film that no one sees coming,“ says Don Libby, CG supervisor at Zero VFX, who worked on digital stitching and CG effects for the film’s stunts. “I see it as…

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self-made animated films just got easier

The number of assets in The Lord Inquisitor Prologue is much greater than Erasmus’ previous trailers.“In the very first opening shot there are more assets than in all the released materials combined,” he saysERASMUS BROSDAUErasmus is a senior 3D artist and cinematic director at Crytek and has been involved in the development of Film Engine. www.erasmusbrosdaucrevado.com.We live in a time where everybody can make movies and distribute them quicklyArtist Erasmus Brosdau recently released the five-minute ‘prologue’ for his Warhammer 40K fan movie, The Lord Inquisitor. What sets the film apart is the use of a new animation and filmmaking software called Film Engine, the successor to Cinebox, developed by Crytek.“I’m assembling all the scenes, doing the lighting, cameras, particles and rendering in Film Engine, in real time,” says Erasmus, adding…